legion666
Noob
In short throw+Rising Demon (bL2, aka anti air bat) = unblockable, unbreakable, untechable 13%. In the example below I am doing a 2 bar 45% combo which I end with a s4 giving me +19 advantage which guarantees a throw, so I add this unbreakable, untechable, unblockable 13% and get 45%+13%=58%
The same reset started with b2/b32 does 57%/56% respectively.
@STB Shujinkydink
@michaelangelo
@The_Tile
@Israfel
@Quanmunity's still alive
EDIT: when I say the throw is guaranteed I mean your opponent can't do anything but tech the throw, duck it or armour/backdash.
This is trying to duck the throw:
This is trying to armour:
This is trying to backdash:
All of these lead to a full combo instead of 13%) Moves like Smoke's Ex Smoke Away/towards which are invulnerable WILL get you out, but if Summoner just hits you with a mix up instead (which is more likely) that will get you killed. It isn't 100% guaranteed but it is like a hard-to-blockable level of mix up to add to the character's tools.
The same reset started with b2/b32 does 57%/56% respectively.
@STB Shujinkydink
@michaelangelo
@The_Tile
@Israfel
@Quanmunity's still alive
EDIT: when I say the throw is guaranteed I mean your opponent can't do anything but tech the throw, duck it or armour/backdash.
This is trying to duck the throw:
This is trying to armour:
This is trying to backdash:
All of these lead to a full combo instead of 13%) Moves like Smoke's Ex Smoke Away/towards which are invulnerable WILL get you out, but if Summoner just hits you with a mix up instead (which is more likely) that will get you killed. It isn't 100% guaranteed but it is like a hard-to-blockable level of mix up to add to the character's tools.
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