I made an entire post with moderate buff requests for specops, I will quote myself and leave you the link if you want to see the numbers:
https://testyourmight.com/threads/realist-modifications-for-spec-ops-future-patch.59225/
Abstract will be:
A) Make "American Way" special high (to hit crouch blocking opponents) that way she can have hitconfirmables 50/50 with a gap in the middle, therefore she can spend the bar used on ex-flip on rockets.
B) Lower the negative values on Rocket's "recovery" so if its canceled out of b2,1,2,d2+4 it can be blown on read by fast reversals but not by all pokes on reaction.
(Frame Data calculations and explanations on every string in the link above)
About American Way:
-It's horizontal hitbox is sh**, you have to be face to face for it to hit.
-It's HIGH, it doesn't hit crouching block opponents, Add that to the fact that followups from f3 or d+f1 does't jail due to its huge startup, and you will never hit anyone who knows how to block against Spec Ops... All they have to do to block her 50/50 is block standing/crouch for f3xxAW (it covers the f3,3 alternative combo) and block crouch/standing/crouch for d+f1xxAW and American Way will always whiff!! Leaving her at -24 that's its recovery time, allowing everyone to whiff punish her.
I think the only true block strings for AW are "f4" "2,4" and "d+f1" the first low shot. There's no reason for the first two to be canceled on AW, and the third, due to its animation, can only be done in the corner.
So... what I say is to fix it to be special high, that way it will hit crouch blocking opponents, BUT NOT neutral ducking opponents. therefore if you read AW you let go block and just duck for it to whiff, backdash or armor through.
At the moment, AW is useless against people that knows how to deal with it.