Here's what I want.
Everything made during development is on a budget based on predicted sales. That is, if you buy the game, you are paying money that retroactively funded the creation of the game that was made.
So if something made using the budget of those predicted sales, is instead held as DLC or a pre-order bonus, this means people are paying $60 dollars for a game, and not getting everything that $60 dollars helped fund.
DLC is alright so long as the making of it was not funded by people who made purchases of just the vanilla game. Basically, DLC creation needs to be funded by predicted returns on the creation of that DLC. It feels weird explaining this, because it's literally how business works in general when the consumer isn't being abused.
If anyone is still confused why there's such huge backlash against DLC that is specifically "on-disc DLC", this is the reason. You are paying for it whether you got it or not.
Movies are made with budgets from projected sales, and any person who was one of those sales gets all the content their money funded. that's how things work.
I actually can't bring myself to even try out Goro. The concept of the character's creation leaves such a bad taste in my mouth.