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The Last Son of Krypton -- Superman General Discussion Thread

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Raynex

Intelligence + Speed + Power
Yup B23 does less. The longer the combo, the harder the hard knockdown enders are to hit too. From my testing, certain combos don't provide a high enough lift to make oki enders even possible. I've realized that it is easiest to end in with F2D13 / B23 after meterless combos. When the weekend begins I'll get right onto the promise I made to further elaborate on his knockdown game in a new thread, along with a video thread. In the meantime,

did you know B2 is +5?!?! (on block)
 

Joshkazkab

I am the Protector of Russia's Skies!
Really? Thats awesome. I never screwed around with B2 much, but if it is +5 I will have to add it to my repertoire.
 

Raynex

Intelligence + Speed + Power
If you get your opponent to block a B2, F23 string attempt is guaranteed. It's a pretty good frame trap. You can do the exact same thing with B3 or F3, as they have even more frame advantage.
 

Raynex

Intelligence + Speed + Power
LOL, the frame data in this game is the best. I saw it in the command list earlier today, but I didn't bother testing it because the data on his other moves are correct. You tried stand blocking after performing B2 and the super still hit? I heard it's an overhead so crouch blocking doesn't work. I'm going to try it soon too.
 

Joshkazkab

I am the Protector of Russia's Skies!
its probably -3 or -4
With that said. Why don't we just do B23? Or B23 breath?
Not even Superman can reversal B23/b23breath

You can back dash it, and just beat the f2 with a D1 or w/e your character can do to beat f23breath pressure though.

You can just backdash or beat the f2 after the B2 too.
 

xQUANTUMx

Twitter: @xxQUANTUM
1,1 would be a great frame trap if it didn't hit 1,000 feet above people's heads as a high..it's +3 in think
Making any follow up almost guaranteed...also idk if I'm reading the fdata wrong but when I block KF's slide she's -4....shouldn't that make my 8f f23 guaranteed? She blocks it 0______o
Only think I can do so far is backdash, super breath, or throw


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Does anyone have problems performing 22 low scoop on the playstation?

when i do the combo 223, f23 xx mb breath, b3, j2, 22low scoop, 3 dash punch I usually get 22 anti air. However, when i do the combo on the 360 I get 22low scoop every time. Negative edge is off...can anyone tell me what i'm doing wrong?
 
LOL, the frame data in this game is the best. I saw it in the command list earlier today, but I didn't bother testing it because the data on his other moves are correct. You tried stand blocking after performing B2 and the super still hit? I heard it's an overhead so crouch blocking doesn't work. I'm going to try it soon too.
Yeah I tested it in stand block, so it's definitely at least -3.
 

Spletty

Grandmaster
So a wwe event is coming to Fargo, I'm tempted to go but the only confirmed wrestlers are John Cena, ryback, Kane, Daniel Bryan, mark Henry, and sheamus. Tempted to go just for Kane..
 
Just wanted to chime in on something from the first page. As much as I liked he Attitude Era of WWF/E, let's be honest, it was basically Paul Heyman's ECW with higher production values.
 

RWDY Nori

Where is crossplay?
Just wanted to chime in on something from the first page. As much as I liked he Attitude Era of WWF/E, let's be honest, it was basically Paul Heyman's ECW with higher production values.
This. There would be no AE IMO if it wasn't for ECW. They revolutionized the business. Paul Heyman is god
 

Raynex

Intelligence + Speed + Power
1,1 would be a great frame trap if it didn't hit 1,000 feet above people's heads as a high..it's +3 in think
Making any follow up almost guaranteed...also idk if I'm reading the fdata wrong but when I block KF's slide she's -4....shouldn't that make my 8f f23 guaranteed? She blocks it 0______o
Only think I can do so far is backdash, super breath, or throw


Sent from my iPhone using Tapatalk 2
The fastest moves in the game are as follows:
Superman's super = 2 frames (start-up speed)
quick D1s = 6 frames (start-up speed_

KF's slide has a recovery of -4. That means anything with a start-up speed of 4 frames or faster can punish it, because she is in recoil for exactly 4 frames. As you can see, only one move in the game starts up in 4 frames or faster, and that is Superman's super. This means NO OTHER MOVE in the game can punish KF's slide. The fastest normals are most D1s at 6 frames, but even that is too slow (by 2). Her slide would have to be at least -8 (that is, 8 frames of recoil or recovery) for Superman's 8 frame F2 to punish it.

What you do have over her in this situation, is frame advantage. Due to the fact that she cannot move for 4 frames (she has -4 frames of recovery when you block it), you can perform any move and it will come out 4 frames faster. Your F2 which is normally 8, now becomes 4 frames. It is unstoppable, because as previously stated the fastest moves in the game are 6 frames.

Frame advantage is a very powerful tool that opens up many possibilities for counter-attacking. Though you cannot directly punish her slide unless you have full super meter stocked, you can definitely steal momentum with a variety of moves and scare her into blocking. You can then manipulate her with throws, and walk back B1 or F23 to beat her throw break attempts!
 

xQUANTUMx

Twitter: @xxQUANTUM
Ya I started to walk back/dash back/f2~throw etc. thanks for the solid write up man


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Raynex

Intelligence + Speed + Power
Uh, doesn't KF have a 1 frame parry, turning a blocked slide into a mixup?
Throws > parry. When you grab, you force her to play your throw game while at frame disadvantage. If she starts trying to break (she has to, the throw is faster than any move she will throw out and her parry will lose) then you can blow her up in a variety of ways. But yeah she does have that dumb parry.
 

dribirut

BLAK FELOW
people need to start using trait cancels in their pressure.. it leaves you postitive or at least neutral in almost every string.. f23 trait is positive so is 11 trait 111trait and f23 trait.. 22 trait is neutral i think which is still godlike since people have to respect the "50/50" its a mindfuck/ frame trap/ extra damage

if i put lex reversal to corpcharge and i do f2 trait i cant follow up with f2 and beat him out like every one out of three tries. so i kno its around plus 2-3 frames . f23 is only like plus one though, still very good. 111 probably has the most advantage
 

Raynex

Intelligence + Speed + Power
Does anyone have problems performing 22 low scoop on the playstation?

when i do the combo 223, f23 xx mb breath, b3, j2, 22low scoop, 3 dash punch I usually get 22 anti air. However, when i do the combo on the 360 I get 22low scoop every time. Negative edge is off...can anyone tell me what i'm doing wrong?
What do you mean by "22 anti air"? Do you mean rising grab (DF+2)? If you're trying to do 22~DF+1 and you're getting special moves that involve the 2 button, the only possible answer is negative edge is still on, or you're inputting something incorrectly.

I have no issues doing either, nor have i heard of anyone else having system-to-system problems. Advice that I can give:

- do j3 instead of j2, it does more damage and landing the scoop is easier because j3 leaves your opponent closer to the ground.
- substitute 22~scoop with F2~scoop. In most combos this doesn't affect total damage at all and is much easier to hit.
 
What do you mean by "22 anti air"? Do you mean rising grab (DF+2)? If you're trying to do 22~DF+1 and you're getting special moves that involve the 2 button, the only possible answer is negative edge is still on, or you're inputting something incorrectly.

I have no issues doing either, nor have i heard of anyone else having system-to-system problems. Advice that I can give:

- do j3 instead of j2, it does more damage and landing the scoop is easier because j3 leaves your opponent closer to the ground.
- substitute 22~scoop with F2~scoop. In most combos this doesn't affect total damage at all and is much easier to hit.

I took it back to the lab last night and was going to record the problem...discovered a few things. Negative edge is off but i went on ahead and reset all the controller presets. Then changed mines back to what i needed it to be, went into training and started doing the combo again. I got the full combo perfectly almost 9/10 times so i think it might be apart of that controller preset bug everyone is talking about. Another thing I noticed if you dial the combo in you have the chance to run into that issue. So when you gett to 22 low scoop and don't wait till the animation of the second 2 before doing low scoop it will read 2 then the inputs for low scoop and get anti air grab.

I will have to try out f2 low scoop next, if it cuts down on chances of error then ill incorporate that into my combos instead. Thanks :)
 

Seapeople

This one's for you
What do you all think about the 50/50 between b1 and iaDK? Is it easily fuzzied? I know both options are unsafe but could also be very rewarding. I'm really new to Superman so I don't know how to use him yet, but I'm just curious if this is actually useful.

people need to start using trait cancels in their pressure.. it leaves you postitive or at least neutral in almost every string.. f23 trait is positive so is 11 trait 111trait and f23 trait.. 22 trait is neutral i think which is still godlike since people have to respect the "50/50" its a mindfuck/ frame trap/ extra damage

if i put lex reversal to corpcharge and i do f2 trait i cant follow up with f2 and beat him out like every one out of three tries. so i kno its around plus 2-3 frames . f23 is only like plus one though, still very good. 111 probably has the most advantage
I was about to mention this. It seems similar to how Reptile's 32~invisibility catches people off guard but these strings actually give advantage. 3~trait is enough advantage for a free f23 :)
 
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