hey guys i went through my depression allreadyPlay Bartitsu and get put out of the range of your F1. You'll see why people think he's bottom.
yeah we aren't getting much anymore. that scaling is horrendous.Whats the max damage anyone has gotten off a Htb? I've got I think 27% through a simple htb and 31% with a bar but I'm not that creative.
So b2, low bomb situation, njp, 4, db4 = 27%
b2/lowbomb situation, njp, 4 exdb4, 4, db4, 31%. So techically that's 62% for 1 bar and a hard to blockable, 58% no bar.
Just tested this and you're right. It stops being a hard to blockable because it's predictable (kinda) but if you make them block the bomb first you can b2 into more damage. That's something right?yeah we aren't getting much anymore. that scaling is horrendous.
but im sure we can fiond some way to do something.
i think we need to start combos off of EX buzz saw, and then the damage climbs from there. seems alot safer than using net for starters. cuz that equals pain.
this feels to me like if i played mileena it would be the equivalent of making roll not work during combo. or lao spin not work in combo.
im struggling with this but trying to work it out.
as of blocked low bomb, you can use net it only stops it if you successfully connect with the bomb.
yeah you can full screen net them drop low bomb and rc to jip oh 1 frame link . that works to. and just B1-2+4 on top of low bomb works,m as well as B2 but i usually use the 14 frame b1 instead of the 35 frame B2Just tested this and you're right. It stops being a hard to blockable because it's predictable (kinda) but if you make them block the bomb first you can b2 into more damage. That's something right?
I'm doing this combo but instead of the 4,4, net I'm doing 4, f21, net for the sake of consitency. 4,4 is fickle sometimes for me
I use b2 because it launches. Well I used to use b2 for that so it's a habit.yeah you can full screen net them drop low bomb and rc to jip oh 1 frame link . that works to. and just B1-2+4 on top of low bomb works,m as well as B2 but i usually use the 14 frame b1 instead of the 35 frame B2
No. You can never net after a bomb. Ever.Also how would one feasible catch an opponent with a raw b2? Wait, has anyone tried seeing what happens if you go for the b2, low bomb situation adn they block the low bomb. Can you still net after that?
If done at max height, then yes. You can only armor out.This is a seriously question about the b2 close bomb Htb. People are saying you could backlash or do other things pre patch, I was under the assumption that if you caught them max height with a net all they could do was block right or use an armor with invincibility or a X-ray.
I'm asking because I have some set ups in working on that still use that htb. And I want to make sure their options are limited.
HTB: dd3, b3d4, njp, d3u4~db4 30% meterlessWhats the max damage anyone has gotten off a Htb? I've got I think 27% through a simple htb and 31% with a bar but I'm not that creative.
So b2, low bomb situation, njp, 4, db4 = 27%
b2/lowbomb situation, njp, 4 exdb4, 4, db4, 31%. So techically that's 62% for 1 bar and a hard to blockable, 58% no bar.
That will be the new BNB I think
33% meterless uugghh
Hmm... so excluding B2 does the same damage? I could just end it with 4-dd3 of NJK-dd3 instead. May as well make it easier.That will be the new BNB I think
I was testing it, and you can take out the B2 at the end, going directly to 4~dd3 after the NJP, and the damage is still 33%.
Do you think is there any specific advantage on doing the b2? (better spacing for the HKD?). Or we can just cut it to make it easier?
that 21 only +17 now opponent can backwards/forward jump and if the b1 hits airborn it wont launch off the bomb.
Not my video, but what do you guys think?
How the fuck do you get two DF2 bombs in a row there at the beginning? Everytime I do this they bounce right back in my face and go over my head causing a side switch. I can't be the only one with this problem.That will be the new BNB I think
I was testing it, and you can take out the B2 at the end, going directly to 4~dd3 after the NJP, and the damage is still 33%.
Do you think is there any specific advantage on doing the b2? (better spacing for the HKD?). Or we can just cut it to make it easier?