TheGangstaFace
Psn, Xbox, Twitter: TheGangstaFace
Okay so I have to point out the obvious and hope something gets changed. I'm grateful for the changes Lord Paulo but there's still room for improvement I believe.
There's some changes that I and the Kenshi community I'm sure would agree with should happen to make Balanced a more viable option. I know the patch just came out but sometimes you don't need long to see what things need changes.
DB4: As @Mitsuownes asked on his Inferno rant. What is a zoner gonna do with no hit advantage on a zoning tool? That needs to change
EX BF3: With this patch it was given +1 on block as some sort of incenstive to use it. What is anyone gonna do with +1 at full screen? The thing with Balanced is that the opponent is more than likely neutral ducking so they don't get hit by BF3 right? So why would I risk spending a bar to get +1 IF theyre blocking and 5% more damage? The change everyone wanted was for EX BF3 to have all the hits come out on block for more chip, meter build (this next one would just be something maybe a little absurd I personally want but why not lol), and extra push back.
Finally I have 2 options I would like to propose for people jumping at Kenshi when they start to get pretty close.
A: Make DB1 faster for a viable anti air
B: His standing 1 is already a good anti air so I propose giving his F3 just a little more range. At max range, anti airing with standing 1 into F3 whiffs. That combo only goes into 20% into pushing them full screen so it wouldn't be too much to ask for.
Please don't give this variation any offensive tools. He's clearly all defense and I want him to stay like that.
P.S. Again grateful for the buffs, I just think he still needs to be touched up on.
@16 Bit @colt
There's some changes that I and the Kenshi community I'm sure would agree with should happen to make Balanced a more viable option. I know the patch just came out but sometimes you don't need long to see what things need changes.
DB4: As @Mitsuownes asked on his Inferno rant. What is a zoner gonna do with no hit advantage on a zoning tool? That needs to change
EX BF3: With this patch it was given +1 on block as some sort of incenstive to use it. What is anyone gonna do with +1 at full screen? The thing with Balanced is that the opponent is more than likely neutral ducking so they don't get hit by BF3 right? So why would I risk spending a bar to get +1 IF theyre blocking and 5% more damage? The change everyone wanted was for EX BF3 to have all the hits come out on block for more chip, meter build (this next one would just be something maybe a little absurd I personally want but why not lol), and extra push back.
Finally I have 2 options I would like to propose for people jumping at Kenshi when they start to get pretty close.
A: Make DB1 faster for a viable anti air
B: His standing 1 is already a good anti air so I propose giving his F3 just a little more range. At max range, anti airing with standing 1 into F3 whiffs. That combo only goes into 20% into pushing them full screen so it wouldn't be too much to ask for.
Please don't give this variation any offensive tools. He's clearly all defense and I want him to stay like that.
P.S. Again grateful for the buffs, I just think he still needs to be touched up on.
@16 Bit @colt