STB Damashi
SmallBurntEarths
So basically, I went into Kustom Kombat mode with two controllers, and then enabled Juggle Kombat in order to juggle the opponent for far longer than usual. I did this in order to repeat the same move over and over again, then I took a look at the damage info in the Match Replay section of the game. I looked at his B3 (in the corner) up until 25 hits, his 4 (I made the opponent Neutral Jump, then pressed 4 to keep him in the air), and his 1st Hell Spark.
B3: y = 5.5531e^(-0.105x) , x is greater than or equal to 1
4: y = 7.3711e^(-0.051x) , x is greater than or equal to 1
1st Hellspark: y = 3.5395e^(-0.163x) , x is greater than or equal to 1
With a graph of the three different moves that I gathered the information on, I was now able to extrapolate the damage per hit of each attack by plugging in the Hit number into x, and then I was able to predict the damage of whatever hit (for example hit #28 or whatnot). I still can't predict the damage though if I combine different attacks, like instead of the string B3, B3, B3, what if I did the string (in the corner), B3, 4~Hell Spark? Do any of you guys know how to predict the damage of each hit in a combo combining different types of attack?
I went into practice mode to checkout the damage of each attack if I combine them into the string B3, 4, Hellspark, and I got 5%, 6.3%, and 2.56% with the string. If the damage was not scaled, the damage for each attack would be 5%, 7%, and 3%, but the attacks are affected by the previous attack and I am unable to predict the damage. I would really like to discover a way to maximize combo damage but I just can't seem to find out what to do with the equations.
Edit: Here are some graphs with the values that I got off the damage I looked at - http://imgur.com/a/XnPgZ
Here is a video of how I got my results
Edit: Here are some more formulas -
D1: y = 2.108e^(-0.051x) http://imgur.com/qhzqj3u
B1: y = 8.6687e^(-0.222) http://imgur.com/qNBR3NP for all natural integers (hits) greater than 22, damage = 0.07%
B3: y = 5.5531e^(-0.105x) , x is greater than or equal to 1
4: y = 7.3711e^(-0.051x) , x is greater than or equal to 1
1st Hellspark: y = 3.5395e^(-0.163x) , x is greater than or equal to 1
With a graph of the three different moves that I gathered the information on, I was now able to extrapolate the damage per hit of each attack by plugging in the Hit number into x, and then I was able to predict the damage of whatever hit (for example hit #28 or whatnot). I still can't predict the damage though if I combine different attacks, like instead of the string B3, B3, B3, what if I did the string (in the corner), B3, 4~Hell Spark? Do any of you guys know how to predict the damage of each hit in a combo combining different types of attack?
I went into practice mode to checkout the damage of each attack if I combine them into the string B3, 4, Hellspark, and I got 5%, 6.3%, and 2.56% with the string. If the damage was not scaled, the damage for each attack would be 5%, 7%, and 3%, but the attacks are affected by the previous attack and I am unable to predict the damage. I would really like to discover a way to maximize combo damage but I just can't seem to find out what to do with the equations.
Edit: Here are some graphs with the values that I got off the damage I looked at - http://imgur.com/a/XnPgZ
Edit: Here are some more formulas -
D1: y = 2.108e^(-0.051x) http://imgur.com/qhzqj3u
B1: y = 8.6687e^(-0.222) http://imgur.com/qNBR3NP for all natural integers (hits) greater than 22, damage = 0.07%
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