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A Quick "Breakdown" of Easy Fatalities in MKX!

Gamer68

Fujin!

As some of you may have noticed in the newest Kombat Kast, under the "Move Highlights" on the pause screen is something called Easy Fatalities. I brought this to Test Your Might's attention a few days ago, but people didn't really say much; probably because a lot of people thought Easy Fatalities was just something they use for streams/demo builds, so they don't mess up when trying to showcase a Fatality... BUT!! Judging by some things we've seen and heard, I think I can prove once and for all (maybe) that Easy Fatalities are going to actually be in MKX, and not just for demo builds! You could say this is a "Breakdown" (or just Speculation?) of Easy Fatalities in MKX!

So first of all, according to @Spinky, when he played the game at a convention you could do a Fatality by just standing at a certain distance and pressing 1. I've also heard things about other demo builds allowing you stand at a certain distance and pressing Down, Down, 1 (not sure if that's true, though. I could be mistaking). So if they already had a simple, and easier to do, easy-Fatality inputs in past demo builds, why would they take the time to change it make it where you have to do Easy Fatalities by standing at the distance the fatality requires and holding R2/RT and 1/2? Seems unnecessary, especially if you consider that they added these to the movelist now. Why would they take the time to add in a more complex (not that complex, but still more complex!) Easy Fatality inputs AND put them under the movelist AND add icons for them JUST for a demo build, when past in past demo builds you can do Easy Fatalities easier? And they weren't in the movelist or anything? Like I said, seems unnecessary...

I mentioned something about icons for the Easy Fatalities, and that's actually true. Look at the image above to see what I mean. There are red skull icons beside all of the Easy Fatalities, almost like it's saying it requires something to be done to be used... The picture also shows that the same red skull icon can be seen in the bottom-right corner of the pause menu, above an unknown green icon and Koins. However, the skull seen here has the number 1 beside it. So this lets us know that it isn't an active effect or something, but instead is a currency!

Here's what I think: Easy Fatalities ARE in MKX. They are going to be handled kinda like a currency; you are going to have to use 1 Easy Fatality Token to preform an Easy Fatality. You can have a ton of them, just like Koins. You are going to be able to buy these Tokens from The Krypt, and you can buy them as many times as you want (as long as you have the Koins, of course), similar to how Boosters were handled in Injustice. This will create something that you could always spend Koins on, unlike MK9 where once you unlocked everything, you had nothing to buy and your wallet just kept getting bigger.

That's just what I think, though. What do you think?
 

Rice

SIRO FOR MK1
Nice analysis.

Yeah i think easy fatalities could be a thing.

Also i think the green icon could be a general XP boost in my opinion.

Would make indeed Koins not worthless after some time.
 

Saint Op Omen

Savagely beating his super-ego with his id...
It was down and X... Could have been down down X maybe... When I played it...
But a waste or not they do put this stuff in for those builds... I think they may have had it off the last podcast as they screwed up a few times when they tryed to do it...
Could be something unlocked... Its a far shot though... They already shot it down on Twitter...
 

jrock920

Noob
its cool but im not going to use i like doing the full command it feels so much better then pressing two buttons
 

Pterodactyl

Plus on block.
The fatalities are already easy as hell. If someone needed an "Easy Fatality" token, I wonder how they even managed to boot up the game.

EDIT: To be completely honest, the Easy Fatality doesn't make a whole lot of sense.
I think it's more of a memory thing than a difficulty thing.


Anyway, i'm glad these are in, now when I watch my favorite Let's Players try out MKX I don't have to worry about them fucking up the cool fatalities.
 

RoninLoganX

The Masterless Sword
As someone who has always had issues memorizing and executing fatalities in the allotted time, this excites me greatly.... if it's true. I mean I've been playing MK since the beginning, starting as a kid, but by no means am I the best. I just love the characters and the lore. So to finally be able to perform what is considered a signature feature to the series without hassle would be amazing.
 

Chaosphere

The Free Meter Police
Maybe... But I think if the game has Microtransactions, it would be Koin Packs which would allow you to buy anything in The Krypt!
Would be awesome to be able to pay for koins to unlock shinnok. Gonna suck having to play through story mode on every single system to have every character unlocked. Ugh.
 

Gamer68

Fujin!
I think it's more of a memory thing than a difficulty thing.


Anyway, i'm glad these are in, now when I watch my favorite Let's Players try out MKX I don't have to worry about them fucking up the cool fatalities.
Yup. I've had MK9 for almost 4 years, and I still can't remember a lot of the Fatality inputs. So I have to go to the movelist and read inputs, constantly. There is only certain inputs for certain characters that I can remember. Having Easy Fatalities is going to help out a lot.

That's the thing, if the whole idea is to make the MK experience more seamless, why would you lock something like that up behind a currency system?
So people would still have to earn it, which will give the game more progression stuff (which is good). If people didn't have to earn it and could do it at anytime with no cost, then there would be no reason for the normal Fatality inputs. In-fact, they would probably end up removing them; which would suck.

Making them a currency gives players something to work for; even after completing/unlocking everything. But it also keeps the normal Fatality inputs from being useless or maybe even removed. Besides, I doubt these Tokens will be really hard to get. You can probably buy one for like 50 - 75 Koins or something.
 

Johnny San

Shazzy's Biggest Fan
Yup. I've had MK9 for almost 4 years, and I still can't remember a lot of the Fatality inputs. So I have to go to the movelist and read inputs, constantly. There is only certain inputs for certain characters that I can remember. Having Easy Fatalities is going to help out a lot.


So people would still have to earn it, which will give the game more progression stuff (which is good). If people didn't have to earn it and could do it at anytime with no cost, then there would be no reason for the normal Fatality inputs. In-fact, they would probably end up removing them; which would suck.

Making them a currency gives players something to work for; even after completing/unlocking everything. But it also keeps the normal Fatality inputs from being useless or maybe even removed. Besides, I doubt these Tokens will be really hard to get. You can probably buy one for like 50 - 75 Koins or something.
I see what you're saying and I agree to some extent. I do feel that something like this should be unlocked in some manner, but that manner should be a one-time thing like completing Story mode for example. You get the satisfaction of completing a task for a reward and get to keep the effects from that reward from that point on. Locking behind a currency system means you'd have to return to some purchase screen every time you'd want the easy inputs. That can become tedious and defeats the purpose of streamlining the game.

In my previous example, once you achieve a goal, you forever have a more streamlined experience. Fatality inputs do effectively lose their charm, but people who truly love them will still find some enjoyment while people who don't have a better experience.

Sorry if this is difficult to read. I'm on mobile.
 

Gamer68

Fujin!
I see what you're saying and I agree to some extent. I do feel that something like this should be unlocked in some manner, but that manner should be a one-time thing like completing Story mode for example. You get the satisfaction of completing a task for a reward and get to keep the effects from that reward from that point on. Locking behind a currency system means you'd have to return to some purchase screen every time you'd want the easy inputs. That can become tedious and defeats the purpose of streamlining the game.

In my previous example, once you achieve a goal, you forever have a more streamlined experience. Fatality inputs do effectively lose their charm, but people who truly love them will still find some enjoyment while people who don't have a better experience.

Sorry if this is difficult to read. I'm on mobile.
I get what you are saying. When I first saw these I thought it would be cool if you could master characters like in MK9 (but much easier) and you would unlock Easy Fatalities for the character you mastered as a reward. And I still think that's a pretty good idea. But now I just think that having it as a currency would give players something to constantly work for. The only down side being, like you said, having to always go to a purchase screen which makes things like streamline.

Maybe they will allow you to be able to buy Bundle Packs? Like 50 Easy Fatality Tokens for 15,000 Koins or something? Or maybe you could even earn a couple Tokens every time you level-up? I think doing something like that would make it where players could still get the up-side of having something you can always work for, but not having to down-side of constantly going to purchase screen every time you play. I don't know, I guess we will just have to wait and see.
 
I think the icon could be Faction Fatalities, especially as you seem to earn them as you level up.

No point in trying a Faction Fatality if you don't have one. Could just be a UI icon to let you know you can perform one.
 

Gamer68

Fujin!
Well, today on Kombat Kast 7 they confirmed that Easy Fatalities are in the game. They also said that's what the skulls are; Easy Fatalities. Apparently, you will be able to earn them by doing multiple things. They didn't say what exactly, though...
 

RoninLoganX

The Masterless Sword
Well, today on Kombat Kast 7 they confirmed that Easy Fatalities are in the game. They also said that's what the skulls are; Easy Fatalities. Apparently, you will be able to earn them by doing multiple things. They didn't say what exactly, though...
I'm almost 100% certain it's gonna be in the Krypt like with Injustice where you can be an infinite supply. I don't know why they're being so hush-hush over it. The Krypt is really a standard feature in MK by this point, so they aren't going to surprise anyone when it's announced.