THTB
Arez | Booya | Riu48 - Rest Easy, Friends
Reptile has a safe, hitconfirmable string that leads to juggles because his offense runs on slow normals/specials. 321 may be 0 on block, but when your only way to get characters to actually respect that it's 0 on block is to use a combo-punishable special, it's a lot worse than it looks.Maybe it's you the one who's don't understanding what I'm saying. I didn't say "every launcher" full punishable, I said "launchers shouldn't be safe on block". And I not only meant that only launchers shouldn't be safe on block, but that the mechanics should be better thought out. Because there's almost no risk for Reptile players to use 3,2,1. It's their pressure tool, their most damaging launcher and it's all safe on block, so there's almost no need to use other strings. They don't even need to cancel it to acid hand because all 3, 32 and 321 are 0 on block. Where's the risk/reward factor?
Now as for Jade, that was a bad shot. Jade is clearly a badly designed character. For the next MK installment, NRS should just sit down and think "What do I want this character to be? A rushdown character? A zoning character?" (with every char. ofc) and please don't come with the "well obviously Jade is not bad, it's just that nobody plays her at her best but when someone with good footsies plays with her you all we'll see her true potential." Well, guess what, every goddamn character in every goddamn fighting game needs good footsies. Please.
But let's say Jade is a well designed character. She has pressure strings, fast punishers that lead to small combos, slow punishers that lead to higher damage combos and a string that's her most punishable string on block, but leads to her best combo. (either damage or situation dependent)
Well, fact of the matter is that Jade's staff overhead is over 30f (and a overhead, but let's say its just a Hid hitting special, no low or overhead). That's over half a second in which any human being can input a faster string or special and interrupt her momentum. And that's not even taking into consideration other factors like armor and such.
It is a launcher, so it obviously has a big reward on hit. It's slow as fuck, so it shouldn't be as punishable as Kung Lao's 6f spin, but it still should leave her at some sort of disadvantage. It's all about character planification and the risk/reward factor.
Of course Kung Lao's antiair launcher should be highly punishable on block. Because it's fast as fuck, it is a launcher and is and has a HUGE hitbox. I think that to this point people should understand what I mean when I say that launchers shouldn't be safe on block.
And I think that we all can agree that NRS did not fully take the risk/reward factor into consideration when they made the game. Wasn't it stupid that kung lao's spin gave pushback on block?
Clear?
The launchers in this game have downsides to them. That's why some are safe. MK9 isn't the only culprit on high damage from safe moves.