coolwhip
Noob
Inspired by Mikman360 and Coddfish 's Corner of Death for Deathstroke, Batman has something similar in the corner, with some variations and different set-ups.
PS: I don't know if this is new tech or not (I'm sure it is known), but I haven't seen it discussed at length here.
Essentially, it revolves around ending corner combos with B112 to get a hard knockdown. From there, the F3 can cross them up or not, depending on your timing. If you do cross them up, you can put your opponent right back in the corner with Up Grapple leading to the same set-up. Once you condition your opponent to fear the F3, you can mix things up. You can dash over them and do a quick neutral jump for a potential ambiguous cross over (need to test this out further), walk up and grab, or surprise them with a low (another B1) since they'll get up blocking high expecting the overhead. I'm sure you guys will be able to figure out further set-ups.
PS: This has been edited after R.E.O. pointed something out: B112 only leads to a hard knockdown if the opponent is grounded. Therefore, you have to set it up with MB grapple first. Slightly modify any of your basic Batman BNB corner combos and spend a bar instead to get this set up (with B2 into MB grapple, and finish the combo with B112).
Here's the new video, with the untechable, true hard knockdown set-ups.
AK GamerBlake
UsedForGlue
Showtime
FOREVER KING
DarthArma
R.E.O.
RapZiLLa54
Rude
SOT Semi Evil Ryu
Metzos
PS: I don't know if this is new tech or not (I'm sure it is known), but I haven't seen it discussed at length here.
Essentially, it revolves around ending corner combos with B112 to get a hard knockdown. From there, the F3 can cross them up or not, depending on your timing. If you do cross them up, you can put your opponent right back in the corner with Up Grapple leading to the same set-up. Once you condition your opponent to fear the F3, you can mix things up. You can dash over them and do a quick neutral jump for a potential ambiguous cross over (need to test this out further), walk up and grab, or surprise them with a low (another B1) since they'll get up blocking high expecting the overhead. I'm sure you guys will be able to figure out further set-ups.
PS: This has been edited after R.E.O. pointed something out: B112 only leads to a hard knockdown if the opponent is grounded. Therefore, you have to set it up with MB grapple first. Slightly modify any of your basic Batman BNB corner combos and spend a bar instead to get this set up (with B2 into MB grapple, and finish the combo with B112).
Here's the new video, with the untechable, true hard knockdown set-ups.
AK GamerBlake
UsedForGlue
Showtime
FOREVER KING
DarthArma
R.E.O.
RapZiLLa54
Rude
SOT Semi Evil Ryu
Metzos