WidowPuppy
Attack pekingese
The following is in no way totally unavoidable, let me get that out of the way... Will edit this with new found information.
This will break armored wake ups, or cause your opponent if they become familiar with this set up, not to wake up with armor. The low rocket actually won't hit them even if they stand block. Basically, you're gonna have to still guess on your 50/50, but so are they . If you think your opponent will not wake up with armor you can go into a normal OH combo [releasing the rocket at a point to not interfere with, or to add to your combo of choice] For your low B33 option, just release as you go for the low. As I said, the rocket will not hit them even if they are stand blocking.
This will basically be used to break armor, or train your opponent not to wake up with armor and force them to guess your 50/50.
Shout to @MsMiharo with the original MB Low Rocket grab tech.
Kung Lao can tech roll into wake up [referring to the example above] which makes the timing on this particular version not work in time, but his Vortex is 7 frames. Still viable on slower wake ups even if they do tech into wake up. We'll have to test this more on different characters to see their options. Just used Lao to show this blowing up a superior wake up attack.
: Updated with some caution info...
I'll mess with this a little more at some point to see if there's more possibilities, feel free to do the same and see what you guys can find so we can add to this. Be aware if they wake up blocking the timing seems to be different between the grab being used as a hit to break their armor and it just being used as a grab into explosion for [14%], [at least on Lao] and if the grab whiffs, [-24] you die. Sure it can also be done more efficiently with certain normals. Maybe S2 or S4. S1 while holding the Low Rocket seems to give you a grab [Only in this situation, don't know why] Consider this a rough draft for more possibilities. Sure you guys can help improve upon this.
Just found that D1 works really well and is relatively safe at -7. We all know D3 is her best poke, but you're currently holding the charged rocket so D1 seems to be ideal for this set up.
For anyone who's unfamiliar with the character/technique. What you would want to do is, slide/roll/tilde the D1 to the release of the MB Low Rocket in order to break the armor.
@TrulyAmiracle
@SaltShaker
@Eldriken
@Pan1cMode
@JustinXavier21
@karaokelove
@rev0lver
@StormGoddess
@Rip Torn
@Pterodactyl
@PandaManee
@Ecodus
@Youphemism
Any Jacqui fam I might have forgotten...
Bonus techable, blockable, maybe good for online randoms troll tech...
This will break armored wake ups, or cause your opponent if they become familiar with this set up, not to wake up with armor. The low rocket actually won't hit them even if they stand block. Basically, you're gonna have to still guess on your 50/50, but so are they . If you think your opponent will not wake up with armor you can go into a normal OH combo [releasing the rocket at a point to not interfere with, or to add to your combo of choice] For your low B33 option, just release as you go for the low. As I said, the rocket will not hit them even if they are stand blocking.
This will basically be used to break armor, or train your opponent not to wake up with armor and force them to guess your 50/50.
Shout to @MsMiharo with the original MB Low Rocket grab tech.
Kung Lao can tech roll into wake up [referring to the example above] which makes the timing on this particular version not work in time, but his Vortex is 7 frames. Still viable on slower wake ups even if they do tech into wake up. We'll have to test this more on different characters to see their options. Just used Lao to show this blowing up a superior wake up attack.
: Updated with some caution info...
I'll mess with this a little more at some point to see if there's more possibilities, feel free to do the same and see what you guys can find so we can add to this. Be aware if they wake up blocking the timing seems to be different between the grab being used as a hit to break their armor and it just being used as a grab into explosion for [14%], [at least on Lao] and if the grab whiffs, [-24] you die. Sure it can also be done more efficiently with certain normals. Maybe S2 or S4. S1 while holding the Low Rocket seems to give you a grab [Only in this situation, don't know why] Consider this a rough draft for more possibilities. Sure you guys can help improve upon this.
Just found that D1 works really well and is relatively safe at -7. We all know D3 is her best poke, but you're currently holding the charged rocket so D1 seems to be ideal for this set up.
For anyone who's unfamiliar with the character/technique. What you would want to do is, slide/roll/tilde the D1 to the release of the MB Low Rocket in order to break the armor.
@TrulyAmiracle
@SaltShaker
@Eldriken
@Pan1cMode
@JustinXavier21
@karaokelove
@rev0lver
@StormGoddess
@Rip Torn
@Pterodactyl
@PandaManee
@Ecodus
@Youphemism
Any Jacqui fam I might have forgotten...
Bonus techable, blockable, maybe good for online randoms troll tech...
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