zee
Icy
This is an older video by devildigimon that I was aware of, but I haven't seen it at the CSZ forum so here you go.
It still works (...nothing with CSZ changed throughout the patches), but the timing is quite strict between the standing 4, standing 1 and b24.
Digimon's Video Description:
This combo is 100% Guaranteed in the corner or approching the corner.
Cyber Sub-Zero has something the tekken community calls "Magic 4" (4 or RK = the button on the controller). What happens is that when it hits on counter hit, it leaves the opponent in a juggle state. Well in MK9 it has that property. Except, it can be done mid combo (non conter hit) and HAS to be in the corner.
Also the damage reader reads the combo did 46% and THEN an additional 28% (which equals 74%). So apparently it's as if I did two separate combos. But that was indeed ONE FULL COMBO. That could NOT be teched rolled out of. If your opponent doesn't have more than 1 and 1/3 meter full...they can't breaker out of it either.
Fun stuff. ^_^
Hit the lab, people. We have another good use for CSZ's X-Ray.
It still works (...nothing with CSZ changed throughout the patches), but the timing is quite strict between the standing 4, standing 1 and b24.
Digimon's Video Description:
This combo is 100% Guaranteed in the corner or approching the corner.
Cyber Sub-Zero has something the tekken community calls "Magic 4" (4 or RK = the button on the controller). What happens is that when it hits on counter hit, it leaves the opponent in a juggle state. Well in MK9 it has that property. Except, it can be done mid combo (non conter hit) and HAS to be in the corner.
Also the damage reader reads the combo did 46% and THEN an additional 28% (which equals 74%). So apparently it's as if I did two separate combos. But that was indeed ONE FULL COMBO. That could NOT be teched rolled out of. If your opponent doesn't have more than 1 and 1/3 meter full...they can't breaker out of it either.
Fun stuff. ^_^
Hit the lab, people. We have another good use for CSZ's X-Ray.