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Corner combo inconsistency

The PantyChrist

Rest in Pantiez
12 ex up tele 122 s4 ball roll jump out of corner 4 to air ball. Some characters will be kicked out of the corner and some will continue to be juggled in the corner. It seems ball roll into the corner causes a lot of inconsistency with her which sucks because she’s an otherwise fun character
 

ApexPredator1509

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12 ex up tele 122 s4 ball roll jump out of corner 4 to air ball. Some characters will be kicked out of the corner and some will continue to be juggled in the corner. It seems ball roll into the corner causes a lot of inconsistency with her which sucks because she’s an otherwise fun character
Depends on the height u hit them with ball roll which is largely dictated by how early/late you input 122 after ex df2.
If you do 122 instantly after df2 you miss out on some juggle height. Do it a bit later and you have bit more frames to work with and you’ll more likely to keep them in the corner.