So can we have 39 adv back on mb trait throw now that intractable have been nerfed? Who's going to pay a bar to guarantee a b2?
Can lunge go back to 8 frames since it just got nerfed on hit, block, and mb hit and mb block? On hit your +3 (a d1 when close), vs full combo punished on blocked. Honestly if you were going to spend the bar, use mb stars or mb.
How about making 32 (A MID...) hit all ducking characters (if they didn't already sneak that one in). I know it whiffed on WW and CW.
I'm ok with d1 having crap range (at least it's 6 frames), but for those who don't play the character, we have a giant gap in the neutral because it's to risky to throw out highs and all of our mids have no range, so you have to b2, but at 14 frames you'll find that you'll lose to just about every d2 and advancing mid in the game. So in the few situations we're plus, it's still a risk. FYI a safe lunge use to fill that gap...
Stars and shots are highs (duck and walk), bomb is react-able, don't ever jump, just block and walk forward, nothing pushes back. The only threat is a raw mb bomb, but if you block it, it's going to take hood 40 days and 40 nights to build that bar back.
Trait on block has one block string, couple frame traps (if that), a bunch of risk (big gaps), a little reward in the form a soft knockdowns.
Since we don't have a knockdown long enough for a bomb to explode, just about every bomb setup people think are broken is a gimmick can be dashed out of.
If we're just going to get nerf after nerf can we at least get a f2 or even s1 (just not b1) as a mid? Or reduce the gap the start on bombs? Trait block strings? A >20 frame overhead? Something...