darth_infamous
#InfamousXO
Damnthere are none, not anymore
Damnthere are none, not anymore
really swaggy combos but most if not all of them I feel are really impractical in an actual match. I don't feel like I'm ever gonna spend 3 bars to hit 46-49% midscreen and put myself in the corner at a disadvantage.New combo video from my friend Manieq the Warlock player.
I'm assuming that last big balance patch, but I couldn't be sure. Also I should have specified, I'm looking for a 30%+ meterless midscreen that starts with b2 overhead.
there are none, not anymore
You don't actually have to always be point blank to make b2 xx Close Ground Burst, Up Bat connect. I found that it also depends on when you had summoned the bat and whether you had moved much. If you summon the bat and go for the b2xxClose GB, Up bat right away it connects even at sweep range. So it is very practical to do in the vortex, after you summon the bat while opponent is tranced (Ex Tranced now) and go for s4 and immedite mix up. Or when you are mixing someone up in Oki situations. It always connects in that scenario and is better to use because the Close GB, Up bat can be made a true blockstring still being plus on block. While the Skull , Low bat either leaves a gap to armor between the skull and a low bat or leaves at disadvantage on block and impossible to combo of/hitconfirm of on hit. And I don't use B32xxClose GB or B32xxSkull when I have a bat out because both options have a gap after B32 to armor. I go for B324,Up bat/Bat fireball (depending on the distance) combos on hit, which do pretty good damage, and make it safe or a little plus with B324,Up bat/Lowbat on block without leaving a gap to armor through.
If you're going for a bat combo with no meter I never liked the b32/b2~ground burst, up-bat combos because you needed to be point blank range and they never felt consistent for me, so I do this instead. I believe these are very practical, especially the overhead because the bat can be released a little earlier if you hit them from far away and it will still combo, except at absolute max b2 range (but you can just take out the 2nd b2 and just do raw trance and it will combo!)
As for cues, when you are point blank range you want to release lowbat a little after the skull connects, farther away you want to release lowbat right as skull connects.
Well, b2xxrune or skull and the bat after are safe. It is possible to make b2xxClose Rune,Up bat slightly plus on block without leaving a gap between the rune and up bat)I mostly go for the low b324 low bat which keeps me safe . And i think only does 1-2% less than b32skull low bat combo. Anyone have a way to make the over head safe?
I should have been more specific.Well, b2xxrune or skull and the bat after are safe. It is possible to make b2xxClose Rune,Up bat slightly plus on block without leaving a gap between the rune and up bat)
Oh, I see. But b2xxClose Rune, Up bat if done without a gap is always safe and gives combo on hit. B2xxskull,low bat works better at longer distances but almost always leaves a gap between the skull and the low bat, but it is safe on block as well.I should have been more specific.
I meant an os to make b2 safe snd still combo with same timing the way i have b324 os where if its blocked the low bat keeps me safe but if they get hit the low bat whiffs and i do the standard b324 combo.
I think b324, 4, njp, 4~trance,jump back 2 f2122 141 does very close damage to this and allows for bat/spell summons.New 40% Meterless Corner Combo for Quan. Works in all variations.
I believe the 141 ender does about 37%. It's definitely the better combo to do when your opponent has more health since you get the free spell/summon. I only go for the combo above when it will kill.I think b324, 4, njp, 4~trance,jump back 2 f2122 141 does very close damage to this and allows for bat/spell summons.
Thank you for this, sincerely.
Sorry about the stage. It does 30% no bar, no bat. Not practical really but I just wanted to prove it can be done
No way to end safe anymore?Optimal damage midscreen and wall combos for Sorcerer Quan Chi using Final Hex with 3bars. I make this using Reptile's slippery slide reversal attack wich is the fastest of game. This set up is safe and the only way to escape is either using combo breaker or block breaker. 52% for midscreen 71% for wall combo, at the end of the wall combo Quan Chi is not so safe tho.
Yes, the safe version of that set up is 63%.No way to end safe anymore?
Still don't have meterless Sorcerer? I was messing around w/ him. How about this: (34%)For the sake of the Quan forums, I decided to make this thread for your one stop shop for Quan combos in all variations. I will update the OP as often as I can. PLEASE tag me in posts if you have a combo you wish to share and I will update the OP! Let's get this ish organized!
Notation:
F = Forward
B = Back
U = Up
D = Down
1 = Square (PS4) X (Xbox)
2 = Triangle (PS4) Y (Xbox)
3 = X (PS4) A (Xbox)
4 = Circle (PS4) B (Xbox)
xx = Cancel
RC = Run Cancel
EX = Enhanced
MB = Meter Burn
NJP = Neutral Jump Punch
JIP = Jump In Punch
Universal:
Midscreen Meterless
Work in Progress
Midscreen 1 Bar
Low Starter (B3)
B32xxEXcloserune, dash, NJP,4xxtrance,d3 28%....vortex
Overhead Starter (B2)
B2xxEXcloserune,dash, NJP ,4xxtrance,d3 = 28%....vortex
Corner Meterless
Work in Progress
Corner 1 Bar
Mid Starter (In this case, F2)
F2122, 4, 4, 4~DB1MB, 4~BF3, F212~DB2 (47%)
Warlock:
Mid Starter (In this case, F2)
F2112, Trance, walk fwd, F2112 EX Portal Grab 12 Hits 32% This is his typical reset into 50/50
F2122, 4,Trance, F212, EX Portal Scoop, F3 11 Hits 31%
F2122, 4~Trance, crossover punch, F2122, run, 14~Portal Grab 37%
F2122, B2~EX Ground Blast Close, B2~Trance, crossover punch, 14~Portal Grab 39% @Derpin Errday
F2122, walk forward, NJP, B2~EX Ground Blast, B2~Trance, crossover punch, 14~Portal Grab 40% @Derpin Errday
Overhead Starter (B2)
B2, EX Ground Blast Close, Trance, walk fwd, crossover punch, F2122, B1/B2 Portal Grab 12 Hits 37%/38% @Predannok
B2, EX Ground Blast Close, FJ2, B2, Trance, backdash, FJ2, F2122, EX Portal Grab. 36% leaves in 5050. @Viper
B2~Trance, F2122, run, 14~Portal Grab 26% @Derpin Errday
B2~Trance, F2122, walk forward, NJP, run, 14~Portal Grab 29% @Derpin Errday
B2~EX Ground Blast, B2~Trance, crossup JIP, F2122, 14~Portal Grab 40% @Derpin Errday
B2~Trance, JBP, B324, NJP, run, 14, Portal Grab 30% @Black Chapters
Jump Starter
JIP, B321, 4, Trance, walk, crossover punch, F2122, B1/B2, B12, Portal Grab 37%/38%16 Hits or B1/B2 EX Portal Grab 36%/37% @Predannok
JIP, B324, 4, Trance, JIP, F2122, 13~Portal grab 38% @Soulofsuikoden
JIP, F2122, 4 Trance, JIP, F212, Portal Scoop 36% @Black Chapters
JIP, B324, NJP, run, 4, Trance, step back, JIP, F212, Portal Scoop 37% @Black Chapters
JIP, F2122, 4 Trance, JIP, F212, B1, EX Ground Blast, F3 39 @Black Chapters
Low Starter (B3)
B324, NJP, B2~EX Ground Blast Close, RC~B2~BF3, backdash, JIP, F212~Portal Scoop 41% @JLU51306
B324, 4~Trance, crossover punch, F2122, run, 14~Portal Grab 36% @Derpin Errday
B324, NJP, 4~Trance, crossover punch, F2122, run, 14~Portal Grab 37% @Derpin Errday
B324, B2~EX Ground Blast Close, B2~Trance, crossover punch, 14~Portal Grab 39% @Derpin Errday
EX Portal Scoop, step forward, NJP, 4, Trance, JIP, F2122, B1, Ground Blast Mid 31% @Black Chapters
EX Portal Scoop, step forward, NJP, 4, Trance, JIP, F212, Portal Scoop 30% @Black Chapters
EX Portal Scoop, step forward, NJP, 4, Trance, JIP, F2122, B1, Portal Grab 32% @Black Chapters
Corner
Mid Starter (In this case F2)
F2112, 4, Trance, F2112, EX Ground Blast Close, Grab 15 Hits 37%
F2122, NJP, 4, 4~Trance, F2122, 14~Portal Grab 40% @Derpin Errday
F2122, NJP, 4, 4~EX Ground Blast Close, 4~Trance-F212~Portal Grab 44% @Derpin Errday
Jump Starter
JIP, F2122, 4, 4 EX Ground Blast Close, B12~Trance, B32~Portal Grab. 16 hits 44% @wiskidew
JIP, B324, 4, EX Ground Blast Close, B12, Trance, F212~Portal Grab 14 Hits 42% @Predannok
NJP, JIP, 4, B12~Trance, JBP, F212~Portal Scoop 12 Hits 33% @JLU51306
Overhead Starter (B2)
B2~Trance, F2122, NJP, 4, 4, 14~Portal Grab 34% @Derpin Errday
B2~EX Ground Blast Close, NJP, 4, 4~Trance, F212~Portal Grab 41% @Derpin Errday
Low Starter (B3)
B324, NJP, 4, 4~Trance, F2122,14~Portal Grab 39% @Derpin Errday
B324, NJP, 4, 4~EX Ground Blast Close, 4~Trance, F212~Portal Grab 44% @Derpin Errday
B324, NJP, 4, B12~EX Ground Blast Close, 4~BF3, JBP, F212~Portal Scoop 47% @JLU51306
Back to Corner
EX Portal Scoop, step forward, NJP, 4, Trance, JBP, F2122, 14, Portal Grab 34% @Black Chapters
EX Portal Scoop, step forward, NJP, 4, 1, 14, Trance, JBP, F212, Portal Grab 34% @Black Chapters
EX Portal Scoop, step forward, NJP, 4, 4, Trance, JBP, F2122, 14, Portal Grab 38% @Black Chapters
Corner 2 Bar Combos:
Low Starter - B324, 4xxEx Skull, 4xxMB Rune, NJP, 14xxTrance, JBP2, F212xxPortal Grab = 52%
Overhead Starter - B2xxEx Skull, D3, NJP, 4, 14xxMB Rune, 4xxTrance, JBP2, F212xxPortal Grab = 51%
Combo Video by @Ahmad (Timestamps and notation in the video description)
Sorcerer:
Midscreen Meterless
Low Starter (B3)
B324, 4 xx Trance, Jp1, F2122, 141 (spell circle)
Overhead Starter (B2)
B2xtrance, cross over jip, f2122 xx RC xx 141 (spell circle)
High Starter (Standing 1)
14xtrance, cross over jip, f2122 xx RC xx 141 (spell circle)
Midscreen 1-bar
Low Starter (B3)
B32xEX close rune, run, b12xtrance, jip 141 (spell circle)
Overhead Starter (B2)
B2xEX close rune, run, b12xtrance, jip 141 (spell circle)
Corner Meterless
Work in Progress
Corner 1 Bar
Overhead Starter (B2)
B2xxEX Rune, NJP2, D2, D3xxTrance, crossover JP2, 141 (Spell Circle) 37%
Low Starter (B3)
B32xxEX Rune, NJP2, D2, D3xxTrance, crossover JP2, 141 (Spell Circle) 37%
Summoner:
Midscreen Meterless
Low Starter (B3)
B324, 4xtrance, bat summon, f2122, fbat, 141, bat summon
with bat- B32 close rune, bL2 b2 trance, summon bat, f2122 fL2 run cancel 141- 40%
B2/b32 skull, bL2, dash forward njp, 4 trance, summon bat, f212 skull, L2 rune- 43/42%
Overhead Starter (B2)
B2xtrance, bat summon, f2122, fbat, 141, bat summon
with bat summoned- B2 close rune, bL2 B2 trance, summon bat, F2122 right fL2, run cancel 141- 41%
High Starter (Standing 1)
14xtrance, bat summon, f2122, fbat, 141, bat summon
NJP Starter
Njp, 4xtrance, bat summon, f2122, fbat, 141, bat summon
Midscreen 1-bar
Low Starter (B3)
B32xEX close rune, 4xtrance, bat summon, f2122, fbat, 141, bat summon
Overhead Starter (B2)
B2xEX close rune, 4xtrance, bat summon, f2122, fbat, 141, bat summon
High Starter (Standing 1)
14xEX close rune, 4xtrance, bat summon, f2122, fbat, 141, bat summon
Corner Meterless (need to have at least 1 hit before the 141 to prevent cooldown affecting post 141 bat summon)
B2/b32 skull, L2, 4, njp 4, 14 trance, summon bat, 4 skull, L2 141- 53/51%
Low Starter (no bat) (B3)
B324, 4, njp, 4 trance, summon bat, f2122 bL2, 1, 141- 41%
B324, 4xtrance, bat summon,f2122, fbat, 4, 141, bat summon
Low Starter (bat) (B3)
with bat- B32, 4L2, 4, 14 trance, summon bat f2122, bL2 141- 47%
B324, 4, fbat, 4xtrance, bat summon, f2122, fbat, 1, 141, bat summon
Overhead Starter (no bat) (B2)
B2xtrance, bat summon, f2122, 4, fbat, 4, 141, bat summon
Overhead Starter (bat) (B2)
B2, nbat, 4xtrance, bat summon, f2122, fbat, 4, 141, bat summon
b2 enhanced rune, 4, 4 , L24, 14 trance, summon bat, f2122, bL2 141- 57%
with bat- b2 close rune, bL2 4, 14 trance, summon bat f2122, bL2 141- 46%
With bat summoned 1 bar corner
B2/b32 skull, L2, 4, njp, 4, 14 ex rune, 4 trance, summon bat, f212 skull, L2, 141- 60/58%
B324, 4, L2 or LT, 14, ex rune, 14, trance, summon bat, F2122, L2 or LT, 141 -50%
Again, PLEASE tag me in posts if you want your combo(s) updated into the thread and provide notation and damage %'s. (I don't own the game, so I can't test the numbers on a whim)
It does, my friend. It's actually your same combo! Just checked under the sorcerer spoiler.Still don't have meterless Sorcerer? I was messing around w/ him. How about this: (34%)
B324 NJP B12 xx Trance, JBP (Jump back punch), F2122 141. (Spell setup)