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The Differences Between Injustice and MK9

ThaShiveGeek

Est In Harvey 1989
Good read. Sounds like it's going to take some getting used to. I'm pretty sure a lot of people are going to get it thinking it's just like MK9. It's not.
 

Killphil

A prop on the stage of life.
so u can't cancel dashes? soooo dashing is bad then? o-0
Dashes are different for each character. As I remember, some of them even go under projectiles and such. And it just means you need to be more on point with your spacing.
 

Axel_Redd

Vampire Jesus....he wants YOUR blood now!!
Dashes are different for each character. As I remember, some of them even go under projectiles and such. And it just means you need to be more on point with your spacing.
so dashes are easy fully punishable then? that sux ass :(
 

coolwhip

Noob
The no round thing has me wondering about how likely comebacks are. For instance, in MK, if you lose the first round decisively, it really makes no difference (outside of meter) as far as the rest of the fight is concerned. Both of you will be starting with equal lives the next round. Whereas here, if you lose your first health bar rather handily, without being able to mount much offense yourself, it makes your chances of winning that much more difficult.
 

Axel_Redd

Vampire Jesus....he wants YOUR blood now!!
The no round thing has me wondering about how likely comebacks are. For instance, in MK, if you lose the first round decisively, it really makes no difference (outside of meter) as far as the rest of the fight is concerned. Both of you will be starting with equal lives the next round. Whereas here, if you lose your first health bar rather handily, without being able to mount much offense yourself, it makes your chances of winning that much more difficult.
that whole thing has me worried, ya know nrs, just because other people don't do that sort of thing in their games, doesnt mean its a good idea, maybe theres a reason they don't?
 

IceNine

Tired, But Strong
that whole thing has me worried, ya know nrs, just because other people don't do that sort of thing in their games, doesnt mean its a good idea, maybe theres a reason they don't?
It certainly hasn't hurt Vampire Savior at all.


I'm a fan of the system, ensures that every comeback is well earned via skill. Don't exactly think they need to make it any harder with chip on normals, though. But that's another discussion entirely.
 

cyke_out

Noob
It certainly hasn't hurt Vampire Savior at all.


I'm a fan of the system, ensures that every comeback is well earned via skill. Don't exactly think they need to make it any harder with chip on normals, though. But that's another discussion entirely.
Exactly, Play some Vampire Savior to see this round system in effect. I actually like it, makes the game feels so much faster.
 

RoboCop

The future of law enforcement.
Administrator
Premium Supporter
The no round thing has me wondering about how likely comebacks are. For instance, in MK, if you lose the first round decisively, it really makes no difference (outside of meter) as far as the rest of the fight is concerned. Both of you will be starting with equal lives the next round. Whereas here, if you lose your first health bar rather handily, without being able to mount much offense yourself, it makes your chances of winning that much more difficult.
I wouldn't say that's fully the case. With MK's round system, any damage you dealt before being defeated is undone and you both begin with full health. With this system, at least any damage you were able to deal before being defeated will remain in place.
 

Crimson Cobra

The Ultimate Shadow
someone on my ps3 friend's list thinks injustice is just gonna be MK9 with DC Characters in it....trying to convince him otherwise but he's a tough nut to crack
 

IceNine

Tired, But Strong
someone on my ps3 friend's list thinks injustice is just gonna be MK9 with DC Characters in it....trying to convince him otherwise but he's a tough nut to crack
It happens. Unless they respect you enough to listen it's likely only by playing the game/physically being around people playing the game that they'll be convinced otherwise. It's for folks like these that I hope that we get at least a release-day demo, as some people can't let go of certain misconceptions or biases.
 

Crimson Cobra

The Ultimate Shadow
It happens. Unless they respect you enough to listen it's likely only by playing the game/physically being around people playing the game that they'll be convinced otherwise. It's for folks like these that I hope that we get at least a release-day demo, as some people can't let go of certain misconceptions or biases.
he thinks because i didn't enjoy MK9 that i won't give a crap about injustice and honestly i didn't like MK9 as much as other fighting games because the netcode was horrible it was my first true mortal kombat game so i had no connection to the characters and none of them really seemed to show off playstyles that well so it was hard picking out who would be my main character(Eventually Settled On Using Ermac/Sub-Zero)

Fortunately for Injustice I'm a comic book fan and know the characters in this game more than i do the mortal kombat characters really not only that but the characters seem to have more of a role going for them gameplay wise

in MK9 the characters were never really given the roles of Rushdown Keep Away Or Grappler sure they had the elements but none of them were truly within that playstyle(Jax And Sheeva could be considered grapplers but i found them to be poor weak imitations of what I'm used to in that department) unlike other fighting games where it's clear as day who is what
 

Crimson Cobra

The Ultimate Shadow
mk9 is still legit tho >.>
To An extent i just could never get the crappy netcode and having no connections to the characters probably made things worse i wasn't a mortal kombat fan i got it simply because it's a fighting game

needless to say i didn't like it as much as my uber mortal kombat friend on my ps3 list(whom i later had to delete for classified reasons)but it was okay
 

Axel_Redd

Vampire Jesus....he wants YOUR blood now!!
To An extent i just could never get the crappy netcode and having no connections to the characters probably made things worse i wasn't a mortal kombat fan i got it simply because it's a fighting game

needless to say i didn't like it as much as my uber mortal kombat friend on my ps3 list(whom i later had to delete for classified reasons)but it was okay
oh, i kinda grew up with it, even tho the extent of me playing was just playing 2 players by myself to try and do fatalities o3o.
 
Out of curiosity, how exactly does the tweakvariables system work? More specifically, are these changes lost when I turn off my console?

I get the concept, the ability to tweak moves without having to resort to a patch is a great. I understand that certifying patches takes time (and money) and is usually reserved for bigger overall changes (such as when they add DLC characters).

So this is all great, but it seems to require an initial internet connection. When at home and/or playing online, this is typically a non-issue. However I tend to be on the road and an internet connection isn't always guaranteed.

If no one can confirm, can someone at least let me know how it worked in MK9? While this is not likely to be a big issue (as my friends and I are not professional players by any means), it would still be good to know.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Out of curiosity, how exactly does the tweakvariables system work? More specifically, are these changes lost when I turn off my console?

I get the concept, the ability to tweak moves without having to resort to a patch is a great. I understand that certifying patches takes time (and money) and is usually reserved for bigger overall changes (such as when they add DLC characters).

So this is all great, but it seems to require an initial internet connection. When at home and/or playing online, this is typically a non-issue. However I tend to be on the road and an internet connection isn't always guaranteed.

If no one can confirm, can someone at least let me know how it worked in MK9? While this is not likely to be a big issue (as my friends and I are not professional players by any means), it would still be good to know.
I'm pretty sure that they're downloaded as an update, and then they stay -- but if you bought a brand new copy of the game, for example, you wouldn't get them until you connected to the internet.
 
Out of curiosity, how exactly does the tweakvariables system work? More specifically, are these changes lost when I turn off my console?

I get the concept, the ability to tweak moves without having to resort to a patch is a great. I understand that certifying patches takes time (and money) and is usually reserved for bigger overall changes (such as when they add DLC characters).

So this is all great, but it seems to require an initial internet connection. When at home and/or playing online, this is typically a non-issue. However I tend to be on the road and an internet connection isn't always guaranteed.

If no one can confirm, can someone at least let me know how it worked in MK9? While this is not likely to be a big issue (as my friends and I are not professional players by any means), it would still be good to know.
On mortal kombat they made unannounced changes to thinks that they wanted to fix which was nice but your fear is true...if you dont connect to the internet all hot fixes were not active on mk9
 

Lex Luthor II

Lord of Lightning
So instead of MK9 2 punch and 2 kick buttons, they have light, medium, heavy attacks? Is that better? I kind of liked being able to choose punch or kick.
 

cyke_out

Noob
So instead of MK9 2 punch and 2 kick buttons, they have light, medium, heavy attacks? Is that better? I kind of liked being able to choose punch or kick.
It's a blazblue type of set up. light medium, heavy, trait. It works amazingly well for that game.

I wouldn't worry about the control scheme just because it is different. People were dreading the changes when MvC2 went from a 6 button set-up to a 4, and that game turned into 10 years of hype.
 
So instead of MK9 2 punch and 2 kick buttons, they have light, medium, heavy attacks? Is that better? I kind of liked being able to choose punch or kick.
All of MK's characters are about the same size. The limb-based buttons make sense there.


But in a game where Harley Quinn can take on Doomsday, the attack buttons need to be unique according to each character.