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Best combo enders vs the cast

Temjiin

www.mkxframedata.com
Reptile is arguably the most versatile character and has a great array of situational combo enders which each serve a purpose, however there are some characters in the cast that you absolutely should not use some combo enders on at all.

Thought it might be a good idea for us all to compile a guide on which are the best ways to end combos vs the cast.

Enders:
Reset - 2 f3 1+2 - to continue pressure up close.
Slow forceball - 3 2 1 slow ball - to bait a wakeup/ stay full screen and zone with advantage/ dash for pressure.
Slide - 3 2 1 slide - for maximum damage, leaves you within dash range.
Invisibility - 3 2 1 invis - to bait a wake up or confuse opponent.
Dash crossover - 3 2 dash jip - to continue pressure unexpectedly.

Below are in my opinions the best to use mid screen vs the cast:

Baraka - All
Cyber Sub - All
Cyrax - All
Ermac - All
Freddy -Reset, Slide, Dash
Jade - Reset, Slide, Invis, Dash
Jax - Forceball, Slide, Invis
Johnny Cage - Forceball, Invis
Kabal - Forceball, Invis
Kano - Reset, Forceball, Invis, Slide
Kenshi - Reset, Slide, Invis, Dash
Kitana - All
Kung Lao - Forceball, Slide, Invis
Liu Kang - All
Mileena - Reset, Slide, Invis
Nightwolf - Reset, Slide, Invis
Noob - All
Quan Chi - All
Raiden - Reset, Slide, Invis
Rain - All
Reptile - All
Scorpion - All
Sektor - Reset, Slide, Invis, Dash
Shang Tsung - Reset, Slide, Invis, Dash
Sheeva - All
Sindel - Reset, Slide, Invis, Dash
Skarlet - All
Smoke - Reset, Slide, Invis, Dash
Sonya - Forceball, Invis, Dash
Stryker - All
Sub Zero - Slide, Invis, Forceball


Can the top Reptile players give some feedback?
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
I think 23+4 may have potential as a far knockdown option if you want an opponent full screen.
 
I think 23+4 may have potential as a far knockdown option if you want an opponent full screen.
2 3+4 is kinda hard to do at the end of a full combo unfortunately, most times 3+4 will whiff because the animation takes to long but its hella flashy :p lol

Sent from my PC36100
 

xInfra Deadx

Gimmick stolen by Jordan Peele
I think 23+4 may have potential as a far knockdown option if you want an opponent full screen.
It's hard to see that when gravity gets factored in...I don't see him knocking foes past jumping distance which 3,2,1 could already.
 

Seapeople

This one's for you
So is there any reason to 321 instead of splat unless you're going for full damage with a slide, or the ghetto reset?
 

Seapeople

This one's for you
Here's the combo enders I personally use vs the cast. My list is incomplete for now but I'll try to update it later.
A character's wakeup options can change based on the gravity of a combo, so here are the bnbs I use before any combo ender...

Midscreen:
jip 321~elbow dash, NJP, 32~fastball
jip 122~fastball, NJP, 32~slowball
Wall:
jip 321~elbow dash, NJP, 4~fast ball, 321~slowball
jip 1221, f2b1, 321~fastball

Midscreen combo enders: Splat, 321, Reset, Reverse uppercut
Wall combo enders: Reset, Corner escape, Splat invisibility, Splat OTGs
Ending combos with a slide or shenanigans applies to all characters.

Each character's combo enders are listed in order of usefulness. If any combo ender
isn't listed for a character it doesn't mean the ender can't be used. It just isn't
quite as effective.

Cyrax
Midscreen: Reset
Wall: Reset

Sonya
Midscreen: Reset, Reverse uppercut
Wall: Reset, Splat invisibility

Scorpion
Midscreen: Splat into slowball, Reset
Wall: Corner escape and walk backward, Splat OTGs, Reset

Kabal
Midscreen: Splat into slowball
Wall: Corner escape

Sub Zero
Midscreen: Splat into fastball (stops ice clone), Splat invisibility into slowball
(stops ex slide)
Wall: Corner escape, Splat OTGs

Liu Kang
Midscreen: Reset, 321~slowball
Wall: Reset, Corner escape into crouch block

Sektor
Midscreen: Reverse uppercut, Reset
Wall: Splat invis into d4, Reset

Cage
Midscreen: Splat
Wall: Corner escape

Smoke
Midscreen: Reset
Wall: Reset, Splat invis into d4

Jax
Midscreen: Splat invis into slowball, Splat into ex slow ball, Reverse uppercut into
double elbow dash
Wall: Corner escape

Mileena
Midscreen: 321~invisibility into full charged ex forceball, Reset
Wall: Corner escape into full charged ex forceball, Reset

Kitana
Midscreen: 321~invisibility into slowball, Reset, Reverse uppercut
Corner: Reset, Corner escape and walk backward

Ermac
Reptile
Noob
Rain
Jade
Skarlet
Cyber Sub Zero
Kenshi
Freddy
Sindel
Styker
Kung Lao
Kano
Nightwolf
Baraka
Shang Tsung
Quan Chi
Raiden
Sheeva