yup and even a d2 since it has a disjointed hit box and she ducks low if timed right will have the same effect. RRRRReeeally good considering we havnt seen anything else be able to nullify grundy like this.WWs B2->Lasso grab negates Grundys 3 hits of armour if you do it near max range/on his wakeup
Yea found the D2 out by luck earlier. I'd rather go with B2 Lasso though.yup and even a d2 since it has a disjointed hit box and she ducks low if timed right will have the same effect. RRRRReeeally good considering we havnt seen anything else be able to nullify grundy like this.
Use her air Demigoddes move to get in on people who like to zone full screen. Its very fast.snip
Recovery is shockingly shit, any half decent player will punish it.Use her air Demigoddes move to get in on people who like to zone full screen. Its very fast.
I either end in the sweep, or B113 trait and use EX shield bash or B23/B21 on their wakeup.Is the recommended d+3 ender to non-corner combos still considered the best option if you can't kill?
Do you presently switch stances by default in this case?Forget ending in the sweep in lasso stance, just end with B113, untechable and you have the option of swapping stances too.
b113 is techableForget ending in the sweep in lasso stance, just end with B113, untechable and you have the option of swapping stances too.
Safe against most wake-ups? Will they auto-correct? This seems even better than the dash twice into 33 or b+2 Gunshot posted above (which is a strong setup, but loses to wake-ups).b113 is techable
just end in B113 xx Lasso
it's untechable
you can do dash forward > jump forward > low air dash to get a crossup mixup on wakeup.
kinda depends on the wakeup's hitboxSafe against most wake-ups? Will they auto-correct? This seems even better than the dash twice into 33 or b+2 Gunshot posted above (which is a strong setup, but loses to wake-ups).
I know the Lasso grab is untechable, but a minute a go 12 gauge wasnt able to tech roll it for 10mins or so, some reason he is just able to now.b113 is techable
just end in B113 xx Lasso
it's untechable
you can do dash forward > jump forward > low air dash to get a crossup mixup on wakeup.
Some do. Like NW 223 and Frost 223 both are untechable unless you juggle into them.I know the Lasso grab is untechable, but a minute a go 12 gauge wasnt able to tech roll it for 10mins or so, some reason he is just able to now.
Think that normals could cause untechable knockdowns under different conditions?
if he doesn't cancel itWWs B2->Lasso grab negates Grundys 3 hits of armour if you do it near max range/on his wakeup
It loses to wake ups but if you block, most wake up reversals are punishable on block.... Except HawkGirl -_-Safe against most wake-ups? Will they auto-correct? This seems even better than the dash twice into 33 or b+2 Gunshot posted above (which is a strong setup, but loses to wake-ups).
The setups looking for a chance to get an untechable knockdown or crossup 2 in SS for 49%.b113 is techable
just end in B113 xx Lasso
it's untechable
you can do dash forward > jump forward > low air dash to get a crossup mixup on wakeup.
I think in a perfect match you'd switch between both fluidly and frequently, the combo damage is higher if you start with the shield, and she has annoying ways to keep the opponents grounded.How valuable would you guys say her shield is? I do pretty well without it, I hate how heavy it makes her feel. I prefer Lasso's beautiful combo potential, but I want to learn how to use sword just in case.
Emmm. I don't think this works.b113 is techable
just end in B113 xx Lasso
it's untechable
you can do dash forward > jump forward > low air dash to get a crossup mixup on wakeup.
Does it break armor? How does it beat wake-ups and Supers?Found by PND i2 Gaug3
Her divepunch disables wakeups, all of them, including supers and is -5 on block and can be hitconfirmed into a launcher into a combo.
This basically means WW has a nutpunch, end a combo in the corner and do a divepunch, on block you're -5, same as B2 and still in B2 range, so you can repeat it again or go for 5050s relatively safely since you can completely ignore wakeups.