I mean "underused" as in, under-represented for his abilities. Maybe "slept on" is a better term. I'm genuinely curious why we don't see more Jax representation in the tournament scene.
He's got...
Am I missing something?
He's got...
- 6-frame punishers into 25%+ meterless damage.
- 50/50s that can break 40% meterless in the corner (along with massive corner carry to get them there).
- Not to mention mid-string 50/50s off of 1-2. 1-2-3 goes low into special, 1-2-bf2d goes into overhead launcher; no gap, total guess, but unsafe.
- Since he has low and overhead starters, every blocked jump-in punch leads to a true 50/50; the low option is totally safe and easily confirmed.
- His 50/50s have pretty good range, unlike characters like Reptile and Kano. They extend almost to sweep range, especially his safe low starter.
- Frame traps on frame traps on frame traps.
- Very solid anti-air options which can lead to easy 25%+ meterless midscreen damage.
- Safe armored wakeups (and unsafe armored wakeups that lead to 30%+ midscreen).
- Solid/Excellent zoning (depending on his opponent).
- Easy, safe armor-breaking tech (with and without meter).
- Tick-throws in Wrestler.
- +frame advancing normals (f2, f21).
- An advancing low string that allows him to advance while avoiding projectiles.
- Fast advancing mid that blows up low pokes (f3).
- Extremely safe except for Overhead Dash Punch and b2.
- Amazing d4, almost rivals Kano and SZ.
- Hitbox on Gotcha Grab is insane, can catch jumpers with ease.
- A great d2 that can combo if the opponent is caught while airborne.
Am I missing something?