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General/Other - Cassie Cage MKXL Cassie Cage General Discussion Thread

Schuyler

Noob
Lol you are taking what I say out of context. F34 or f3~ ex flipkick. F3~flipkick is unnecessary. B12 and b212 are both hitconfimable. Ex flipkick can be used on reaction because it's 5 frames and has armor just in case you are late. Her walk speed means she doesn't have great at long range but instant air guns are good enough.
Yea but anyone with common sense can block b121 and those arent 50/50s. And IAG arent reliable. I see the best player in the world fuck it up a couple times in a row in play. So for most people just 1 fuck up means your eaing a projectile.
 

BigMilk

Former Divine Power Abuser
Yea but anyone with common sense can block b121 and those arent 50/50s. And IAG arent reliable. I see the best player in the world fuck it up a couple times in a row in play. So for most people just 1 fuck up means your eaing a projectile.
You are dodging the whole point. My argument is Hollywood cassie cage is safe most the time and doesn't have to take as many risks. I explained why. People will get hit by all of those strings, and when they do they are hitconfirmable. 50/50s become safe w ex flipkick & ex guns & f34. I guess b124 is taking a risk but so is the opponent.
 

buyacushun

Normalize grab immunity.
Hmm... I didn't notice anything different. That string is pretty much the same.

BF3 and DBF2 are the same as well. Same advantage, same damage, etc etc.

And "wakeup timing of the overhead"? What? :confused:
The string with the night stick. If the opponent is being juggled and you make it so the the overhead part misses and they land, they don't get the normal knockdown timing. It's quickened for whatever reason.

You are dodging the whole point. My argument is Hollywood cassie cage is safe most the time and doesn't have to take as many risks. I explained why. People will get hit by all of those strings, and when they do they are hitconfirmable. 50/50s become safe w ex flipkick & ex guns & f34. I guess b124 is taking a risk but so is the opponent.
Cassie needs to hit people she can't rely on blockstun shenanigans like other offense characters. So while Cassie can press b12, 212, and some other stuff all day she is going to take risks to open people up. Brawler is the only variation that could reliably do it's stuff without meter and save that meter for other things such as breakers and wake ups.
 

BigMilk

Former Divine Power Abuser
The string with the night stick. If the opponent is being juggled and you make it so the the overhead part misses and they land, they don't get the normal knockdown timing. It's quickened for whatever reason.


Cassie needs to hit people she can't rely on blockstun shenanigans like other offense characters. So while Cassie can press b12, 212, and some other stuff all day she is going to take risks to open people up. Brawler is the only variation that could reliably do it's stuff without meter and save that meter for other things such as breakers and wake ups.
safe 50/50s, counterhit ex flipkick, 6frame reversal, godlike whiff punishes and AAs. These will get you hits. And what exactly does she have to do that is so unsafe to open someone up. She usually has a better option.
 

buyacushun

Normalize grab immunity.
safe 50/50s, counterhit ex flipkick, 6frame reversal, godlike whiff punishes and AAs. These will get you hits. And what exactly does she have to do that is so unsafe to open someone up. She usually has a better option.
I'm talking about if you're not using the meter for safe 50/50s and instead using it on breakers or wake ups or Spec ops missiles or Hollywood nut punch. 2 of Cassie's variations need meter for their stuff. So you can't play back until you have 2 bars to go for a safe 50/50 and say EX nut punch. Also you don't always have meter. So without meter you'd be relying on whiff punish and AAs. Things that's harder to come by if you're playing someone experienced.
 

BigMilk

Former Divine Power Abuser
I'm talking about if you're not using the meter for safe 50/50s and instead using it on breakers or wake ups or Spec ops missiles or Hollywood nut punch. 2 of Cassie's variations need meter for their stuff. So you can't play back until you have 2 bars to go for a safe 50/50 and say EX nut punch. Also you don't always have meter. So without meter you'd be relying on whiff punish and AAs. Things that's harder to come by if you're playing someone experienced.
Yes, but why wouldn't you use these things. These are things that the character will always have. Meter management falls on the player but cassie should never feel she is handicapped simply because she doesn't have meter. She is a always a threat.
 

Compbros

Man of Tomorrow
Yes, but why wouldn't you use these things. These are things that the character will always have. Meter management falls on the player but cassie should never feel she is handicapped simply because she doesn't have meter. She is a always a threat.
Again, Spec Ops, I need that bar for EX Rocket. It's a tremendous part of her game and no other variation requires as much meter as Spec Ops. So I can't just go "my 50/50 was blocked correctly, EX flip kick time" because that's a bar I really need.
 

BigMilk

Former Divine Power Abuser
Again, Spec Ops, I need that bar for EX Rocket. It's a tremendous part of her game and no other variation requires as much meter as Spec Ops. So I can't just go "my 50/50 was blocked correctly, EX flip kick time" because that's a bar I really need.
I understand that and agree but I just don't believe that Cassie is this weak or risky character without meter that guys are making her out to be. She is always solid and relatively safe on most things she does.
 

Compbros

Man of Tomorrow
I understand that and agree but I just don't believe that Cassie is this weak or risky character without meter that guys are making her out to be. She is always solid and relatively safe on most things she does.
Without meter she's really risky now, every mixup is now unsafe or has a gap. She still has great pressure but Spec Ops isn't a pressure variation so, again, the one I play gets shafted to normalize the overtly dumb one. Most of the things she does well is pressure and all her pressure stuff is safe so her pressure variations are still well off (one even got buffs).
 
Sonicfox you fucked things up with your performance:D
Sonic fox is not the problem, it is all of these other so called good cassie players that come in here, cry and whine about wanting buffs, because they are not nearly as good with her (and/or not as good at the game) as they think.
 

DDutchguy

Stand 4'ing airplanes out of the sky
Are we just going to pretend EX glow kick is not a thing? Sure it's not a 6-frame safe armored launcher but it's not like Cassie has no armor anymore.

Doesn't EX glow kick also lead to a combo? I believe I once saw another string combo from EX glow kick (not from a launch though).
 

BigMilk

Former Divine Power Abuser
Without meter she's really risky now, every mixup is now unsafe or has a gap. She still has great pressure but Spec Ops isn't a pressure variation so, again, the one I play gets shafted to normalize the overtly dumb one. Most of the things she does well is pressure and all her pressure stuff is safe so her pressure variations are still well off (one even got buffs).
I can't speak on how she is now since i dont have the beta but just from reading the changes seems like she got the Raiden treatment. I hope when all is said and done it doesn't end up that way.
Sonic fox is not the problem, it is all of these other so called good cassie players that come in here, cry and whine about wanting buffs, because they are not nearly as good with her (and/or not as good at the game) as they think.
People do this?
 

Compbros

Man of Tomorrow
Are we just going to pretend EX glow kick is not a thing? Sure it's not a 6-frame safe armored launcher but it's not like Cassie has no armor anymore.

Doesn't EX glow kick also lead to a combo? I believe I once saw another string combo from EX glow kick (not from a launch though).

Ex glow only combos if the first hit whiffs but the second one hits.
 

DDutchguy

Stand 4'ing airplanes out of the sky
Ex glow only combos if the first hit whiffs but the second one hits.
Ah alright. Still has armor though right and is reasonably fast? It was pretty much pointless before these changes so now it may no longer be.
 

stamatis

Όσα δε φτάνει η αλεπού. ........
Sonic fox is not the problem, it is all of these other so called good cassie players that come in here, cry and whine about wanting buffs, because they are not nearly as good with her (and/or not as good at the game) as they think.
Well my friend it was a joke,though I think you are wrong here.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Are you fucking kidding me. The fact they hit brawler.....wow. Still going to play her, but once KP2 comes out she may become a pocket and not a main.
Man, I really love Cassie. Gameplay wise and character wise.

RIP
they basically buffed brawler, she just got hit with that universal flip kick nerf... she has gained EXdbf2 and EXBF3 which imo is great, and will help her wakeup with that nerf. a viable OH armored WU and a viable Armored Command grab for wakeups...ill take it... but that EX flip kick nerf.. whooo that was bad.. they could have just made it 7 frames.... and kept the armor on it... seriously.. the whole thing i liked about it.. is that i was able to use EX to be safe on block. (i used the normal flip kick at 6 frames to punish most the time anyways, because it had a beterr hitbox.

well lets get straight to the point, 212 just became EB 21122 string... except they now got to guess command grab or overhead.

the ex command grabs / ex overhead tackle do crazy dmg ... 18%

2 is a high, the rest are mids

my game plan is just to hold up forward and do 2 xx command grab, 21 xx command grab, 212 xx command grab, 2 xx overhead, 21 xx overhead, 212 xx overhead, 33 xx overhead, 331, 1 xx command grab, 1 xx overhead, 12b4, 12 xx overhead, f33 or f3 xx overhead
she has always had tick throws in brawler!

you could always 212~dbf2 on block and F44~dbf2 on block... only thing that changed was, she got armor for the command grab and pounce BF3. and on the downside her flip kick went from 6 frames to 7, and her Getaway flip went from 5 to 7 and lost itsa armor.

so we can only see if it helps or makes it worse.... since that is a huge nerf on her reversal game.. but in another aspect she does have armor BF3 and Command grab.
 

Scott The Scot

Where there is smoke, there is cancer.
Sonic fox is not the problem, it is all of these other so called good cassie players that come in here, cry and whine about wanting buffs, because they are not nearly as good with her (and/or not as good at the game) as they think.
The vast majority of Cassie players do not ask for buffs. We recognized from the beginning she is a strong character. You might have seen Shazzy make a joke thread a month ago or whatever, but he's a Predator main. You are a maniac.

Getaway flip went from 5 to 7 and lost itsa armor.
Both versions of flip was 6 frames. It was listed as 5 in like Vanilla MKX lol.