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MY PREDICTIONS FOR THE NEXT BALANCE PATCH - POST YOURS

Rude

You will serve me in The Netherrealm
Fair question

Our competitive players are smarter today than we were in 2011. We've evolved and see things better now. W that being said people knew those characters were garbage around oct 2011

They're were still bills flying around about Baraka and jade

There were particular people who said Stryker went 5-5 w Kenshi into 2012. Those people have since been clinically diagnosed as insane and committed to a mental house
All right.

Question: In a dream patch for MK9, would you have buffed Jade, Noob, Kano, etc?
 

REO

Undead
I took it as a troll because he said ex teleflurry safer. Excuse my language please but what in the fuck does that accomplish when ex tele flurry doesn't even hit multiple times on block, have armor, and there's absolutely no no no no reason whatsoever to use it unless to close out a round on an already confirmed hitting combo. Very ill advised suggestion but like I said I trust reo is smart enough to realize that's a worthless prediction and did it as a troll
If you want a safe tele flurry on block then come off that bar, lol. Safe launching armor attacks sounds really retarded and a step in the wrong direction (MK9 was 2011, let's get with the times and move on to MKX please).

Tele flurry is seriously already a good and underrated move. If you were to give it to any character in the game, they would become way more annoying to fight and increasingly better.

Anyway, Kenshi doesn't need to be steroid buffed. There are plenty of people who are playing characters worse than Kenshi like Shinnok, Takeda, etc. and they are doing WELL. You will get results with Kenshi and continue to beat good players if you keep putting in the work. I don't think Kenshi is as bad as you make him seem. I think his Kenjutsu is his worst variation but at least it's not as horrid as Necromancer Shinnok or Blood God Kotal.
 

LEGI0N47

I like to play bad characters
LOL. I like how most people aren't even discussing the OP or coming up with anything other than what they want their char to get so they would perhaps be top tier or beyond. There are some real gems in here. Oh TYM!
 

WakeUp DP

GT MK OshTekk.
You might have to tweak the + and - of a lot of character's frames for that to work. Having the game play like MK9 with the frame data a lot of characters have might not be all that exciting. But i could be wrong.
It could work but dont removed all 50/50s just make them more reactable and punishable.

Buff AA, make them faster and more priority, right now its all jumping around and neutral jump all day which is scrubby imo.

Buff pushblock to 1/3 instead of 2/3 for better defense.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
If you want a safe tele flurry on block then come off that bar, lol. Safe launching armor attacks sounds really retarded and a step in the wrong direction (MK9 was 2011, let's get with the times and move on to MKX please).

Tele flurry is seriously already a good and underrated move. If you were to give it to any character in the game, they would become way more annoying to fight and increasingly better.

Anyway, Kenshi doesn't need to be steroid buffed. There are plenty of people who are playing characters worse than Kenshi like Shinnok, Takeda, etc. and they are doing WELL. You will get results with Kenshi and continue to beat good players if you keep putting in the work. I don't think Kenshi is as bad as you make him seem. I think his Kenjutsu is his worst variation but at least it's not as horrid as Necromancer Shinnok or Blood God Kotal.
Yea we agree on this that Kenjutsu is the worst, that's good.

Also Teleflurry being -24 is fine too, I get it ......but buffing ex tele flurry is not the answer. If you wanna go this route then simply making ex sc travel further than regular sc, this is the way to go. Still must spend a bar and has more use.

I really don't want him to be mk9 Kenshi and broke, even if some of the characters are in the game. I'd be fine if his normals didn't become safer but he needs a threat added.

Shinnok went from bottom 2 to somewhere in midtier land w the patch. I'm hoping the same treatment hits Kenshi because whether you agree or not he needs some fixing.

I look forward to discussing this at CB

Also @R.E.O. I am putting in the work but against some top tiers it feels like running into an ak47 fight w a wooden stick. You're smart enough to understand how Kenshi is lacking against most of the cast
 

pogse

Ruthlesss Mayhem
Kano: EX kano knives(commando/cutt) can't be ducked when close, the first knife.
Kenshi: balance - tele OH(close) actually + on hit, like +4 or something. not -1.
 

WakeUp DP

GT MK OshTekk.
If you want a safe tele flurry on block then come off that bar, lol. Safe launching armor attacks sounds really retarded and a step in the wrong direction (MK9 was 2011, let's get with the times and move on to MKX please).

Tele flurry is seriously already a good and underrated move. If you were to give it to any character in the game, they would become way more annoying to fight and increasingly better.

Anyway, Kenshi doesn't need to be steroid buffed. There are plenty of people who are playing characters worse than Kenshi like Shinnok, Takeda, etc. and they are doing WELL. You will get results with Kenshi and continue to beat good players if you keep putting in the work. I don't think Kenshi is as bad as you make him seem. I think his Kenjutsu is his worst variation but at least it's not as horrid as Necromancer Shinnok or Blood God Kotal.
Tell that to Pig who wont stop crying and spreading misinformation lol.

Kenshi is solid just not as brain dead anymore.
 

Rude

You will serve me in The Netherrealm
Kano: EX kano knives(commando/cutt) can't be ducked when close, the first knife.
Kenshi: balance - tele OH(close) actually + on hit, like +4 or something. not -1.
I don't think Kano needs anything. He's great as is.
 

qspec

Noob
Reptile: gains faster recovery on forceballs and a normal thats faster than 9 frames -_-
I really don't think Reptile needs any buffs. He's pretty solid at every position on the stage and has some fantastic high/low. His only real weakness is that his damage is on the low sided with or without meter (generally) meaning that he has to convert a few more times than some others, but outside of that... I think he's sitting pretty.

Her frames are fine

she has 0 on block things and a 7 frame launcher that AA's

Kenshi literally gets punished full screen for doing anything.
I think you'd be surprised. Minus or plus on hit is only a part of the story. Look at her start-up on... anything. Then go into training and look at the range on... anything with "low" start-up. Then realize that her "big" damage almost exclusively comes from highly punishable openers (roll, F3).

Once people realize that they can bulldog her at almost any range, and that blocking her is unbelievably predictable and punishable, she's going to drop way, way off.
 

Snaaaake

Noob
Well they won't re-mocap them so they are what they are. Startup could be adjusted or properties but they are what they are
Yes, that would be very unlikely. But I was thinking more like making some strings safer (should 111 be full combo-punishable?), maybe making one or two moves slightly plus on block, improving startup and so on. Kenshi really could use such changes IMHO.
 

REO

Undead
Yea we agree on this that Kenjutsu is the worst, that's good.

Also Teleflurry being -24 is fine too, I get it ......but buffing ex tele flurry is not the answer. If you wanna go this route then simply making ex sc travel further than regular sc, this is the way to go. Still must spend a bar and has more use.

I really don't want him to be mk9 Kenshi and broke, even if some of the characters are in the game. I'd be fine if his normals didn't become safer but he needs a threat added.

Shinnok went from bottom 2 to somewhere in midtier land w the patch. I'm hoping the same treatment hits Kenshi because whether you agree or not he needs some fixing.

I look forward to discussing this at CB

Also @R.E.O. I am putting in the work but against some top tiers it feels like running into an ak47 fight w a wooden stick. You're smart enough to understand how Kenshi is lacking against most of the cast
Shinnok randomly jumping to mid tier is a really big bill right now. I remember discussing this with xSmokeX at Toryuken, his buff didn't address any of the core problems Shinnok had and it gave ZERO love to his weaker variations. Yeah, he's better now than he was before but not by an insane amount to make him jump tiers, lol.

The only reason I say to buff EX tele flurry to make it safe on block is because it has barely any use to it from the original version. So I guess making it safe would be cool since it cost a bar and wouldn't be broken like making his normal tele flurry safe on block.

Kenjustu is supposed to be Kenshi's up close variation so why it isn't that good up close beats me. His normals should be buffed in that one, IMO. Or make his overhead special safe so he can spam it. (I don't get why it's full combo punishable)

Also didn't you just beat DJT who was using a high tier character? Bruh... :DOGE Come on now, lol.
 

LEGI0N47

I like to play bad characters
I don't think Kano needs anything. He's great as is.
I agree, he's my fav. I will say that much of what people have suggested I would welcome and I haven't seen anything that would make him OP or near some of the BS in this game.

The things that really irk me with him is the fact that the priority on his upball or reg ball is soooo bad. But you can work around that. What really grinds my gears is how much choke sucks on hit. Yeah so it's punishable on block, most specials are. But I don't know of any that are -5 on hit WTF
 

Rude

You will serve me in The Netherrealm
I agree, he's my fav. I will say that much of what people have suggested I would welcome and I haven't seen anything that would make him OP or near some of the BS in this game.

The things that really irk me with him is the fact that the priority on his upball or reg ball is soooo bad. But you can work around that. What really grinds my gears is how much choke sucks on hit. Yeah so it's punishable on block, most specials are. But I don't know of any that are -5 on hit WTF
It would be nice if they adjusted the priority, but like you said we will survive
 

UsedForGlue

"Strength isn't everything"
Sub-Zero:

Cryomancer
- F+4,2,1+3 is now plus on hit.

- Air hammer now hits overhead and then low.
I couldn't agree more.
The Cryomancer uppercut should be slightly faster on start up, and the MB unbreakable parry should be dash cancellable.

He is just missing a little something in that variation.
 

BROJOB

Noob
Quan Chi's EX teleport armors after the teleport, not before. He also gets a decent wake-up attack for all variants.
 

haketh

Noob
I imagine it was an extra they recorded and didn't implement . Just a guess

Pretty rare that a character gains a whole new move because that requires motion capturing, Gfx team, sound team, design team, etc etc for one freaking move. Way too much $ and time for them to do that for a competitive fighting game community that makes up 1/100,000 ratio of their sales which is why it was either a hold over or maybe Tanya move they decided not to give her
This is why I kinda wish they would drop the mokap style but that is neeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeever happening.
 

Xev

Noob
The thought of staff normals with Kitana mournful sound dope as hell, I'd be all up for that. All I really want though is the online to improve. Pretty happy with my main where he is.
 

NRF CharlieMurphy

Kindergarten Meta
I really don't think Reptile needs any buffs. He's pretty solid at every position on the stage and has some fantastic high/low. His only real weakness is that his damage is on the low sided with or without meter (generally) meaning that he has to convert a few more times than some others, but outside of that... I think he's sitting pretty.



I think you'd be surprised. Minus or plus on hit is only a part of the story. Look at her start-up on... anything. Then go into training and look at the range on... anything with "low" start-up. Then realize that her "big" damage almost exclusively comes from highly punishable openers (roll, F3).

Once people realize that they can bulldog her at almost any range, and that blocking her is unbelievably predictable and punishable, she's going to drop way, way off.
with a bar of meter she is in the same 50/50 gametown as anyone else.

she has rangy enough normals with strings that have lows IN THEM to create the 50/50 with her exRoll.

Her rangy normals are typically 0 on block as well...... or safe.

If anything...... she's the prototype of what EVERYONE in the game should behave like.
 

The Highlander

There can be only one
balance patch:

Get rid of 50/50 town set play

bring the game back to a more MK9 feel of "I need to retaliate at this point" not "I hope i block this incoming unseeable mixup" (MK9 setplay didn't revolve around unseeable 50/50).

That would require the removal of all "restand" specials/normals (since wakeups have no invince... that is where the mindgames come).

That would also require the removal of completely unreactable and unseeable OH/Low starters.

All ground normals have priority over all air normals.

But that would make MKX a totally different game than what it is now..... so yeah. I have overstepped the bounds of the thread.
It's how it should have been to begin with. It's much worse than it was in Injustice. >=/
Ah, go back to mk9 ya bunch of grumps.
 

PPJ

()
Premium Supporter
NetherRealm Studios
i think kenjutsu is kenshi's best variation and takeda is better than kenshi
 

stamatis

Όσα δε φτάνει η αλεπού. ........
I want your thoughts,after erron's bleed specials ,you should gain meter !