Badboy Takuma
Noob
i miss those times when bitches tried to throw me and i lp dp, ed them with my old sagat for an nice chunk of dmg.
it felt so great ha ha ha ha
come at me bitches!!
it felt so great ha ha ha ha
come at me bitches!!
I agree with that, only because i'd like to see some classic MK1/2 flip throws just for something different.and should have shorter animations.
We'd just end up with even more pokes on pokes on pokes to counter the throws. At least now you need to think about throwing out a poke because the opponent may throw and counter your poke.The thing is that throws beat pokes and I don't think it should be like that. I'm totally okay with throws breaking the animations of other basic moves and even FBs on startup but pokes should low profile throws. Throws must remain a high attack and not become mids under certain conditions.
Baraka is low tier? Since when lolSome characters have two KB after incorrect throw tech. Are any of them considered top tier? No. They're all low tier bar LK who's mid.
I'm a scrub and even me knows this thread is silly.
How do you tech a guess 100% of the time? Educated or not. If throw animations were different for forward or back throws that would be different, but you cant honestly think that any of us believe this can you?If the movement of this game was more like Street Fighter or an anime fighter, I'd totally agree with you.
For traditional 2D fighting games, smaller tech windows, teching on a read, and single button techs has been the way it's been for decades.
The movement of MK11 is a stiffer than those games though. It's more like Tekken.
What I mean by that is that in Street Fighter and some anime fighters every character could universally fake out a grab by walking forward then backwards to bait the grab animation for a whiff punish. In Tekken though, because of the stiffer movement, the grabs are balanced out by making them into HIGHs that can be teched multiple different ways depending on which grab the offender chose.
MK11 chose the same style as Tekken because both incorporate the ability to duck under high attacks. This already gives grabs a HUGE counter so making the grabs a bit more of a mixup if they do land makes up for them only doing only 14%.
Like I said before, if they changed it to a single button press to tech it'd be way too easy because even I already tech grabs 90% of the time, whether it's the correct direction or not.
That's because you could tech grabs on reaction 100% of the time if you practice, just like Tekken.
If they made the switch to single button teching, they'd have to lower the tech window to something smaller to compensate for it to be one button, but they'd run the possibility of grabs being teched even less and becoming even more common because techs would only be done on reads.
A smart strategy in games like Street Fighter 5 is to just eat a throw or two because they'll do significantly less damage and the tech window is smaller, making the tech more of a read and less of a reaction.
If MK11 had grab techs that were more reads than reactions, I just don't think it'd end well imo.
I really do think the way they have it right now is a fine.
?How do you tech a guess 100% of the time? Educated or not. If throw animations were different for forward or back throws that would be different, but you cant honestly think that any of us believe this can you?
Some indicator for what direction throw is coming the frames can stay exactly the same then and only then would throws be barely passable.?
You're misunderstanding.
Of couse you can't guess the direction every time in MK11. You CAN tech the grab on reaction and and at least guess forward or back though.
damn crimsonshadow btfodon't act as you have any clue about fighting games.
thank you
You know d2s can get grabbed and do often right? Like ya you mashed your poke but if it wasnt the right one its getting grabbed. Thats what they mean. Ive even had my d1s get backthrown and get the “counterhit” sign or whateverWhat I dont get is people saying throws beat pokes even though I have teched throws doing d1 and d4. It kind of gives you a OS you either connect the d1 or d4 or if its a grab and guess right get a teched throw.
For the people that mash d2 sure, I don't.You know d2s can get grabbed and do often right? Like ya you mashed your poke but if it wasnt the right one its getting grabbed. Thats what they mean. Ive even had my d1s get backthrown and get the “counterhit” sign or whatever
And the fact that if you read it and quickly D2 it, you'll get grabbed anyways. It's sort of frustrating, especially if they're throwing backwards and your mashing of D2 counted as an escape failure.I think the underlying problem is the fact that you have to let go of the block button in addition to pressing a button to tech. You gotta perform two steps to tech a throw instead of just one. It sounds like a minor thing but in the heat of things its a hard thing to remember/execute.