Updating my post.b2u3, b2u3, j2, f21 XX df2~MB, f21 XX db2~u is 41%, midscreen, 1 meter, confirmed to work even on small characters.
b12, 212 XX df2~MB, 212 XX db2~u is 36%, midscreen, 1 meter, also confirmed to work on smalls.
That's awesome! Gotta learn that one, easy to hit confirm since you can choose to do the low instead of the high kick if you notice them blocking.This is cool, right?
This might not be the right place for it, but I was noticing that d1 is apparently +12 on hit, whereas b1 is 14f low starter and b2 is 15f overhead starter, so that might be another layer to Bola mixup.In the same combo, you can pretty much do the Raven EX Singularity tech when you hit Bola. Down 2 xx Bola, Charge Forward 3. Choose between dashing out and using Back 1/letting it rip the second they break out/dash throw.
Another setup (not mine) is using the restand of Bola and hitting 111 on the opponent. 111 is +22 on hit, so you can jump in n stuffs.
yea so far i like just doing bola j2 111 into b1 or b2. screw the damage, its a great meterless resetAnother setup (not mine) is using the restand of Bola and hitting 111 on the opponent. 111 is +22 on hit, so you can jump in n stuffs.
Good shitLiterally found this 5 minutes after downloading her, both of these is more of a reset/setup than an actual combo (reason why its here is because there is no Batgirl GD)
Back 2 Down 3 xx MB Redemption, Back 3, Jump 3, Down 2 xx Bola, Jump 2, F212 xx Bat Evade 1(whiffs, used to land in front/behind depending if you delayed the 1 or not). Does 33% and uses one bar.
In the same combo, you can pretty much do the Raven EX Singularity tech when you hit Bola. Down 2 xx Bola, Charge Forward 3. Choose between dashing out and using Back 1/letting it rip the second they break out/dash throw.
Another setup (not mine) is using the restand of Bola and hitting 111 on the opponent. 111 is +22 on hit, so you can jump in n stuffs.
she is pretty decent her combs are way harder then lobo'sShe has great, safe overhead/low mixup strings all over the place and she does good damage. Her b2 overhead is really fast just like her b1 low. Both of have a launch followup. I don't think she's bad.
Does she have advantage after drop if they tech roll? or if they dont tech roll?She can combo instant overhead j.2 into air smoke bomb.
j.2 xx smoke bomb mb, dash, b3, j.3, 212 xx db2u 30%