STB Shujinkydink
Burning down in flames for kicks
Any tips against Pyro? is that a good MU? cause it sucks with quan lol
Get your aura up and wait for an opportunity to punish zoning with an ex slide. Aura is a pretty big deal in that mu, because it even negates the chip you would normally receive from shroud fireballs.Any tips against Pyro? is that a good MU? cause it sucks with quan lol
GGs, bro.Any tips against Pyro? is that a good MU? cause it sucks with quan lol
if you have aura up and get a parry. You can b12 ex burst for max damage and if you don't have aura up, go for b12 ex aura then 242Any tips against Pyro? is that a good MU? cause it sucks with quan lol
Aura up when she zones, when she dive kick block then do b12 ice ball, ur normals are all better than hers so just wait her out on fireballs, cuz everyone do risky stuff when there's only 10 seconds left. besides zoning she's pretty punishable. i see u do a lot of gimmicky 12 aura start getting more comfortable with f4 aura instead.Any tips against Pyro? is that a good MU? cause it sucks with quan lol
The gap between d4 and burst can be full combo punished on block in the corner. It's a bit harder to punish midscreen, but you can still full combo punish if you know the tech - block d4 then walk back slightly so burst whiffs and use an advancing string.Has anyone looked into d4 burst in the corner?
Alot of people jump out or poke back after they block my d4 and the burst cancel has really been helping against itThe gap between d4 and burst can be full combo punished on block in the corner. It's a bit harder to punish midscreen, but you can still full combo punish if you know the tech - block d4 then walk back slightly so burst whiffs and use an advancing string.
Sure, but thats the definition of a gimmick. I'm not saying don't use it - if they don't know the tech they have to hold it, but if they know the tech you're taking 30%.Alot of people jump out or poke back after they block my d4 and the burst cancel has really been helping against it
Have done it once or twice. After seeing this, I didn't use it at all, because I don't wanna be punished. However, D4xxEX Burst (Frost Bomb) is a different story, if I want to distance myself from my opponent or if he tries to jump in out of corner.Has anyone looked into d4 burst in the corner?
I wouldn't suggest ex for getting distance. How are you not gonna get punished the same way for spending the meterHave done it once or twice. After seeing this, I didn't use it at all, because I don't wanna be punished. However, D4xxEX Burst (Frost Bomb) is a different story, if I want to distance myself from my opponent or if he tries to jump in out of corner.
Wait, how can I get full combo punishedThe gap between d4 and burst can be full combo punished on block in the corner. It's a bit harder to punish midscreen, but you can still full combo punish if you know the tech - block d4 then walk back slightly so burst whiffs and use an advancing string.
The burst is the reason. It has the same start up and recovery frames like the Iceball do. If they feel that this is slow, they will most likely do that punish.Wait, how can I get full combo punished
I thought burst was safe, what's an ideal punishThe burst is the reason. It has the same start up and recovery frames like the Iceball do. If they feel that this is slow, they will most likely do that punish.
If you wait a bit till the Burst ends or if you're fast and know a fast move, you can punish it. The Iceball, the Burst and the Slide all have the same frames and are punishable. It's safe only at the combos. It used to be safe before as a wake-up armored attack, but not anymore.I thought burst was safe, what's an ideal punish
If you wait a bit till the Burst ends or if you're fast and know a fast move, you can punish it. The Iceball, the Burst and the Slide all have the same frames and are punishable. It's safe only at the combos. It used to be safe before as a wake-up armored attack, but not anymore.
So you're telling me burst is not safeIf you wait a bit till the Burst ends or if you're fast and know a fast move, you can punish it. The Iceball, the Burst and the Slide all have the same frames and are punishable. It's safe only at the combos. It used to be safe before as a wake-up armored attack, but not anymore.
If they block it and know how to punish it, no. :/So you're telling me burst is not safe
Burst is safe lol, c'mon @Tanno, the issue is the gap between d4 and burst. In the corner you can punish before burst comes out, midscreen you make burst whiff and punish in the recovery when its canceled off d4.I thought burst was safe, what's an ideal punish
This is what I meant. lol.Burst is safe lol, c'mon @Tanno, the issue is the gap between d4 and burst. In the corner you can punish before burst comes out, midscreen you make burst whiff and punish in the recovery when its canceled off d4.
First of all, its a safe ender that should be used after most strings on block. The gap can be armored at times, but they waste a bar for very little damage. Second:This is what I meant. lol.
If they block D4, they will most likely see the Burst and try punishing you. I don't use it. I consider it a YOLO after the patch. I use it only at combos, and rarely at some occasions.
Dude... last time I pointed something like this out, I was called a condescending dick lol, I guess people are ok with stuff like thisThe Iceball, the Burst and the Slide all have the same frames and are punishable. It's safe only at the combos.