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MKX Patch Notes 5/14/15

CrimsonShadow

Administrator and Community Engineer
Administrator
Kung Jin's overhead frame data has been changed, as well as his f3 (armour beating move).

F2 is now -10, F2,4 is -8, and F2,4,3 is -11

F3 is now -3 (down from 0).

Ouch. People ain't gonna complain about Kung Jin anymore lol. No more safe 50/50,
It'll still be safe against all the characters that can't punish a -8 move with pushback.
 
SZ clone goes away on block now? Nerfed to the ground.. and wtf if the cooldown on clone now? 2 seconds AFTER it goes away on its own?

Cry > Level up.. its the best way to win.
There was a glitch with certain moves like raiden's fly where sz blocked it before it hit the clone because of the hit box. This caused the game to act like the clone wasn't even there and you could walk right through it.
 
Clone going away on block means that some characters get a blocked jump in punch into pressure or a 50/50 after certain clone cancels. Normally the jump in would be blocked and the clone freezes them, not anymore. It's a BIG nerf because some characters will get free 50/50 attempts and will never need to use bar. This also allows them to save meter for combos, to get up, or breaker.

Sub gets a BIG nerf and Quan Chi gets a ONE second cool down on bat so he is literally the same.

In this community crying gets better results then learning.
 

DDustiNN

MK11 Pocket Guide: Koming Soon to the App Store
Have to agree, even as a sub zero main and long time character loyalist I think its reasonable, and really if ur playing grandmaster sub in an aggressive way this wont affect u much, only really hurts the subs that sit full screen behind clones,
For some reason, every Grandmaster I've played does that. Literally every one. Ice Klone --> Ice Ball. Forever. And if you try to destroy it with a projectile, you probably get beat out by the Ice Ball. Or they'll throw the clone at you. Then as soon as it breaks, they just make another one immediately. Much salt from me :mad: lol.
 

NB Semi Evil Ryu

Former Sub-Zero of the Midwest (2011 - 2015)
Clone going away on block means that some characters get a blocked jump in punch into pressure or a 50/50 after certain clone cancels. Normally the jump in would be blocked and the clone freezes them, not anymore.
Would it help if Sub did a D3 or D4 in this particular scenario to lower his hitbox until the clone has enough time to catch the jump-in? I'm just theorizing here in my work office, at the moment.
 

TheIrishFGCguy

Pew pew pew
It'll still be safe against all the characters that can't punish a -8 move with pushback.
Yes that's true, but it's no longer completely safe against the whole cast and that's a big blow when you consider his others nerf too. He apparently lost around around 8-10% from his 1 bar combos and 4-6% from hismeterless stuff.
 

Braindead

I want Kronika to step on my face
I'm actually thinking this could be a bit of a larger nerf than I thought. I won't know until I get a chance to play, though. I'm still stuck at work.
I think the cooldown will be the big point. I can't see how the block thing would matter if you don't have stuff like Quan's runes or portal attacks.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
In this community crying gets better results then learning.
My question is -- how do you know that this has anything to do with crying? I feel like people don't give Paulo any credit as a game designer.

He has two eyes of his own, works on the game every day, spends late hours at the studio, watches all streams, and has been working in the business for years. Does everyone really think that he just sits at his desk, doesn't play or watch the game, and just reads Twitter to determine his game adjustments?
 
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NB Semi Evil Ryu

Former Sub-Zero of the Midwest (2011 - 2015)
I think the cooldown will be the big point. I can't see how the block thing would matter if you don't have stuff like Quan's runes or portal attacks.
Yeah, I'm more so thinking about the blocking than I am the cooldown. If it's like MK 9's cooldown, this won't bother me one bit.
 
Would it help if Sub did a D3 or D4 in this particular scenario to lower his hitbox until the clone has enough time to catch the jump-in? I'm just theorizing here in my work office, at the moment.
Too much recovery on the clone cancel. In some mud he has to block it or he gets hit.

All you idiots with the "no biggie, changes nothing"... Actually get good with the character before you talk.
 

PaletteSwap

Misanthropiate
This is a great patch. I'm glad Kitana and Mileena got some attention. Doesn't address the difficulty in opening people up with them but it's a start. Really happy about Kung Jin getting nerfed and surprised that Scorpion didn't get touched.

Klassic Reptile is cool but I kinda wish they gave him his ACTUAL UMK3 outfit with human skin. I know, I know 'but he's a fucking REPTILE,' but I say nostalgia is better than logic.