Rip Torn
ALL I HAVE IS THE GREEN.
I wouldn't call it a bnb based purely on the difficulty level. Props to you if you can hit that off all her starters, but I'm willing to bet that you'd drop it at least 50% of the time in a real match.That Combo is her bnb it works off of all her starters qbc'd and at level 2 you can get a full f2u2,2+4 rc 1212bf4 midscreen for at least 40% meterless from most starters. It also doesn't require max stamina.
I'm not sure about the 2+4 but I assume he'll low profile it and the exdd4 doesn't beat it. I've been level 2 and d4'd out as I touch the ground it just takes a bit if practice to get the timing down.
It's not a gimmick it all jails and is about 30% uninterruptable if I remember correctly. Also it's level 2 gauntlets only not level 1.
That's where you are mistaken. It doesn't matter how big the punish is point is everybody is getting a punish bar a select few, it also isn't unsafe for them as you have put jacqui full screen where she has absolutely no presence and would just have to hold them being potentially minus full screen, though I can't think of anyone who would be unsafe from a full screen projectile anyway. Your argument for this last point so far has literally been it's worth getting punished (however small you may deem it) and having to try and get in past zoning and start neutral all over again because i'll have slightly increased chip for a few seconds and a slighty stronger throw, this is all assuming you manage to get started and aren't opened up by the opponent who will probably have better footsie tools than Jacqui.
The stuff you are saying about sub is definitely not true. Go test it. There is a gap he can armor through or backdash but that's about it.
The chip string is lvl 1 gauntlets for sure. Lvl 2 quick burst pushes you back too far to continue the pressure. Also, this can be escaped fairly easily with a low poke from half the cast. The rest I believe can get out with armor, but it's difficult to test.
You can force them to make a decision on a fullscreen knockdown by either charging gauntlets, running in, tech shield, or just do nothing and wait for them to do something unsafe. If you run in and they commit to a fireball, you can jump over it and punish them for a full combo. Other characters might have to commit to a fullscreen special like cage's shadow kick which you can duck and punish. Or raiden with superman. You'll have to determine your options on a matchup by matchup basis. I never said it would work on everybody.