What's new

Maybe its just me...

RYX

BIG PUSHER
Looks like players who got squashed in mk9 are liking this game the most because they are doing better. Thanks to interactables, no solid way to punish their jumping or playing footsies.

Players who are good in mk9 are not liking it so much cus they see and know they win / lose because of things that are scrubby and take no real knowledge of the game.
What happens for people like me who liked both games a lot?

Am I good or am I scrubby? (JK, I'm nobody ;_;)
 

SoundsLikePAUSE

Neptune's Beard!!!
Looks like players who got squashed in mk9 are liking this game the most because they are doing better. Thanks to interactables, no solid way to punish their jumping or playing footsies.

Players who are good in mk9 are not liking it so much cus they see and know they win / lose because of things that are scrubby and take no real knowledge of the game.
This isn't supposed to be another MK. It's a different game all together. These vetern MK players need to learn how to adapt to the new play style in this game. Interactables aren't for scrubs. They add to the strategy. Whether you use them for damage or just to distract your opponent.

You can't expect to jump into this game and do all the same stuff you did in MK and win. It's not MK.
 

cR WoundCowboy

WoundCowbae <3
Neither game is perfect, but I and many other high level players agree that MK9 is the better game. And no, I am not saying this because I can't perform in this game. I was blown up in MK9 this weekend and placed 2nd in Injustice. In Mortal Kombat, Someone who is new to the game will get completely destroyed because it is unforgiving and demands that you have a strong footsie game. In Injustice however, they just need to learn the basic gimmicks of their character (particularly top tier characters) and they will be able to stay competitive. I was able to play Dizzy and 16 bit for awhile in casuals and I really felt that when I got beat, it was because of bad reads or spacing. When i beat them, it was because I was on point with my reads and pressure. I was not gimmicked out. I will continue to play and level up in Injustice, but I am not sure that I will ever think it is better than MK.
 
I think this game is pretty good, but has GREAT downfalls. IMO dedicated dashing is something that does nothing but limit combo-creativity, and a lot of gameplay elements in this game are designed to cater to the casual/scrub side of the gaming community. Interactables and stage transitions (again, IMO) seem silly. It's like having the Final Smash ball in Brawl. Dumb, one button gets you 20-30 percent damage for free.

But it also has its positives, I like the universal launchers (b3, f3, d2), I love the way meter-burning works in this game, I actually enjoy the meter management system, and clashing is a pretty cool concept. And let's not forget how awesome the training mode is.

Hoowweevverrrr, this game seems too casually oriented for me to take it seriously. Mk9 to me was perfect (minus all the retarded "balance" patches). All in all, I'd give it like a 6/10
 

CrimsonShadow

Administrator and Community Engineer
Administrator
The interesting thing is that in MK9, a lot of people left the game because they felt that the better player did not take the win; that it was often either the better/more BS character, or that if the better player did win with a lesser character, that they had to work 100x harder.

People felt that they lost to 90% resets, insane pressure and "free" safe get-out-of-jail 0-on-block armor by some characters, godlike hitbox long-range safe advancing normals, insane chip damage, etc. rather than just player skill

A lot of people felt like Breaker Traps and other shenanigans were cheap scrub tactics and could enable less-skilled players to beat better ones.

Of course a lot of us who stuck with playing/supporting MK9 still love the game and have learned to accept/work around its quirks; but it's fascinating to note that a lot of the people who quit/left said exactly the same things that diehard MK players are saying about Injustice now.
 

Bildslash

Goro Lives 
There was a time when doing D+LK with Ryu and Ken in the original SF2WW was a "powerful" scrub tactic. As we know already, people grew past that.

Same thing applies to Injustice. What appears to some to be broken, bullshit, scrubby or downright idiotic won't neccesarily be a year from now. I strongly believe the sooner everyone start accepting the interactables are part of the footsies, spacing and location metagame the more welcoming we'll be of the game's new elements.

In most games we only have to worry of our location in relation to the corner and the opponent. Stages were/are only an aesthetic element for the most part; in hindsight, MK in a manner prepared us to realize the importance of stage selection. Now we have to be aware of: throwable interactables, bounce interactables, transitions. I would agree all these new elements to be garbage if they were in fact random and based on luck (Toasty Boost anyone?), but they are not! Every single stage element is fixed in the same location or respawns in a fixed time frame.

The worst mistake everyone --absolutely everyone-- is making is thinking the game has been broken down completely: characters are labeled useless, elements are labeled unfair, banning discussion has taken place, so on and so forth. The day I start seeing tournament players not making silly mistakes and panicking then I'll start believing claims this or that is broken, bullshit, scrubby, and so on*.
*Everyone of us is making them as it is to be expected in a new game. I'm not trying to be on a high horse or anything of sorts.

Lets not kid ourselves, but if there's one thing Tom Brady was right: we all want instant gratification within weeks/month of the game's release.
 
I
You know SF players could say the same about MK. >_>
don't know, MK and SF actually play somewhat similarly in their tootsies and spacing games as well as having viable anti-airs. Injustice could have those same things in the future but why work hard to get in with the limited ground mobility due to no dash canceling that most characters have when they can get free jump ins on most of the cast and can just throw a practically unavoidable interactable for 20-25% damage. I feel like the game does reward scrubby gameplay in some regards but maybe the meta game will change eventually
 

ShadowBeatz

Dropper of Bass and Bombs
I said it during the first week, and I still feel this way: this game rewards lucky guesses more than skill. I play this game and when I win, I don't feel like I won. I play Grundy. In the beginning, I tried winning by being patient and making reads and it was so frustrating because I would lose over and over again. Eventually my play devolved into "fuck it, just MB-Cleaver Spin" or "eh Walking Corpse cuz yolo" and, regrettably, my W/L has gone up. Maybe it's just because of the character I play or the game hasn't really had time to evolve, but I don't feel like I need to think. I loved abusing Cyrax's minefield in MK because every bomb had a purpose. Even the whole "net and a dream" thing had strategy behind it for me. This game is just about guessing.....

That being said, that's not necessarily why this game is losing it's luster to me. It's a factor, but I remember in MK, I picked up Cyrax (since I played him in MK3), took him online, and after any given night I was thinking "wow, that shit that that guy was doing with [insert character] looked awesome. I'm gonna have to learn that at some point," and that happened for every character during the course of a month or so. In Injustice, I picked up Cyborg, but he bored the HELL out of me so I picked up Grundy after I learned the trait throw. That was fun. Then I experimented with Killer Frost and picked her up. She was fun. I still play both of them, however I have absolutely NO interest in learning or even playing any other character, save for maybe Bane. Nothing else appeals to me. I don't have that long list of "things to learn" that I had with MK.

That, and the lack of being able to cancel your dash is a real boner-kill as well :p
 

Smarrgasm

What's a Smarrgasm?
Looks like players who got squashed in mk9 are liking this game the most because they are doing better. Thanks to interactables, no solid way to punish their jumping or playing footsies.

Players who are good in mk9 are not liking it so much cus they see and know they win / lose because of things that are scrubby and take no real knowledge of the game.
I mean its a new game. Its a clean slate. It doesnt have to be as black and white as you stated it. Can we all look back at Mk9 at this point in that game and say it wasnt all retarded nonsense at times too? Id like to see it play out rather than try to just label it all day.
 

dookieagain

Last Bastion of Arcades
I honestly think a lot of it has to do with the characters you play. I like this game more because I spent most of MK9 struggling to win with Stryker and Cyber Sub and so now that I am attached to characters who can do well Like Wonder Woman I find myself enjoying it a lot more.

Certainly I've lost matches to BS and it's frustrating, but I felt that way sometimes in MK9. Playing against Kenshi with most of the cast was a nightmare and I don't feel like my opponent outplayed me as had the deck stacked wildly in his favor. I mean look at the finals from UFGT. It was awesome to see Dizzy win but he easily worked 5x as hard as his opponent. Plus the breaker system in MK always felt ridiculous. Basically if you were someone who could build meter fast and didn't need to spend it for damage you could be immune to taking more than a few percent at a time.

Also Cyrax. I know he has a hard time hitting you and you get a breaker excuse etc. it was still stupid beyond belief. Also Batgirl was released with bugs, but Skarlet and Freddy were ten times worse on release. I remember some of the Skarlet cancel slide shenanigans and Freddy projectile immunity. Plus Batgirl was fixed within hours and it took ages to get Skarlet and Freddy fixed.

Also talking about Superman F23 breath is nothing compared to Kung Lao low hat pressure. I learned that in an hour and won locals for weeks.

Both games have issues but I think you guys are in many ways spoiled by nostalgia glasses.
 

Lumpymoomilk

Online Punching Bag
Going back to what onilord said, we should not let mk die, look how long capcom community been supporting SF4...MK should continue to be the main game we support.
I really like Mk, I was decent at it, but still, the game hasn't changed in 2 years, Capcom even if it's the same game over and over at least they get an update on something good instead of a total overhaul which sometimes leads to something worse. (mk4, mk armageddon ect) If MK was more balanced and 2/3 of the cast wasn't run over by like 3-4 characters I'd still be playing it.
 

peachyO

Noob
I feel like when I lose in MK9 = "I" lose

I feel like a lot of times in injustice when i lost = BS beat me (also sometimes when I win i feel its totally bs)

I feel MK9 has more fundamentals and rewards stronger FGC IQ. I feel like the Meta game is stronger, footsies are actually footsies where as injustice is built on pure 50/50 into bs

Again as stated above im waiting to at least EVO to be proven wrong and allow the game to grow into more than how i currently see it
i appreciate the sentiment, and it's overall certainly more true for MK than IGAU, but i must disagree a bit.
"i lose in MK =I lose" holds true if one mained a top-tier fighter (kabal kenshi, KL, etc.) if one had the misfortune of maining a low tier fighter (sheeva, jade, baraka, kano) or even many mid-tiers (sindel, sub) losing to BS happened quite often; even the being the best player ever wouldn't get you very far :/ even god-like skill won't ultimately overcome frame data, etc.
 

Bildslash

Goro Lives 
I love this whole "this game favors scrubs and luck" argument behind this anti-Injustice trend. I'd like anyone to show me any recent tournament results where the better player was robbed from his victory because of bullshit, luck and lack of skill. Heck, make it 6 months from now.
 

IKizzLE

BloodHound
It comes down to the fact that I'm just not much of a DC fan. Characters are big for me, and if I am not totally engaged in the character I'm using, games become pretty "meh" after a while. Fighting mechanics are fine (minus interactables, not a fan of a lot of them, especially the homing ones)

Real talk, if MK's online wasn't hot garbage I wouldn't have even picked up Injustice. Wait a minute...is NRS putting in shit netcode on purpose in all their games!?!?:eek:
 

M2Dave

Zoning Master
The game is so much more scrub friendly.
What do you expect when the game was made for scrubs? The game does not have Mortal Kombat's glitches, but the footsies and mix ups are astoundingly simple. You will not see any more simple footsies and mix ups in a modern fighting game. People made fun of "brain dead" Kenshi, yet every good character in this game is brain dead. I can describe their main strategy in two brief sentences.

Aquaman. Use b+1,3 for footsies. Use f+1,3 and f+1 xx Low Scoop as 50/50 mix up.

Batgirl. Use b+2,u+3 and b+1,2 as 50/50 mix up.

Batman. Activate and release trait. Do whatever you wish.

Black Adam. Zone with lightning and anti-zone with black magic and dive kicks. Also use dive kicks to emulate Bird Lao and run away.

Green Lantern. Use b+1,3 for footsies. Use f+3 and b+1,3 as 50/50 mix up.

Killer Frost. Use slide for footsies. Use f+3 and slide as 50/50 mix up.

Superman. f+2,3 xx super breath for footsies and lock down.

Just learn a combo or two and you are good to go.
 
I personally like MK better. It's more of a traditional fighter with traditional universal fighting game fundamentals. This game seems very casual to me in the sense that there are too many easy comeback or get out of jail free mechanics to give the lesser skilled player a fighting chance, ALOT more than MK. Another thing I don't like is that it's all over the place and there is no universal way to play it. Some characters have a wakeup game, others do not. Some characters have good anti airs, others do not. Some characters have advancing normals, others do not. So there are no universal basic fundamnetals that apply to every character. Some characters could whiff punish others cannot. This makes the game feel random and all over the place to me. I still think its a decent game but not a game I would invest money or time to compete at tournaments.
 

Jelan

Aquaman is dead lel
I love MK as a series and MK9 introduced me to playing FGs seriously and I've played it a lot, but Injustice, now that's the real deal for me. The main reason I stopped playing MK9 was how bad the controls were. I just couldn't play because of the lack of diagonals and that just screwed up pretty much everything, but in Injustice we have alternate controls and that alone makes it a MUCH better game for me. BF turned into QCF is a bit too much though. Interactablas are overpowered and some characters have too dominant tactics, yes, but MK9 is just as filled with BS and there is a chance of IGAU becoming a really good game. You know, it's still supported so anything can happen.
 

sub_on_dubs

Online Scrub Lord
I feel the same way Scar and I can't really give a reason why I don't like it. I think it just comes down to this game is not a Mk title. I came home everyday for two years wanting to play Mk9. The whole holding back to block is completely new for me and I'm not liking it. I feel I can't advance against really good zoners(maybe that has more to do with online). I agree with everyone on the aa issue. Jump ins for days.
 
Injustice is great but man.. It did not live up to the hype. I was really excited about it but yeah. It feels like theres not enough content maybe, idk. When I got MK9 I could play it for hours on end, it was so much fun but this I can only play for like a couple of hours before I get bored. Every match is basically fuckin zoning. Oh well hopefully it will regain my interest with DLC or something.
 

RYX

BIG PUSHER
I personally like MK better. It's more of a traditional fighter with traditional universal fighting game fundamentals. This game seems very casual to me in the sense that there are too many easy comeback or get out of jail free mechanics to give the lesser skilled player a fighting chance, ALOT more than MK. Another thing I don't like is that it's all over the place and there is no universal way to play it. Some characters have a wakeup game, others do not. Some characters have good anti airs, others do not. Some characters have advancing normals, others do not. So there are no universal basic fundamnetals that apply to every character. Some characters could whiff punish others cannot. This makes the game feel random and all over the place to me. I still think its a decent game but not a game I would invest money or time to compete at tournaments.
Um.

Scorpion doesn't have advancing normals. Reptile doesn't have a good anti air. Shang has trash wake ups. There's not much universal fundamentals for MK besides the jumps that everyone shares.

Everyone can whiff punish in Injustice. Who can't that I'm missing?
 

BenGmanUk

Get staffed bro
I'm definitely not taking Injustice as seriously as mk9 for various reasons, which is probably a good thing for me right now.

Out of interest, when is the 2013 update for ssf4ae? I'm tempted to pick that up again.