What's new

Mortal Kombat X Patch Notes 6/23/15

Thoughts:
  • Jacqui - Stanky Leg (BK ~up BK) is now listed in the movelist Ayyyy that's good, but Stanky Leg? Lmaoooooooooo
  • Kano - Black Dragon Ball (enhanced) damage increased by 4 Noice, this'll help Commandos mostly.
  • Kano - Uprise Ball (enhanced) damage increased by 3 and is now -5 on block (down from -27) Meh still a bar though, which we need for combos.
  • Kano (Commando) – Choke & Strangle are now -4 on block (down from -14) Sexy.
  • Kitana – now pokes out with a fan in Punishing Poke (Down + FP) "Oh no but it's -10" I can hear it already *eyeroll*
  • Kitana - Rising Blades can now be special move 2in1’d out of on hit I wonder how this will affect her bnbs/damage
  • Kitana - 2nd fan in enhanced Fan Toss is now a mid block Ugh but Paulo said mid fans were dumb.
  • Kitana - Fan Swipe (Towards + BP) is now -6 on block (down from -18) +8 on hit (up from -14) and has 12 less recovery frames Inb4 "but it's not an overhead, it needs to be an overhead for her to be viable"
  • Kitana - increased combo damage scaling after Rightful Heir combo (Towards + BK, FK) Hahahaha
To be honest if there are Kitanas that still aren't happy after all these buffs then they don't deserve to continue with their whine posts, they'll just need to shut up and get on with it instead of complaining.
  • Kung Jin (Ancestral) - now goes into a ducking state during Low Shot Yo dat Green Arrow buff
  • Kung Lao (Hat Trick) - Hat Call Back is now a mid block Noice.
  • Kung Lao (Hat Trick) - Hat Call Back of a Low Hat Trap is now a low block Interesting...
  • Kung Lao (Hat Trick) - slightly easier to juggle combo after Hat Call Back Yayyyy, hitting NJP after that was a bitch.
  • Kung Lao (Hat Trick) - reduced High Hat Trap recovery by 25 frames 25 frames! PogChamp
  • Kung Lao (Hat Trick) - reduced Hat Trap & Low Hat Trap recovery by 15 frames Hol' up.
I mean I was messing around with Hat Trick before and wasn't sure since it did mediocre damage, had mediocre setups and had hard to hit conversions but I think I might look at it a little more now.
  • Liu Kang (Flame Fist) - Windmill Punch & Windmill Flurry can now be 2in1 special cancelled on block/hit I wonder how this afects him...
  • Liu Kang (Flame Fist) - Shaolin Flame can now be 2in1 special cancelled out of Thank god, the recovery on this is insane.
  • Mileena (Ravenous) - doing the Quick Taste combo (Away + FP, BP, throw) will now heal her a small amount as she bites I like when NRS do interesting things with moves.
  • Mileena (Ethereal) - Reduced the recovery on Vanish Away & Vanish Towards. Also allows for combos to continue afterwards. Ohohohohohohohohoho!
  • Raiden - Supernatural combo (Away + FK, BK) can now be 2in1 cancelled out of Huh, I wonder how this will affect his damage...
  • Raiden - reduced the hitbox of Electric Fly & Thunder Fly Tom Brady you're welcome huehuehue
  • Raiden (Thunder God) - slightly less chip damage on charged normals Yassssssssss
  • Raiden (Master of Storms/Displacer) - now has a God's Rage combo (Towards + FP, BP, Away + BP) WHEN WILL THIS PATCH DOWNLOAD DAMN IT
  • Reptile - adjusted several hitboxes to hit more consistently
  • Reptile - can no longer repeatedly stack the damage nullification from Stealth & Invisibility
  • Reptile - Slithering Slaps (Away + BP) increased damage by 2
  • Reptile - increased damage of Slink combo (FP, BP, FP) by 4
  • Reptile - increased damage on Deadly Venom combo (FP, BK) by 4
  • Reptile - decreased damage of Dragon Kick (FK) by 2
  • Reptile - increased damage of Shedding Skin combo (FK, BK, Down + BK) by 2
  • Reptile - increased hit/cancel advantage on Sneaky Snake combo (Away + FP, Down + BK) by 20 What will this do for him though? He can probably link it into Klaw Pounce/Bounce or something now? I feel like I'm missing something here.
  • Reptile - increased damage Toxic combo (Towards + FK, Away + BK) by 2 Doesn't this already do 16% though?!
  • Reptile - Low Heel (Down + FK) now has 7 startup frames (down from 9) and is -3 on block (up from -2)
Holy Reptile buffs (and three nerfs) Batman!
  • Scorpion - Eternal Vengeance combo (BP, FP, BK) has 4 less cancel advantage and no longer resets the block stun when it's 2in1 cancelled out of Get fucked Hellfire Scorpions lolololol
  • Scorpion (Ninjutsu) - increased damage on Affliction combo (Away + FP, BP, FP) by 2
  • Scorpion (Ninjutsu) - increased damage on Doom Slice (Away + BP) by 4
  • Scorpion (Ninjutsu) - increased damage on Doom Blade (Towards + BP) by 4
  • Scorpion (Ninjutsu) - increased damage on Dead End combo (BP, FP, BP) by 2
  • Scorpion (Ninjutsu) – Downfall (Away + BK) now hits twice
  • Scorpion (Ninjutsu) - increased damage on Cataclysm combo (Towards + BK, BP) by 4
"Eddy Wang was 'ere 23 06 15"
  • Shinnok - adjusted several hitboxes to hit more consistently Well ok, I wasn't having any problems but I know others were
  • Shinnok (Necromancer) - adjusted tracking of Devil's Flick, Devil's Backhand, Summoned Fiend, & Summoned Slam OH SHIT OH SHIT OH SHIT OH SHIT OH SHIT WHEN IS THIS FUCKING PATCH GODDAMNIT I WANT TO PLAY MY VARIATION DAMN IT GIMMEGIMMEGIMMEGIMMEGIMMENOWWWWWWWWWWW THIS IS BASICALLY CHRISTMAS
  • Shinnok (Necromancer) - increased damage on Judgment Fist & Judgment Smash by 3 DON'T GIVE A FUCK
  • Shinnok (Necromancer) - Devil's Flick is no -8 on block (up from -4) NRS WHY WHAT WAS BROKEN ABOUT IT BEFORE IT WAS INTERRUPTIBLE IN PRESSURE ANYWAY
  • Shinnok (Bone Shaper) - Dark Beam is now a high block and +8 on hit (up from -14) YOOOOOHOHOHOHOHOHOHOHOHO +8 RESTANDS
  • Shinnok (Bone Shaper) - opponent can no longer techroll after Scepter Slam k
  • Shinnok (Bone Shaper) - Deity combo (Towards + BP, BP, throw) can now be 2in1 cancelled on hit Ayyyyyyyyyyyyyyy
I CAN PLAY NECRO AGAIN I'M SO HAPPY GODDAMNIT YEEEEESSSSSSSSS
  • Sonya - adjusted several hitboxes to hit more consistently Hopefully this means no B33212 shit :D
  • Sonya – added 5 more recovery frames on Air Drop when missed Probably a good thing.
  • Sonya - Energy Blast is a mid block and -5 on block (up from -15) OHOHOHOHOHOHOHO
  • Sonya (Demolition) - increased cancel advantage on Boomer combo (FP, FP, BP) Wait so this will make it cancellable?
  • Sonya (Demolition) - adjusted the damage & hit stun of the grenade attacks Yay I think, hopefully this isn't a nerf...
Kano buffs, Shinnok MEGABUFFS/FIXES and Jacqui gets Stanky Leg added to the movelist? Lmao this patch has done me good, but WHEN WILL IT BE ON XBOX DAMN IT I DON'T WANT TO WAIT 'TIL MONDAY

That's Cybernetic dafty :REO

I have seen nothing but positive comments for the Kitana (much needed) buffs. You're acting as though the people that were complaining about her before the patch were being unreasonable. A bit unfair, considering she was the worst character in the game.
 

Invincible Salads

Seeker of knowledge
can someone tell me what it means by 2in1'd? it says that for kitana and im not sure what it means :(

same thing with scorpion saying about how 214 doesnt reset the blockstun when its 2in1 cancelled out of. What does that mean?
 

xInfra Deadx

Gimmick stolen by Jordan Peele
can someone tell me what it means by 2in1'd? it says that for kitana and im not sure what it means :(

same thing with scorpion saying about how 214 doesnt reset the blockstun when its 2in1 cancelled out of. What does that mean?
It means it can be special canceled. In Kitana's case, EX Rising Fan can now cancel into her Air fan for a full combo.
 

Invincible Salads

Seeker of knowledge
It means it can be special canceled. In Kitana's case, EX Rising Fan can now cancel into her Air fan for a full combo.
k then why not say that its special cancellable? why do they say 2 in 1? that just sounds so weird to me.

also, in scorpions case, what was it saying? that canceling it no longer resets the blockstun or what?
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
I have seen nothing but positive comments for the Kitana (much needed) buffs. You're acting as though the people that were complaining about her before the patch were being unreasonable. A bit unfair, considering she was the worst character in the game.
In some of the things they were asking for they actually were. Worst character or not bad buff choices are bad buff choices. Kitana probably has the tools to compete now which is why I'm saying any complaining is probably unwarranted if it does happen.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Yeah the more I think about it the more this update is awful timing wise. These are huge changes & people have days to get this all ironed out unless Jebailey doesn't use this patch which is what I hope happens.
Well, you'd prefer just before EVO or the $100,000 ESL finals?

Honestly I think it was far better to do this now.
 

haketh

Noob
It's the week before EVO.
Then yeah this patch coming out after EVO woulda been the best decision, it interferes with nothing important. You cannot defend the timing on this, the only thing that shoulda came out early was the Kung Lao TP Fix & the Legacy Controller fix.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Then yeah this patch coming out after EVO woulda been the best decision, it interferes with nothing important. You cannot defend the timing on this, the only thing that shoulda came out early was the Kung Lao TP Fix & the Legacy Controller fix.
Honestly I think this makes the game better and more competitive, and that's a huge plus for the nation's largest fighting game stage.

There's plenty of time for people to adjust before EVO.
 

M.D.

Spammer. Crouch walk hater.
*Reptile damage buffs incoming
*Patch: buffed all the useless strings that were not in his BnBs so you get the same damage

Good 1 NRS, almost had me there.

At least I can now end in 14 shit while getting almost the same damage as a regular BnB.

Howbowt that mid forceball eh?