Invincible Salads
Seeker of knowledge
are you sure his cancel's have the same advantage? im pretty sure that they got hit a bit, anyone know what they are now?I think all the frame data stayed the same even after the patch
are you sure his cancel's have the same advantage? im pretty sure that they got hit a bit, anyone know what they are now?I think all the frame data stayed the same even after the patch
b2 cancel? how plus would u say it is?So like this game is a bit...on the lower population side right now BUT B2 is way more plus than 1. Spectral set on reversal charge (8 frame reversal) will get beat by S4 and trades with B1 so it's SUPER plus.
It's like at least +9 or 10.b2 cancel? how plus would u say it is?
Beating flip CLEAN with S4really? you sure its that much?? how could they be off by that much? try it against other stuff like cassie cages flip kick.
nice, i need to use this b2 a lot more thenBeating flip CLEAN with S4
You‘ll probably have to make a new thread for the current info I doubt the op will be edited anytime soon.they really need to properly archive this info, finding the block advatange of the cancels is a huge pain. the block advantage numbers at the end of the forum don't match the ones shown in the OP. it has b2 as only +1.
It‘s at Least +11 you can jail s1 into it which is 10 framesIt's like at least +9 or 10.
what about 32? is that what u meant with 31?Okay i checked some cancels and there really is a lot of wrong data in the op
1. f21 jails into d1 but not s1 - +9/+10
2. f2 is the same as f21 - +9/+10
3. f12 jails into d3 but not d1 - +8
4. 31 jails into d1 but not s1 - +9/+10
5. s4 jails into b3 - +15 at least
6. 12 jails into s1 But not s2 - +11/+12
7. 122 jails into d3 but not d1 - +8
8. b2 jails into s1 but not s2 - +11/+12
This is as far as my execution goes Maybe some are about 1 Frame more plus as I listed them
Oh yeah my bad I meant 32what about 32? is that what u meant with 31?
jeez i didnt know the stuff was that plus still, i thought it was like +3 or something at best.Oh yeah my bad I meant 32
There are neutral or slightly plus, it‘s hard to test, probably +1 at best. B22 is plus as well but not enough to test it with preds buttons so i‘d Say it‘s around +3-+5. these are the Kind of strings you have to look at in sony vegas to count frames but it‘s not worth the time, b3, b31 and b311 cancels don‘t frametrap anyway so it‘s kind of a gimmick tool.jeez i didnt know the stuff was that plus still, i thought it was like +3 or something at best.
what about the b311 series?
well they should still be enuff to frame trap a poke like d3 or d1.There are neutral or slightly plus, it‘s hard to test, probably +1 at best. B22 is plus as well but not enough to test it with preds buttons so i‘d Say it‘s around +3-+5. these are the Kind of strings you have to look at in sony vegas to count frames but it‘s not worth the time, b3, b31 and b311 cancels don‘t frametrap anyway so it‘s kind of a gimmick tool.
Depends on wether you play against jason or not lol but yeah you can throw it out here and there Most of the people won‘t react to the cancel fast enough probably and yeah he‘s crazy plus on most of his stuffwell they should still be enuff to frame trap a poke like d3 or d1.
They were a complete accident so no they werent lolI wish the run-cancel frames were part of in-game data. Stamina is an interesting way to regulate pressure, so if it returns I hope the data is there.
I dont even think run-cancels were part of the tutorial in MKX, were they?
cancel pressure was an accident? i dunno bout that, a-list makes me think otherwise, Mk9 kabal was an accident tho.They were a complete accident so no they werent lol
They put in dash canceling not thinking about run canceling. They never mentioned it once in any stream or anything. Pretty blatant it wasnt on purpose.cancel pressure was an accident? i dunno bout that, a-list makes me think otherwise, Mk9 kabal was an accident tho.
interesting, tbh i thought the whole thing was inspired by mk9 kabal, lolThey put in dash canceling not thinking about run canceling. They never mentioned it once in any stream or anything. Pretty blatant it wasnt on purpose.
Interesting indeed, although it is not the first time in Fighting Games that a mechanic wasn't done on purpose and was found by the community later on, so it's not that surprising, still nice to know though.They put in dash canceling not thinking about run canceling. They never mentioned it once in any stream or anything. Pretty blatant it wasnt on purpose.