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Maybe its just me...

Jelan

Aquaman is dead lel
I personally like MK better. It's more of a traditional fighter with traditional universal fighting game fundamentals. This game seems very casual to me in the sense that there are too many easy comeback or get out of jail free mechanics to give the lesser skilled player a fighting chance, ALOT more than MK. Another thing I don't like is that it's all over the place and there is no universal way to play it. Some characters have a wakeup game, others do not. Some characters have good anti airs, others do not. Some characters have advancing normals, others do not. So there are no universal basic fundamnetals that apply to every character. Some characters could whiff punish others cannot. This makes the game feel random and all over the place to me. I still think its a decent game but not a game I would invest money or time to compete at tournaments.
What's the problem with having characters who play differently? I don't get it.
 

Bildslash

Goro Lives 
What do you expect when the game was made for scrubs? The game does not have Mortal Kombat's glitches, but the footsies and mix ups are astoundingly simple. You will not see any more simple footsies and mix ups in a modern fighting game. People made fun of "brain dead" Kenshi, yet every good character in this game is brain dead. I can describe their main strategy in two brief sentences.

Aquaman. Use b+1,3 for footsies. Use f+1,3 and f+1 xx Low Scoop as 50/50 mix up.

Batgirl. Use b+2,u+3 and b+1,2 as 50/50 mix up.

Batman. Activate and release trait. Do whatever you wish.

Black Adam. Zone with lightning and anti-zone with black magic and dive kicks. Use dive kicks to emulate Bird Lao.

Green Lantern. Use b+1,3 for footsies. Use f+3 and b+1,3 as 50/50 mix up.

Killer Frost. Use slide for footsies. Use f+3 and slide as 50/50 mix up.

Superman. f+2,3 xx super breath for footsies and lock down.

Just learn a combo or two and you are good to go.
It's unfair to compare a 1 month old game to a 2 year old (and patched) game.

This community suffers from short term memory:

Vanilla Kano: zone with knives, push away and AA with Upball.

Vanilla Kung Lao: 2 4 Low Hat, Instant Tele 3. Do whatever you wish.

Vanilla Mileena: YOLO TeleKick and Roll for footsies. Use b+3 4 and b+3 xx EX Roll as 50/50 mix up.

Vanilla Cyrax: Throw nets and bombs. Do command grab infinite.

Vanilla Kabal: Throw iAGB and saws. Do F3 2 xx NDC infinite.

Vanilla Cage: F3.

Vanilla Reptile: Elbow Dash for footsies, Elbow Dash for oki, Elbow Dash for punishment, Elbow Dash for AA.

Vanilla Kitana: Throw fans and iAFans. D1 xx Cutter for pressure.

Should I go on?
 

dookieagain

Last Bastion of Arcades
I personally like MK better. It's more of a traditional fighter with traditional universal fighting game fundamentals. This game seems very casual to me in the sense that there are too many easy comeback or get out of jail free mechanics to give the lesser skilled player a fighting chance, ALOT more than MK. Another thing I don't like is that it's all over the place and there is no universal way to play it. Some characters have a wakeup game, others do not. Some characters have good anti airs, others do not. Some characters have advancing normals, others do not. So there are no universal basic fundamnetals that apply to every character. Some characters could whiff punish others cannot. This makes the game feel random and all over the place to me. I still think its a decent game but not a game I would invest money or time to compete at tournaments.

This is true in almost every fighting game including MK. Tell me Stryker's advancing normal? He didn't have a wakeup until the final patch (The armor on his roll used to not kick in)

Also what easy comeback mechanic is in this game? This game has the least comeback mechanics of any modern fighter. You get 1 break that you have to spend meter on to get anything from. How is that an easy comeback mechanic?

As for fundamentals this is still a game about spacing, resource management, execution and yomi. Many characters live or die by fundamentals in this game. Hell for all the whining about it most of the Superman matches I see come down to someone successfully whiff punishing F23 and for a game with no footsies and no fundamentals that's an odd thing to have it hang on.

The issue is that everyone still playing MK is playing a god-tier character, with a ton of options, it's like MVC2. Sure if you only play the top 4 the game is full of characters with viable options for every situation. But I just watched the Dizzy vs Kenshi match at UFGT and try to tell me about how Johnny Cage has similar options to Kenshi at any range? How about Kabal, who has universal fullscreen whiff punish and combos?

Besides MB B3 and F3 are amazing tools for spacing and they are in fact universal defensive options.

I can accept liking MK more than Injustice, but seriously the reasons people are stating are just farcical.
 

Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
I love this whole "this game favors scrubs and luck" argument behind this anti-Injustice trend. I'd like anyone to show me any recent tournament results where the better was robbed from his victory because of bullshit, luck and lack of skill. Heck, make it 6 months from now.
There was plenty of Metropolis rooftop steals at UFGT this weekend. Look at my matches vs 16 bit for an example. I had probably 70% damage from interactables in one match. Our match was utter BS.
 

M2Dave

Zoning Master
It's unfair to compare a 1 month old game to a 2 year old (and patched) game.

This community suffers from short term memory:

Vanilla Kano: zone with knives, push away and AA with Upball.

Vanilla Kung Lao: 2 4 Low Hat, Instant Tele 3. Do whatever you wish.

Vanilla Mileena: YOLO TeleKick and Roll for footsies. Use b+3 4 and b+3 xx EX Roll as 50/50 mix up.

Vanilla Cyrax: Throw nets and bombs. Do command grab infinite.

Vanilla Kabal: Throw iAGB and saws. Do F3 2 xx NDC infinite.

Vanilla Cage: F3.

Vanilla Reptile: Elbow Dash for footsies, Elbow Dash for oki, Elbow Dash for punishment, Elbow Dash for AA.

Vanilla Kitana: Throw fans and iAFans. D1 xx Cutter for pressure.

Should I go on?
The point is that MK has never had any 50/50 mix ups that were 100% safe on block. There are plenty in Injustice.

Besides, Cage, Kano, Kitana, Mileena, and Reptile were never top 5, even at their very best.
 

Bildslash

Goro Lives 
There was plenty of Metropolis rooftop steals at UFGT this weekend. Look at my matches vs 16 bit for an example. I had probably 70% damage from interactables in one match. Our match was utter BS.
You're implying you're neither a player nor are using a character of the same level as 16bit. You won because you were the better player. Just like the drones can be complete "bullshit" so can be the safe slide that leads into vortex over and over again.
 

LEGEND

YES!
LBSH, if MK9 got its shit together (ie: input bug, online, meter drain ect) and had another balance patch to fix Kabal, Kenshi and the resets (and maybe some other little stuff) it would be fucking perfect. It makes me sad that NRS let this game slowly die
 

Posthuman

Where's TJ Combo?
I love the game but hate how pokes have no range and are extremely slow, no AAs, no wiff punish, no wake ups, no good reversals, some chars have way too much armor, too many dirty set ups, some interactables are bs, it basically feels very random.
 

Cat

This guy looks kind of tuff...
This isn't supposed to be another MK. It's a different game all together. These vetern MK players need to learn how to adapt to the new play style in this game. Interactables aren't for scrubs. They add to the strategy. Whether you use them for damage or just to distract your opponent.

You can't expect to jump into this game and do all the same stuff you did in MK and win. It's not MK.
You act like I'm not good and can't adapt. I can dominated most of the fools here with soups cus it's that easy. Lol
 

Rampage254

Ayy Lmao
I hate the lack of real footsies, the input delay, how strong zoners are, are much priority jumping has, and how overrated the game was/is.

When MK first came out, I could play it all day and not get bored, I played it every single day. With Injustice, I could care less if I miss a day of playing, when I'm at work I'm not thinking "Man I want to go home and play some Injustice"
 

Rude

You will serve me in The Netherrealm
I'm by no means a top player.
Hell, I've never even said I was a good player.
What I will say is that while we're all feeling nostalgic about MK9...

Everyone complained about Kenshi.
Everyone complained about Kabal
Everyone complained about Kung Lao.
Everyone complained about Sonya.
Everyone complained about Freddy.

I couldn't sign into this site a day without a Kabal complaint, a Sonya complaint, so on and so forth.
The game wasn't balanced. Maybe Injustice isn't, either. I won't say that it is.

What I will say is that two months into MK9's life, people played the game very differently than they do now. Two months into MK9's life, people actually thought Mileena and Reptile were Top 5 characters. Where are they on the tier list now? Games take time to grow and develop.

I feel like my fundamentals have greatly improved from playing this game. No, I'm serious. I make better reads, counterpoke more, so on and so forth. It's still a very, very hard struggle, but Injustice has made me better.

You can love MK9 all you want. I do, too. However, it's a bit early to say that Injustice solely rewards, "Scrubby play" when we haven't even come up with a universally agreed upon method of selecting stages. Give it time.

Love MK9 better for story, or memories with chums, or simply aesthetics. But this MK9 > Injustice from a gameplay standpoint simply isn't a fair comparison.
 

Slips

Feared by dragons. Desired by virgins.
To play devil's advocate here, I do want to point out that nothing will compare to your all's first love.

There's a reason why old school Street Fighter players preach ST was the best Street Fighter

Why old school Marvel players say MvC2 was the best Marvel game.

Why old school Tekken players say TTT1 was the best Tekken.

Why old school anime and arc system players say Guilty Gear was the best.

And it goes on.

A lot of MK9 players broke their cherry into the fighting game world with that game. You learn so much about not only the game, but yourselves as well. What you are capable of. What your strengths and weaknesses not only as players, but as a person too. It'll be hard to compare what is more 'fun' when you went through so many growing pains and experiences in MK9 that helped you develop as a fighting game player that you won't in Injustice since you've already been through it.

MK9 is drastically different from Injustice. So different that there is enough room for both and I agree we should not let it die. But we should all keep an open mind and not get 'old man syndrome' like I get accused of so often. ;)
 
I think it could be competitive fatigue. I know when I played Madden competitively after the Madden Challenge season was over, I dropped that game really fast. And for years I never touched offline franchise or indulge in other features. Hit the S.T.A.R lab, play through story mode. Enjoy the full game.
 

Rude

You will serve me in The Netherrealm
Quick note while I'm thinking about it: Jump-ins don't jail like they do in MK9.

Why is strong zoning bad? Why do people associate zoning with scrubbiness?

Also, whoever said that all you had to do with Batman was activate trait, release Bats and do whatever is a fucking idiot.
 

Bildslash

Goro Lives 
The point is that MK has never had any 50/50 mix ups that were 100% safe on block. There are plenty in Injustice.

Besides, Cage, Kano, Kitana, Mileena, and Reptile were never top 5, even at their very best.
My point was that you can dumb down any character to braindead when we want to.

The whole safe 50/50 is something that be tweaked without a patch. If NRS is commited they can keep fine tuning the game long after the DLC ends. But we'll never get a perfect game. MK still has problems that took quite sometime to find out.
 

Rude

You will serve me in The Netherrealm
This game has more bullshit than MK9, but I feel that it is more manageable than the randomness of wakeups in MK9. I absolutely hate how knockdowns don't mean shit in MK9 (AU_IM_DIGIMON) and going back is hard for me. That, and Kenshi.
Konqrr, one of my biggest difficulties is adjusting to how wake-ups work in this game. Still, I feel like Injustice's wake-up system is more akin to what traditional wake-up systems are supposed to be like.
 

Mintt

Kappa
Chris G wins Marvel. All of the sudden Marvel is dead.
Chris G wins Street Fighter x Tekken. RessidentSleeper.
Chris G wins UFGT9. Injsutice is boring. Lol I see where this is going.
All Jokes aside I kind of agree that Injustice is getting kinda stale.
For me the game would be more fun with Tag mode but thats just me.
 

Miss Kanzuki

*KANZUKI GOON SQUAD*
No way. Injustice isn't that type of game.
If Player A is worse than Player B, Player A won't win. No matter how many interactables they throw.
So true...ive had every interactable on stage thrown at me took two super moves against me and still won. I have to think on the fly smart decisions for my clash wagers and i won both because the player i was fighting blew their wad and i save a little for a MB and cornered my opponent..i play better in the corner so I got them there and kept them there due to mixing up high/lows and spacing...like hell this game doesnt take skill or fudamentals
 

Cat

This guy looks kind of tuff...
I love this whole "this game favors scrubs and luck" argument behind this anti-Injustice trend. I'd like anyone to show me any recent tournament results where the better was robbed from his victory because of bullshit, luck and lack of skill. Heck, make it 6 months from now.
"Sees power char on meteopolis throwing unblockable / huge hitbox against a gadget/acrobat char"

Nice footsies bro....