What's new

MKX Patch Notes 9-21-15

errormacro7

Official Sonya simp
It's like a religion. Any character I follow gets fucking nerfed.

No more guaranteed follow ups for UpRocket or EX Rocket on block. Now you can get blown up for something like B2~UpRocket or F12~EX Rockets has a smaller window to jail. Still searching for any other bs. -.-


/Done
Wut? Did Jacqui get nerfed?
 

M2Dave

Zoning Master
It's like a religion. Any character I follow gets fucking nerfed.

No more guaranteed follow ups for UpRocket or EX Rocket on block. Now you can get blown up for something like B2~UpRocket or F12~EX Rockets has a smaller window to jail. Still searching for any other bs. -.-


/Done
1,2,1,2 xx machine gun still jails.
 
It's like a religion. Any character I follow gets fucking nerfed.

No more guaranteed follow ups for UpRocket or EX Rocket on block. Now you can get blown up for something like B2~UpRocket or F12~EX Rockets has a smaller window to jail. Still searching for any other bs. -.-


/Done
It's times like these where we need to be thankful and think, "oh wait, I don't main Jason!"

:DOGE
 

delbuster

hungry
i really am disappointed about jacqui. i have been practicing full auto for the past 2 weeks for a tournament coming up this weekend, and i think i should just drop her and practice shinnok or predator in the next few days. i really would like to see this patch list before making any further comments though.
 

Jolt

Uprise
For everyone that wants notes: When they come, I have a STRONG suspicion that they will be HERE. Unfortunately, they have not yet come. I just bookmarked the page and I'm refreshing it frantically. Do they ever post them elsewhere sooner?
 

EntropicByDesign

It's all so very confusing.
I'm guessing Jacqui got nerfed before she even had a chance to play MKX, Quan remains untouched, Kenshi still doesn't play.MKX, countless other variations and characters are two to three shades of trash, the netcode is still bullshit , Kano still bleeds needlessly.. But, ya know, NRS..

I hope.I'm.sticking my foot in my.mouth, I really do. But I doubt it.
 

Immortal

Blind justice....
Enjoy...

  • D'Vorah (Venomous) - Adjusted the Poison Stack algorithm to prevent the top end from getting so high
  • Ermac (Spectral) - Fixed a bug in which he could get stuck in flight controls
  • Goro - Fixed a bug which was preventing Krush from having its landing location chosen
  • Goro – Slightly increased the input window to meterburn PunchWalk on hit
  • Jacqui (Full Auto) – Decreased the block advantage on Up Rocket by 5 and slightly increased the pushback preventing a block trap
  • Jax - Adjusted Carl Weather skin hurt regions to better match the others
  • Johnny Cage - Ultra Flipkick now uses the correct damage value from hotfix data (12)
  • Kano (CutThroat) - Adjusted the armor frames of Charge Up to compensate for the faster startup
  • Predator - Fixed a bug which allow Predator to sometimes have 2 Smart-Disc on screen at the same time
  • Predator (Hish-Qu-Tien) - Fixed a bug which was making it so Plasma Shot was ignoring some damage scaling
  • Quan Chi (Sorcerer) - Fixed a bug which allowed him to reset the cooldown of runes after a Final Hex has run out
  • Quan Chi (Sorcerer) - Reverted the temporary change of Final Hex block damage increase (back to 3x)
  • Reptile - Turned off the ability to 2in1 special cancel into Floating Ball
  • Reptile (Deceptive) - Added a short cooldown after Invisibility to prevent players from spending multiple bars of meter if executed very fast
  • Reptile - Lowered the input priority of Floating Ball
  • Shinnok - Away+FK now auto-faces correctly
  • Takeda - Reduced the cancel advantage from Towards+FP,BP,BP+BK by 1 preventing a block trap
  • Takeda - Fixed a bug which would cause the reaction to Tri Kunai to sometimes play in the wrong direction
  • Takeda (Ronin) - Reduced the block cancel advantage of Away+BP,FP,BP+BK by 3 preventing a
  • block trap
  • Takeda (Ronin) - Kool Whip Brutatlity when in Ronin should work more consistently now.
  • Tanya (Pyromancer) - Fixed a bug which was applying the Dark Shroud & Devil's Dust damage to her throws and other misc damage
  • Tanya (Pyromancer) - Reverted the temporary change of the Dark Shroud & Devil's Dust damage (back to 10)
  • Tanya (Pyromancer) - Dark Shroud & Devil's Dust now use the correct lifetime value from hotfix data (7 seconds)
  • Tremor - Some variation specific moves now have corrected values in the movelist