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General/Other - Cassie Cage MKXL Cassie Cage General Discussion Thread

Poto2222

"Online is your forte!" - A Wise Man, 2015.
The string with the night stick. If the opponent is being juggled and you make it so the the overhead part misses and they land, they don't get the normal knockdown timing. It's quickened for whatever reason.
...er, it's still the same. If you're juggling your opponent and try to hit them with the B212D2+4 string, the last hit will ALWAYS miss due to the higher "gravity" of the opponent in longer juggles. The last hit of this string takes ages to come out, it should never hit them in long juggles.

...that's how MKX works, man. I don't understand what exactly you were expecting.
 

Scott The Scot

Where there is smoke, there is cancer.
...er, it's still the same. If you're juggling your opponent and try to hit them with the B212D2+4 string, the last hit will ALWAYS miss due to the higher "gravity" of the opponent in longer juggles. The last hit of this string takes ages to come out, it should never hit them in long juggles.

...that's how MKX works, man. I don't understand what exactly you were expecting. :s
The quick stand tech man - that's what he wants to know about:
http://testyourmight.com/threads/quick-stand-b212d1-2xxrocket-shenanigans.56626/
 

buyacushun

Normalize grab immunity.
I can't speak on how she is now since i dont have the beta but just from reading the changes seems like she got the Raiden treatment. I hope when all is said and done it doesn't end up that way.
That's actually I good comparison except for raiden puts his risk in his meter, cassie would use it to eliminate risk. The similarity in that when I spend a bar with displacer or MoS or Spec Ops I'm not gonna just build that bar right back. No specials to spam and no crazy block strings. That's a good disadvantage in MKx imo. Now this won't completely neuter cassie but it's a blow that you have to question if it's the right one. It's like the opposite spectrum of giving quan a 6f D1 lol

OOOOOOHHHHHHH, the QUICK STAND. lol
I'm gonna have to test it later, I had no idea he was talking about that so I didn't try it. lol
Thanks @Scott The Scot
 

Compbros

Man of Tomorrow
Cassie did not move an inch on the tier list imo.

If you honestly believe that I don't know what to tell you. Let's take away whether we think the armor removal and frame nerf was good or bad and look at it objectively.

Flip Kick is now 7 frames - Cassie could punish moves in the game that no one in the cast could. Vman said to me (jokingly) "great, now you can't punish Takeda's flip anymore!". That's just one example.

Armor removal - Staggering strings and punishing punish attempts. I've said before that I like to do 242 (-6) then EX flip kick to scare people from trying to poke out and getting the advantage. This is hurt by both the lack of armor and the frame nerf.

B212D2+4 having a gap - if this is true then her best chip string can now be armored through. This is a long string so it's not like armoring through Sonya's B14 or even Cassie's B124, it'll be fairly easy to react and blow through.
 

BigMilk

Former Divine Power Abuser
If you honestly believe that I don't know what to tell you. Let's take away whether we think the armor removal and frame nerf was good or bad and look at it objectively.

Flip Kick is now 7 frames - Cassie could punish moves in the game that no one in the cast could. Vman said to me (jokingly) "great, now you can't punish Takeda's flip anymore!". That's just one example.

Armor removal - Staggering strings and punishing punish attempts. I've said before that I like to do 242 (-6) then EX flip kick to scare people from trying to poke out and getting the advantage. This is hurt by both the lack of armor and the frame nerf.

B212D2+4 having a gap - if this is true then her best chip string can now be armored through. This is a long string so it's not like armoring through Sonya's B14 or even Cassie's B124, it'll be fairly easy to react and blow through.
I 100% agree w you. Nerfing flipkick startup is horrible. She has gets no dmg and has no armor, so why must her punishment suffer as well.
 

buyacushun

Normalize grab immunity.
@BigMilk actually now that I talk about it, this change is raiden-esque. It's like they're making her among other characters more honest but mkx is a dishonest game. Bet money the dlc will fill a niche left by the current top tier and it'll be Like why even do all that stuff. I'll be happy if these dirt removing changes are cast wide and not mostly top ish characters.
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
Just finished playing the beta. Brawler will be fine but Spec Ops got bodied. I dunno if it was just me not being used to having EX Flip but losing the armour hurts, especially since I rarely even used it for safety in Spec Ops because of American Way. I literally only ever used it for the armour. If they're not gonna give Spec Ops armour they need to buff her missiles and make her more of an offensive powerhouse.
 

coconutshrimp

Damn vro, hadda mess with yo auntie
Did Cassie's nut get nerfed? It already doesn't guarantee anything so I don't see the need to nerf it if it did get nerfed.
 

BigMilk

Former Divine Power Abuser
@BigMilk actually now that I talk about it, this change is raiden-esque. It's like they're making her among other characters more honest but mkx is a dishonest game. Bet money the dlc will fill a niche left by the current top tier and it'll be Like why even do all that stuff. I'll be happy if these dirt removing changes are cast wide and not mostly top ish characters.
Those type of changes would be fine with me too but it seems hard for them to determine when enough is enough.
 

XxDark_

Noob
@BigMilk actually now that I talk about it, this change is raiden-esque. It's like they're making her among other characters more honest but mkx is a dishonest game. Bet money the dlc will fill a niche left by the current top tier and it'll be Like why even do all that stuff. I'll be happy if these dirt removing changes are cast wide and not mostly top ish characters.
yes. this is a good point I always bring up as well. cassie received some unnecessary changes. the problem is that they are targeting certain characters due to the high amount of complaints. but there are other characters that have some dirty shit and they are getting buffed because they are somehow flying under everyone's radar. point being. if they are going to remove the dirt, it needs to be removed from every character in the cast like you said.
 

Jolt

Uprise
@BigMilk actually now that I talk about it, this change is raiden-esque. It's like they're making her among other characters more honest but mkx is a dishonest game. Bet money the dlc will fill a niche left by the current top tier and it'll be Like why even do all that stuff. I'll be happy if these dirt removing changes are cast wide and not mostly top ish characters.
I think that's the point of the changes cast-wide. Which characters maintain significant dirt so far? I'm legitimately asking, because I don't know. But I can't think of anyone off the top of my head. Lao got smacked and Cassie got toned down.

I agree that no armor and the 7f change combined were unnecessary, I would have personally gone for 7f, armored, but unsafe. I think 7f just because I think regular flipkick should have been 7f from the beginning and I don't think that speeding it up ONE frame for the EX version would have been sensible lol

Just finished playing the beta. Brawler will be fine but Spec Ops got bodied. I dunno if it was just me not being used to having EX Flip but losing the armour hurts, especially since I rarely even used it for safety in Spec Ops because of American Way. I literally only ever used it for the armour. If they're not gonna give Spec Ops armour they need to buff her missiles and make her more of an offensive powerhouse.
I agree that Spec Ops seems to have been hurt the most out of all of this, but I think that is a conscious NRS design decision at this point. I think they realized that 3 variations is just difficult to manage, as ultimately there will be one that is the worst. The other 2 typically have enough utility and options between them to cover MUs. In SOME cases (particular characters), all 3 are already fine and I think NRS thinks it's ok for those characters to be the EXCEPTION and not the rule.

So basically: Expect 2 viable variations per character that should hopefully offer different utility and playstyles and the 3rd one can be a wild card.

From my understanding, the following variations did not get variation specific changes that they may have needed. I already fully accept that I may be wrong as I don't play every character, nor do I browse every forum religiously:

Dualist
Spec Ops
Necromancer
Ravenous
High Tech
Ancestral

and the list goes on. It's up for debate HOW MUCH or WHAT these variations may have needed to hold a candle to the others at tournament level, or even to cover different matchups. But the fact remains that players of these characters often feel that the above variations offer the least compared to the other 2 variations.

Maybe we should think of them as "Casual" variations. Variations you use because they're fun or you like them. Just maybe not something you'd rely on in tournament. Maybe they can still win with EXTREMELY solid fundamentals because the "base character" is fine, etc. This varies for each variation obviously, but you get the point.

I'd love to have 3 100% tournament level viable variations for each character, but I don't think that will happen. It's AT BEST the 3rd variation will cover a few very specific MUs or even counter a certain play style/make up for shortcomings. At this point, Ravenous for people who struggle to do slightly more complicated combos or conversions. Also usable against players who constantly low block if you struggle to open people up. If you're a tournament level player, you likely don't NEED that but maybe it'll help some time.

In the case of Cassie, you get Hollywood for instant air guns and invincibility on wakeup now (with nut punch), with Brawler you get armor and tick throws (that also work on hit!) You pull Spec Ops out when you think people won't know the matchup :D