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Guide - Summoner How to deal with Summoner Quan Chi

Robotic

Gentleman.
Time to be a colective for progress, people. Post your strategies here. Share and discuss. I'm sure the older of TYM are tired of the same Quan thread made daily. The whining has been more than accounted for, some justified, some deplorable to the point of being offensive. Nonetheless, be something good in TYM and talk strategy.
 

Zoidberg747

My blades will find your heart
Zoning:
Only time you dont have to respect his zoning is if he does regular rune. You then can run in. Otherwise if you move he can MB rune you for a full combo. Armored slide moves work well here also.

Pressure:
He has certain holes. After b324 you can armor through a followup EX rune(I believe you can also armor through the 2nd and 3rd hits but I just armor through the b32/b324). After an EX rune on block neither b2 or b3 are guaranteed(correct me if im wrong). You can armor through that too. B2 and b324 are punishable on block but you always have to prepare for him canceling into rune or something else.

Vortex:
He can only continue the vortex if he hits with the b2 second, so Quan mains usually tend to go low OH most of the time. As far as blocking it though it will always be stupid difficult. Its probably the dumbest thing about him still. All the other setups like njp bat and charged b2 can be beaten easily. The NJP bat setups can be beaten by running forward under him and punishing. Charged b2 can be beaten by fast jabs and pokes.

Pressuring him:
His wakeups are ass so you always want to wait and see if he delay wakeups. If he does then pressure him as soon as he gets up. If he doesnt then react accordingly. His only defensive option is d12 which is punishable and at the very least stops his pressure.

Meter:
Save your meter for the vortex and/or his high damage combos. Course he can do 40-50% unbreakable so it is what it is.

Even with all this the MU is still dumb. He just has too many tools right now. Doesnt matter if you have bad defense when all it takes is one hit and you could be screwed.
 

SaltShaker

In Zoning We Trust
@Zoidberg747 if you try to do something after blocked EX Rune you're gonna get blown up. Nothing works after blocked EX Rune to my knowledge other than block guessing correctly on the follow up.

You have counter options inside the EX Rune though. You can armor through when you block Rune before the EX second hit juggles you on a good read.
 

Rude

You will serve me in The Netherrealm
If you block an EX Rune and he does b2, you can armor.

You cannot, however, armor after mb rune if he does b324.

If he does b32 into mb rune, you can armor between b32 and the rune. He can beat this by finishing the string.

F212 is -1 on block and is apart of a launching string.

F2122 is something like -11 or -12 om block, but launches.

B2 is full combo punishable, as is B324.
 

Zoidberg747

My blades will find your heart
@Zoidberg747 if you try to do something after blocked EX Rune you're gonna get blown up. Nothing works after blocked EX Rune to my knowledge other than block guessing correctly on the follow up.

You have counter options inside the EX Rune though. You can armor through when you block Rune before the EX second hit juggles you on a good read.
I forgot how fast b3 is, my bad.

Also I;m pretty sure you can only armor between rune and EX rune if the Quan delays the MB. If they do it fast enough there is no gap.
 

Rude

You will serve me in The Netherrealm
I forgot how fast b3 is, my bad.

Also I;m pretty sure you can only armor between rune and EX rune if the Quan delays the MB. If they do it fast enough there is no gap.
I've found that moves like Sub Zero mb slide and advancing specials can blow up mb rune. Usually after a blocked skull or armoring the Rune check after mb rune. It depends.

I'll look more into it for this thread.
 

STB Shujinkydink

Burning down in flames for kicks
Zoning:
Only time you dont have to respect his zoning is if he does regular rune. You then can run in. Otherwise if you move he can MB rune you for a full combo. Armored slide moves work well here also.

Pressure:
He has certain holes. After b324 you can armor through a followup EX rune(I believe you can also armor through the 2nd and 3rd hits but I just armor through the b32/b324). After an EX rune on block neither b2 or b3 are guaranteed(correct me if im wrong). You can armor through that too. B2 and b324 are punishable on block but you always have to prepare for him canceling into rune or something else.

B32 rune can be backdashed/armoured before the rune hits. B2 option can be backdashed or armoured. its important to pay attention to his meter during this first follow up. If he doesnt have meter for b32exrune chances are he will yolo for the full string and you can punish.

Vortex:
He can only continue the vortex if he hits with the b2 second, so Quan mains usually tend to go low OH most of the time. As far as blocking it though it will always be stupid difficult. Its probably the dumbest thing about him still. All the other setups like njp bat and charged b2 can be beaten easily. The NJP bat setups can be beaten by running forward under him and punishing. Charged b2 can be beaten by fast jabs and pokes.

This is untrue. He can combo from OH/low but the timing is tight. only high level quans will use this though as its really tough to master. His NJP vortex does indeed have many ways out, but again a high level quan will use this maybe once a match to throw you off guard. especially now with the b2,b32 skull linking into combos making it safe with bat out. A Much better option.

Pressuring him:
His wakeups are ass so you always want to wait and see if he delay wakeups. If he does then pressure him as soon as he gets up. If he doesnt then react accordingly. His only defensive option is d12 which is punishable and at the very least stops his pressure.

If we're talking about summoner no need to wait for delayed wakeups. Use your fastest hitting string and it will beat it guaranteed. also if you see him do it just NJ and full combo punish when it whiffs. Warlock is a different story as he has an 11 frame low armoured launcher. so he can either wake up with that, or wake up with b2 ex rune forcing you to guess and turning YOUR knockdown into HIS mixup.

Meter:
Save your meter for the vortex and/or his high damage combos. Course he can do 40-50% unbreakable so it is what it is.

Agree with this for sure. With his bad defense use as many neutral strings as you can to build meter and try to spend less of it in combos and such to save for breaker or push block

Even with all this the MU is still dumb. He just has too many tools right now. Doesnt matter if you have bad defense when all it takes is one hit and you could be screwed.

With improper MU knowledge and bad meter management quan can be hell for most players. keep the pressure on and be aware of his options when getting out of pressure. Throws are good to throw in as they knock him down and allow for more free pressure.
@Zoidberg747 if you try to do something after blocked EX Rune you're gonna get blown up. Nothing works after blocked EX Rune to my knowledge other than block guessing correctly on the follow up.

Backdash is a smart idea after ex rune. The b324, while guaranteed is a 2 frame link. which most quan mains should get but in a do or die scenario is likely to get misinputted. And you cant do b32 ex rune on whiff, it will not come out. then you can full combo punish. Depending on armour moves they may come out fast enough to beat the follow up.

You have counter options inside the EX Rune though. You can armor through when you block Rune before the EX second hit juggles you on a good read.
Made some notes above ^

The main thing you have to be aware of is the unblockables. 99% of quans will do low/overhead. it just makes sense. The mirrors ive played make it very predictable because the low is unsafe if they read it. everyone wants to go low/oh and hope the timing is such that their opponent isnt able to block properly. decent practice against this should help your game tremendously.
 
Actually it is possible do continue the vortex after you do OH/low hard to blockable (b2 hits first then the low but and either the trance or the MB rune canceled off of the initial b2 will connect). I do this a lot after setting up vortex with standing 3.
 

The_Tile

Your hole is mine!
He can only continue the vortex if he hits with the b2 second, so Quan mains usually tend to go low OH most of the time.
@Rude already corrected most of what I was gonna say, but with proper spacing, proper execution and a bar for MbRune; Quan can actually combo even if the B2 hits first and the low bat hits second. You have to use standing 4xxTrance instead of 14xxtrance or anything else then Quan can combo off both options.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
doesnt matter what you say here, certain people have an image of him, and that wont change.

i do agree that the Hard to Blockable is stupid good. but other than that, there is holes
 

Shaikhuzzaman

magicmeerkatman
If you get caught start blocking overhead first then if you see the bat move you have enough time to react low and as soon as it hits block high again. But if they do a meter burned rune after that then it is a guess. If you guess overhead you can back dash and wiff punish. If low they'll probably use another rune for another 5050. The vortex isnt as bad as everyone thinks they just haven't learned the character enough to understand what order things happen in
 
i havent fought against a good summoner quan yet but how does impostor shinnok do vs him?

on paper, it sounds like impostor shinnok counter picks him. he has teleport against quans zoning, you steal his trance and can vortex him for days and i dont think quan can escape mb hell sparks pressure.