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NRS, There is still work to be done, regardless general gameplay issues

skater11

The saltiest
I'd really like NRS to figure out how their game is supposed to be played and fine tune that before incorporating complicated systems like 2 different blocks. That would just be a mess.
Lol yeah you're right. Also I can't imagine how it would work In games like MKX where there are dial up strings which basically jail and others with gaps. It would be a mess.
 

Eddy Wang

Skarlet scientist
What if they made some sort of technical block where if you block at the right time as supposed to holding block all the time you get "0 block stun" like suggested in this thread.
Lol no, the issue here is that negative moves should be negative from the start, not having having to wait a year before input your normals at the right time, surely MKX could be a more technical game, but its something i believe it wasn't aimed at.
 

Zoidberg747

My blades will find your heart
TL : DR You want a buffer window for normals

It was actually in the game before the patches , it was hella buggy tho , some normals came out others didn't. Also they mess up w frametraps a lot since people would block and mash a reversal normal in case you were trying to stagger a string
You dont have to have a buffer window, you just have to reduce the blockstun on a ton of moves.
 

Colest

Mid-Tier 'Mancer Main
I can understand why the block stun is the way it is as it gives the moves more weight to them, which I like. Removing it is the simple fix but I think that also removes some of the style of MKX. Having a much bigger buffer window put of block stun would be a good compromise. You get hit with Kotal's overhead sword, release block and buffer punish before blockstun animation ends and the punish comes out on first frame possible.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
@Eddy Wang i completely agree 100% on this blockstun issue, some times i can't tell if its a In-Game frame data bug, or like you said, reversal problems off blockstun, due to unblock properties.

this really needs to be fixed. it is so frustrating.

and on your Paint em idea,

that would be awesome in practice feature. id also like a visual hitbox/hurtbox/breathbox function in Practice as well.
 

M.D.

Spammer. Crouch walk hater.
Yes I still don't belive Kung Jin's overhead scissors kick is safe, that weird shit stun has got to go man.
 

Slips

Feared by dragons. Desired by virgins.
I don't think this is new to NRS games. Normals have never been 'bufferable' and have always been needed to be 'timed' off of block stun since MK9.

I think there are just more examples of large block stun with a smaller window to punish in this game than MK9 or Injustice, but this is nothing new.

It is annoying though overall and it does contribute to the 'clunky' feeling people associate with NRS games.
 

Elias6999

Mournful Master
I don't think the blockstun will ever go away, since the advantage on some strings is there because of the long blockstun (Kitana's 21 comes to my mind)
 

IrishMantis

Most humble shit talker ever!!!
They would need to be careful with it as if remove it fully some chars will get broken staggers

MK9 Cage F3 anyone?

Even this game pre pre patch Kano B1 all day

But when it comes to specials they should be reduced a large amount
 

xWildx

What a day. What a lovely day.
The block stun is absolutely ridiculous. I don't remember it being an issue in MK9, but it definitely reared its ugly head in Injustice. If you blocked Hawkgirl's mace charge it literally felt like time stopped all around you and there was nothing you could do until she ever so lightly landed back on the ground.

It also doesn't help that the block stun is all over the place. Some moves have it, others don't, and some are basically a just frame punish with none. With the amount of specials/attacks in this game some consistency in how to punish would be appreciated.
 

DDTECH

H8TR MKR
I'm experiencing it right now in a KOTH with raiden vs sonya.. its unreal.. there's a gap where i can't do anything yet she's able to do whatever.. and i'm off block.
 

buyacushun

Normalize grab immunity.
Want to point out that for this and better things to happen NRS is going to have to make strides to make a game better suited for competitive play. Pot Bonuses are cool and all but there are a few things here and there that would be helpful to everyone.
 

tatterbug4

Bug of tater's
Block stun is very obnoxious when it comes to punishing against these 2 characters in particular : Kung Jin, and Kitana
 

Eddy Wang

Skarlet scientist
I don't think this is new to NRS games. Normals have never been 'bufferable' and have always been needed to be 'timed' off of block stun since MK9.

I think there are just more examples of large block stun with a smaller window to punish in this game than MK9 or Injustice, but this is nothing new.

It is annoying though overall and it does contribute to the 'clunky' feeling people associate with NRS games.
The only time MK9 felt this way was on plus moves on block, i don't remember of existing a move with one or two frames window going unpunishable.

They would need to be careful with it as if remove it fully some chars will get broken staggers

MK9 Cage F3 anyone?

Even this game pre pre patch Kano B1 all day

But when it comes to specials they should be reduced a large amount
Its not only specials, so many normals too, Kotal F1B2 has it, his F12 has it, that shit was -14 but never punished before, now they made it -6