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MKX is really in a good place right now

IMakeItL00kC00L

Do not provoke a god
Sorry to beat a dead horse but yeah the online is absolutely abysmal (and yes i do have a wired connection). Literally MKX online is an entirely different game compared to MKX offline. A much, much shittier game than MKX offline. It's a real hinderance to the overall quality that cannot be ignored yet inexplicably is and has been ignored by NRS since the dawn of time
 

Bomborge

Aspiring scrub
Again.

- Balance is all over the place (hence the 45 patches since game launched), " there's viability across the whole roster" is a joke.

- Street Fighter is an even bigger pop culture icon. The simple fact that people bought a PS4 just to play SFV beta makes this clear. And considering a good 50+ out of 80ish people from my PSN friendlist (good matches from SF4/USF4) bought MKX out of curiosity / tired of playing USF4 / just to fill the gap until SFV launches ... I can safely say these guys aren't the only ones in the world.

- Tournaments having a lot of entries / placings being steady / etc is great and all. But that's a VERY little portion of the guys that actually bought the game. MOST will never attend a tourney or will care about SonicFox.
That is a very narrowed vision of the state of MKX, and hardly a good way to judge if the game "is in a good place right now" IMO.

- "Continued support" ? You mean more characters hidden behind a paywall ? Meaning, ultimately, that you need to pay more if you wanna be competitive (need to look into the DLC characters just for Matchup knowledge's sake, and worse, one of these might be top tier and gotta use it at some point to ensure your placing - if a DLC character is a perfect counterpick for some other top tier character for example).
Or maybe you mean more "balance" patches, most of those being a way to cop for the fact that they rushed the game in order to avoid competition (SFV mainly), since a careful beta test or just a few locatests could have showed obvious problems.
Unless you talk about the fact that they plan on fixing their garbage netcode ? Or just apologize about rushing their game, selling massively MKX, and still use the weakest netcode for a fighting game released in 2015 (oh sorry, talked about MKX netcode ...)


I can be happy about being able to watch nice matches from ESL, I can be happy about NRS still balancing the game a few months after release (even though they will definitely stop after they sold all their DLCs, lets be honest here), I can be happy about SonicFox winning majors all day.

But in the end, I still bought a game that is a complete joke as soon as you try and go online. In 2015. Without a word from Ed Boon except "netcode is awesome".
In the end, most of the guys that bought this game have the very same problem.

And considering that most people bought it to play online, and that they WILL stop playing (or already have) unless NRS does something about this, meaning that the MKX community will shrink and shrink every day, I hardly consider MKX being in a good place right now.

Unless you thought the same about MK9 ? (And see how fast everyone stopped playing it)

Pretty sure by Summer 2016, people will have jumped ship, and will be playing SFV if they need a viable way to play a next-gen fighter ... online.



Fell in love with MK in arcades (rotate joystick like a maniac to do Liu Kang fatality !), loved MK ever since, but not gonna be happy about buying yet another "glorified training mode" instead of a fully functional online fighting game.

And that's the part I hate the most (I bought every MK except for a few 3D shitty ones, MK9, Injustice, etc) : I'd like NRS to step up, turn that MASSIVE amount of people that actually bought their game into DIE HARD fans and build a HUGE community around it.

But their goal is just selling Kombat Packs and teasing movie characters ... sad.
- Every character has at least one tourney viable variation. The fact that there is a bunch of patches means that while they may be going about balancing the game in the wrong way, they are working to change that and make every character viable.

- I can't really speak to that as I have found MK to be more well known within people who are not even part of any FGC or may even play games. Saying that the majority of people who got MKX got it as an "in between SFV" games based off your PSN friend's list is skewed, as your friend list is a small portion of people who bought MKX.

- Of course the majority won't go to tournaments, this game makes most of its money off of casual players who buy the game and have no interest in being competitive. This is only one of the ways in which the game is in a good place and that's because these numbers have improved compared to previous NRS titles.

- Goro was behind a paywall. Unless they release characters like Sindel, Baraka and Rain with extremely similar movesets to what they have in story mode, there is no paywall. Also, people's complaints for previous NRS games was lack of patching after like 6 months. But now that they will be patching in the future past those 6 months, it's a bad thing. Also, where do you get this idea that they released it early to avoid SFV as competition? MKX was announced before it was announced and released on the day they said it would. That argument itself has no foundation to build off whatsoever.

The online is terrible, no denying it. Like others have said, you can get solid games with a wired connection and with people who are also wired and have quality internet. But that itself is a problem.

You are entitled to your own opinion. Not denying that. However, you are also not even looking at any positives and just focusing on the negative (A big one at that). So this argument should simply end here because its going to be a back and forth with no end.
 

RM_NINfan101

Nine Inch Nails fan from Metro Detroit, Michigan
If we ignore some of the DLC practices and online component, this is actually (IMO) a good fighting game at it's core.

While yes, the game does have characters with some cheesy shit and there are still some very "meh" variations this is a game where I feel:

A) New users can play and get used to a comfortable engine that doesn't take long to learn.

B) Hype tournament matches and mindgames and Okizeme become important.

C) Controlling the airspace around you with anti-airs and footsies makes this a game where you MUST be patient, you cannot just jump in like in previous versions.

D) The more updates the game gets the longer it will live.

E) Balance has only gotten better and there is no character I currently deem broken or completely useless.
 

DabJr 187

Twitter NE_8a_DabJr & Twitch NE_8A_DabJr
I figured with all the patches and hot fixes they'd "normalize" the entire cast...But Jax somehow skated pass all of that so since they took out all the bullshit and Jax didn't atleast get a 3% damage nerf, he's absolute bullshit and needs to get nerfed until anyone says the game is good where it is :coffee:
 

Zoidberg747

My blades will find your heart
I figured with all the patches and hot fixes they'd "normalize" the entire cast...But Jax somehow skated pass all of that so since they took out all the bullshit and Jax didn't atleast get a 3% damage nerf, he's absolute bullshit and needs to get nerfed until anyone says the game is good where it is :coffee:
Jax is fine. Not even best in the game.

Edit:
- Balance is all over the place (hence the 45 patches since game launched), " there's viability across the whole roster" is a joke.
Please name one character that doesnt have a tournament viable variation. The only one you could argue for is maybe Jason. The game is pretty balanced atm.
 

WATCHD0G

Noob
Guys the game is not perfect, but damn i have to agree when it come to the offline scene, there is no shortage of hype.

and by the way i watched Maximilian's stream the other day and he got a router that limits the distance between player matches in ranked.

The result? CONSISTENT smooth games in ranked with a lot of high level unknown players....these players where within a thousand mile radius of wherever max is southern California. so yeah there are a shit ton of people playing this game consistently with good connection, when you are close.

it's not greatest news, but it is good news. the state for this game is not that bad overall. calm down and enjoy yourself.


PS. just an idea. any player you run into with good connections, why not save the players Gamer tag and invite them for games when you are online. i think if you keep doing that you should be able to create a list of people you can play consistently.

PSS. Don't rely/complain to NRS for everything.
 

mercureXI

Punching bag that throws fans !
Saying that the majority of people who got MKX got it as an "in between SFV"
Where exactly did I ever say that ?

You seem to mistake "many" with "majority".

HUGE difference here.


Goro was behind a paywall. Unless they release characters like Sindel, Baraka and Rain with extremely similar movesets to what they have in story mode, there is no paywall. Also, people's complaints for previous NRS games was lack of patching after like 6 months. But now that they will be patching in the future past those 6 months, it's a bad thing. Also, where do you get this idea that they released it early to avoid SFV as competition? MKX was announced before it was announced and released on the day they said it would. That argument itself has no foundation to build off whatsoever.
1) Goro was also free as long as you pre-ordered.

2) "Unless they release characters like Sindel, Baraka and Rain with extremely similar movesets to what they have in story mode, there is no paywall".
Sorry but I don't understand what you mean here.

3) Never said patching is a bad thing. But so many patches in such a short time just tends to annoy people. Same thing happened in Injustice, and sorry but working on the whole roster's frame data / frame traps / matchups every 1-2 months is a pain.

There's a difference between releasing a balanced game, then patch a few bugs or infinites (has to happen) and change a few moves.
That's a whole different story to alter so many things, so many times.

And that's also why NRS should build up next MK games FROM MKX, and not try to go back to square one with each game. That's the very reason they have so much trouble balancing their games too.

4) If it wasn't rushed, what is it then ? Killer Instinct and GG Xrd both have outstanding netcodes compared to MKX, without having to suffer massive changelogs and patches every month or two. You might be right, though, they might just be incompetent ... or lazy ... or both.


I try to look at the positive. I try very hard to.

But unfortunately, that won't make me play the game at all ... that will just make me look at people playing on stream during tourneys.

And that's not why I bought MKX for, you know . . .
 

ZigZag

That Welsh Guy
Game is fine, bar a couple bottom tiers who could use this or that we will always have a worst and best character none the less, most of the bottom tiers are still somewhat viable, way more than the bottom tiers in MK9 or Injustice.
In terms of character balance everything's cool, we could only wish for a better netcode but technical issues hold that back unfortunately.
Still if you claim MK9 or Injustice were more balanced you're in some sort of scrub denial.
 
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mercureXI

Punching bag that throws fans !
Guys the game is not perfect, but damn i have to agree when it come to the offline scene, there is no shortage of hype.

and by the way i watched Maximilian's stream the other day and he got a router that limits the distance between player matches in ranked.

The result? CONSISTENT smooth games in ranked with a lot of high level unknown players....these players where within a thousand mile radius of wherever max is southern California. so yeah there are a shit ton of people playing this game consistently with good connection, when you are close.

it's not greatest news, but it is good news. the state for this game is not that bad overall. calm down and enjoy yourself.


PS. just an idea. any player you run into with good connections, why not save the players Gamer tag and invite them for games when you are online. i think if you keep doing that you should be able to create a list of people you can play consistently.

PSS. Don't rely/complain to NRS for everything.
Posted the video a few days ago.

NRS already region locked online matchmaking because they knew their netcode was ass.

Sorry but isn't it really hilarious to ask people to narrow matchmaking results even MORE, while all other games have smooth online, even without region locking their shit ?

I use optic fiber / wired and I still have trouble finding any match close to acceptable nowadays. People still get away with unsafe shit, and MKX online is still is whole other game than MKX offline.

Not to mention that Max is a joke. He promoted MKX online at launch for being great. Then ... he realized his viewers aren't that dumb ?
 

mercureXI

Punching bag that throws fans !
Still if you claim MK9 or Injustice were more balanced you're in some sort of scrub denial.
Lucky for us, no one claims that.

MK9 and Injustice were just as unbalanced as MKX was during launch.

And even though it's slowly getting there since last patch (Goro users seem happy), it's still took 5 months to get there, and that's quite long when you try and main a character that was designed with glaring flaws (Kitana at launch made you wonder if they even looked at the frame data before releasing their game).

Game still feels unbalanced. One of many crude examples is how easy it is to zone with Predator (Plasma Caster is godlike, just look at its block adv / hit adv + hitbox), while most "zoning characters" have "high risk/low reward" or "high risk/medium reward" scenarii when zoning. Ask a Kenshi player if zoning with Kenshi feels rewarding when he eats a full combo after going for his awesome 9% teleflurry, compared to zoning with the Ugly Moffo :)

But as long as they will go "tabula rasa" for every game they release, especially in terms of mechanics and framedata, they will have trouble releasing something even remotely close to balanced without having intensive locatests / feedback from actual players.

Then again, I'd be happy just with MKX being as it is right now, if online was stable. Even though I'd still hate Kung Lao :) lol
 
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Rude

You will serve me in The Netherrealm
People keep harping on this online thing. It's fascinating.

Year One of MK9's life, a lot if very notable players had to play online for MU XP. Go back and listen to old KTPs and you'll find a lot of big names had to do this.

Cowboy, Forever King, Shujinkydink, Sonic Fox were online players. Now we all know that MK9 was ass. Probably worse than MK X and people still play it.

Online is used as a tool to get an idea of a match up. You grind online then go into training mode and work on the finer, subtler stuff. This training mode is the best one NRS has ever had.

Besides, if you don't have a scene, try to make one. Its hard but not impossible. Sometimes you have to take the initiative if you want something bad enough.

There are still bad characters like Kenshi, but characters like Reptile, Kitana, Mileena, Sub Zero, Scorpion, Jax, Kung Jin, Jacqui, Kano are all still tournament viable and balance will only get better as they patch.
 

mercureXI

Punching bag that throws fans !
People keep harping on this online thing. It's fascinating.

Year One of MK9's life, a lot if very notable players had to play online for MU XP. Go back and listen to old KTPs and you'll find a lot of big names had to do this.

Cowboy, Forever King, Shujinkydink, Sonic Fox were online players. Now we all know that MK9 was ass. Probably worse than MK X and people still play it.

Online is used as a tool to get an idea of a match up. You grind online then go into training mode and work on the finer, subtler stuff. This training mode is the best one NRS has ever had.

Besides, if you don't have a scene, try to make one. Its hard but not impossible. Sometimes you have to take the initiative if you want something bad enough.

There are still bad characters like Kenshi, but characters like Reptile, Kitana, Mileena, Sub Zero, Scorpion, Jax, Kung Jin, Jacqui, Kano are all still tournament viable and balance will only get better as they patch.
So let's try to sum up here.

NRS making garbage netcode in MKX is fine because :

- Pro players used online in MK9 to work on MU knowledge
- People still play MK9 online even though it's bad (. . .)
- Online is not a real thing but a tool to get an idea of the MU
- Training mode in MKX is great (I already stated that me buying MKX feels like buying a glorified training mode, I agree here ...)
- "Don't complain about buying a game with a joke netcode, create a scene of your own, also : Ed Boon, will you marry me ?"

Great points you brought up there indeed.

I'm speechless.
 

Rude

You will serve me in The Netherrealm
Also, what is this silly narrative people are pushing about people playing MK X because there was nothing else to play?

Correct me if I'm wrong, but Guilty Gear was fairly new around the time MK X was released? Killer Instinct also has a pretty sizeable fanbase.

I don't buy that people are ONLY playing MK X because there is nothing else. That's silly. MGSV? Arkham Knight? Be realistic people.
 

Mortal Komhat

Worst Well-Established Goro Player Ever
- Every character has at least one tourney viable variation. The fact that there is a bunch of patches means that while they may be going about balancing the game in the wrong way, they are working to change that and make every character viable.
Goro, Jason. Probably some other characters too.

Your move.
 

Rude

You will serve me in The Netherrealm
So let's try to sum up here.

NRS making garbage netcode in MKX is fine because :

- Pro players used online in MK9 to work on MU knowledge
- People still play MK9 online even though it's bad (. . .)
- Online is not a real thing but a tool to get an idea of the MU
- Training mode in MKX is great
- "Don't complain about buying a game with a joke netcode, create a scene of your own, also : Ed Boon, will you marry me ?"

Great points you brought up there indeed.

I'm speechless.

You put words in my mouth.

I literally said that it could be a lot better, but it's not as bad as past games. The point I'm making is that it's still very usable for getting match up experience.

So I'll state it again, for the slow ones: MK X online could be a lot better, but people are overstating how bad it is.

And yeah, if you want to play offline and don't have a scene, it is NO ONE's responsibility but your own to at least TRY to make a scene.

Another point you failed to understand because reasons is that while MK9 online was a lot worse than MK X, people made do with what they had.

I'd like it to be KI Level good. But it's definitely playable.
 

buyacushun

Normalize grab immunity.
Online is used as a tool to get an idea of a match up. You grind online then go into training mode and work on the finer, subtler stuff. This training mode is the best one NRS has ever had.
It's annoying and imo doesn't give the same type of training to not do the finer parts of a MU during an actual match.

As for the training mode, NRS's still fails in some areas for me. NRS best is about a decade ago average.
 

Rude

You will serve me in The Netherrealm
Goro, Jason. Probably some other characters too.

Your move.
Is it that Goro is unviable...

....or that Goro mains are bad?

Even if he IS as bad as people say despite the MANY buffs he's gotten, every game has low tiers. Move on.
 

kivatt

Kono Dio Da
IF you want NRS to fix online.
Stop bitching.
Stop with the empty petitions.
And start boycotting them
When their pockets start hurting, then they will do right by us. Because currently, they can't give two fucks because we already gave them over 60 million dollars.


People need to stop defending them when there are obvious balance issues, as well as bugs, and terrible online.
We paid for a product, we should get what we paid for. The fact that we don't and people defend them is a damn shame.
 

mercureXI

Punching bag that throws fans !
Also, what is this silly narrative people are pushing about people playing MK X because there was nothing else to play?

Correct me if I'm wrong, but Guilty Gear was fairly new around the time MK X was released? Killer Instinct also has a pretty sizeable fanbase.

I don't buy that people are ONLY playing MK X because there is nothing else. That's silly. MGSV? Arkham Knight? Be realistic people.
- KI is One exclusive and has a smaller fanbase. In a world filled with PS4s, that is a pb itself. Though KI is great.
- Xrd is, by a fair margin, way harder to learn than "casual fighters" like MK or SF.
GG is also like a niche in a niche. Sell numbers just can't be compared at this point.

I bought Xrd, and still prefer MKX. But I play Xrd a lot more just because, well, I can actually play online without feeling people can get away with shit that's supposed to be unsafe.
Waiting for KI to hit PC, just because buying a One is a big fucking no atm.

About MGSV etc ... we talked about fighting games mate :)
 

buyacushun

Normalize grab immunity.
Also, what is this silly narrative people are pushing about people playing MK X because there was nothing else to play?

Correct me if I'm wrong, but Guilty Gear was fairly new around the time MK X was released? Killer Instinct also has a pretty sizeable fanbase.

I don't buy that people are ONLY playing MK X because there is nothing else. That's silly. MGSV? Arkham Knight? Be realistic people.
I think the argument here is that MKx is the popular fighter out. MKx will attract more people than GG will easy. KI too but that's for different reasons too.

GG xrd came out in december of last year but it was out in Japan in Q1 2014. So it either was new or old depending on how into anime fighters you were.
 

Rude

You will serve me in The Netherrealm
It's annoying and imo doesn't give the same type of training to not do the finer parts of a MU during an actual match.

As for the training mode, NRS's still fails in some areas for me. NRS best is about a decade ago average.
I disagree, at least about the top part.

There has been nothing that's happened to me in a match that I couldn't recreate and lab out.
 

Mortal Komhat

Worst Well-Established Goro Player Ever
Is it that Goro is unviable...

....or that Goro mains are bad?

Even if he IS as bad as people say despite the MANY buffs he's gotten, every game has low tiers. Move on.
I'll admit I'm fucking shit at this game. Don't get me wrong. I can training mode shit but can't execute in actual games (which is why I maintain a combo thread and just test shit) - there is also a few situations that are hard to recreate in the training mode (mostly have to program a dummy to do very specific things) but you're correct that nothing is impossible to recreate.

However, don't claim everyone is viable.

No probs that there's low tiers. No prob that Goro's one it sucks because he's fun to play and I feel it's symptomatic that NRS is afraid to try radically different gameplay philosophies (shit even all their buffs are more to put him in line with everyone else rather than just giving everyone their own shit and letting the players sort it out).

But the statement that every character has a tourney viable variation is false as fuck. It's like saying Stryker was tourney-viable in MK9.
 

buyacushun

Normalize grab immunity.
Is it that Goro is unviable...

....or that Goro mains are bad?

Even if he IS as bad as people say despite the MANY buffs he's gotten, every game has low tiers. Move on.
I think I'll save this post for the many times I wanted to say this on this site.
I made the mistake of loving how Deejay played in USF4. . . . I also found out I like Rolento, Hugo, Cody(except zonk knuckle), Guy, Sakura and most recently Fei Long.

I disagree, at least about the top part.

There has been nothing that's happened to me in a match that I couldn't recreate and lab out.
Yes, but I find that using tactics to beat other tactics have the same training aspects as learning to do a combo. You can learn your combo 100% in training mode but it's very different hitting it during a match. There's that "in the moment" factor you can only get from actually playing a match. I feel it's sort of like the test for your training mode studying.

Oh and getting some stuff recreated or setup in training mode is a pain in the ass. That certainly doesn't help and probably impedes actual MU knowledge.
 

mercureXI

Punching bag that throws fans !
IF you want NRS to fix online.
Stop bitching.
Stop with the empty petitions.
And start boycotting them
When their pockets start hurting, then they will do right by us. Because currently, they can't give two fucks because we already gave them over 60 million dollars.


People need to stop defending them when there are obvious balance issues, as well as bugs, and terrible online.
We paid for a product, we should get what we paid for. The fact that we don't and people defend them is a damn shame.
Considering it's the last NRS I buy before trying out their online netcode, I tend to agree about that.

I also think that, if the community bitched a LOT MORE about this pb, instead of "going for petitions", instead of being happy that MKX in on stream every week ... NRS might have done something.

They are lucky there's no way to get a refund on every platform other than Steam (PSN etc)
 

Rude

You will serve me in The Netherrealm
I'll admit I'm fucking shit at this game. Don't get me wrong. I can training mode shit but can't execute in actual games (which is why I maintain a combo thread and just test shit).

Don't claim everyone is viable.

No probs that there's low tiers. No prob that Goro's one.

But that statement is false as fuck. It's like saying Stryker was tourney-viable in MK9.

You know, I've asked other Goro players about him. He doesn't sound bad at all.

In fact, after a dozen buffs the only explanation I was ever given about why he is "bad" was a lack of range and allegedly losing to zoning, which other Goro players I've talked to can't even agree on.

I don't think every character is viable, but the ratio of viable to non viable is higher in the former than the latter.