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Strategy - Reptile Low Dmg output

Kalaise

Noob
Reptile gets damage into setups for days. And once he corners you, good luck lulz.

I've ended rounds in 10-20 seconds just because I got one touch. Just saying. His damage, while not as explosive as you'd want it to be, is fine.
Reptile gets damage into setups for days. And once he corners you, good luck lulz.
I have also ended rounds in the blink of an eye lol to say something someone else here said it feels like someone like jaqui has amazing mix ups and awesome damage. Guess I'm a little jealous but one thing is nobody can come close to his mobility
 

Kalaise

Noob
I'm on the side of him being low damage and extremely meter hungry. I'll wait to see how high level ppl play him though before I come to any conclusions.
Good idea, however this is speculation and discussion feel free to voice any other opinions. Not like NRS will nerfed him based on this thread haha
 

learis1

Guardian Cadet
It just seems like midscreen he has to use meter to do damage that others can do for free. His overhead game is only when he's right next to the opponnent in which case they know to block high, and his low attacks won't do good damage unless you cancel them into a meter burn ground bounce specials. I suppose in the corner he's scary, but it feels like that could be said for most characters.
 
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Kalaise

Noob
It just seems like midscreen he has to use meter to do damage that others can do for free. His overhead game is only when he's right next to the opponnent in which case they know to block high, and his low attacks won't do good damage unless you cancel them into a meter burn ground bounce specials. I suppose in the corner he's scary, but it feels like that could be said for most characters.
I have to disagree with one statement. His overhears and lows are INSANELY fast. Nobody could react in time to your mixups, it does get a little annoying having to go for low mixup and havING to spend meter on a follow up but yeah......that's reptile lol!
 

learis1

Guardian Cadet
I'm still a beginner and I'd like to share my point of view from fighting at a beginner's level.

Reptile seems like a character where you have to know what you're doing to be good with him. He's definitely not beginner friendly. But I have to say out of all the characters I play, Reptile is the most fun, particularly Basilisk. He's just less one-dimensional than most of the other characters I play.

Now in contrast, I also like to play venemous DVorah. That character is extremely beginner friendly and I have a much easier time winning with her. My gameplan is simply to use her far reaching overhead/low pokes and allow the venom to build up and cause DOT. She also has good damage meterless punishes and I very long reaching nj punch. Her strategy is so simple lol, but it's highly effective.

And ofcourse there's Liu Kang where he's just safe on everything and also has long reaching low/overhead pokes.

With these characters I honestly don't have to think hard to win, and I don't have the same enjoyment even when I do win. But with Reptile when I win I know it's because I'm always thinking two steps ahead, whether it be setting up forceballs, judging the safety to activate Basilisk, or figuring out when to spend meter to open up an opponent. He's just a lot of fun!
 

Kalaise

Noob
I'm still a beginner and I'd like to share my point of view from fighting at a beginner's level.

Reptile seems like a character where you have to know what you're doing to be good with him. He's definitely not beginner friendly. But I have to say out of all the characters I play, Reptile is the most fun, particularly Basilisk. He's just less one-dimensional than most of the other characters I play.

Now in contrast, I also like to play venemous DVorah. That character is extremely beginner friendly and I have a much easier time winning with her. My gameplan is simply to use her far reaching overhead/low pokes and allow the venom to build up and cause DOT. She also has good damage meterless punishes and I very long reaching nj punch. Her strategy is so simple lol, but it's highly effective.

And ofcourse there's Liu Kang where he's just safe on everything and also has long reaching low/overhead pokes.

With these characters I honestly don't have to think hard to win, and I don't have the same enjoyment even when I do win. But with Reptile when I win I know it's because I'm always thinking two steps ahead, whether it be setting up forceballs, judging the safety to activate Basilisk, or figuring out when to spend meter to open up an opponent. He's just a lot of fun!
I agree man he's awesome. But I don't play anyone but reptile so I'll have to get back to you on some of that haha. But after reading some of the replies from the thread Ill have to get over my issues with his damage. I actuslly don't see reptile. I've only played 1 reptile and destroyed him. I mostly see kung jin and lui Kang haha
 

Reauxbot

You think you bad? You aint bad.
Idk. Ive tinkered with Cassie and Kung Lao. And thats using the setups from this site alone. They have low damage and mixups too. Im actually rather attracted to Reptile over the two for some reason.
I honestly think everyone is a Reptile fan. Just like people are Smoke and Noob Saibot fans.
Now anyone want to tell me if this character is worth some time to put into. From what ive read it seems like people are all iffy. I feel like in the only one who likes his design :/
Online buddies dont seem to agree lol
 

Cosmic Forge

Practice mode noob
Considering Reptile combos are far more timing oriented than others (IE you have to wait for visual cues more than others), doing these online make them even harder.

To me, this almost invalidates using Nimble online, even though his Nimble combos are so fun! (7 Tongue Slap corner combo anyone? :D )

Seeing all this, it makes me think Noxious it the preferred online variation. With all the teleport spamming and zoning that happens, Deception would just get interrupted, plus how do you do combos while invisible without visual cues?

Anyway, Noxious adds damage to everything, so you don't have to try as hard. Getting them in the corner with some EX acid puddle while fumigating and a strong poke game? May be cheesy as hell, but it seems far more preferable than dropping a combo in Nimble then getting hit for free.
 

RampaginDragon

Loses to uppercuts
Reptile gets damage into setups for days. And once he corners you, good luck lulz.

I've ended rounds in 10-20 seconds just because I got one touch. Just saying. His damage, while not as explosive as you'd want it to be, is fine.
Agreed. I've only played against one or two good Reptiles so far, but I can confirm his damage is more than enough given the tools he already has. Great mix up and corner game with great set ups and potential for damage everywhere. Not to mention I still can't consistently punish his dash.

Sonya is in the same boat in many ways. Her damage compared to the rest of the cast isn't quite as great, but her mix up and pressure game is almost unmatched.

I can see what the guy is saying, he's just commenting on Reptiles below average meterless damage, but the truth is it's irrelevant because he can get that damage off far more often than most fighters are able to.
 

Kalaise

Noob
Agreed. I've only played against one or two good Reptiles so far, but I can confirm his damage is more than enough given the tools he already has. Great mix up and corner game with great set ups and potential for damage everywhere. Not to mention I still can't consistently punish his dash.

Sonya is in the same boat in many ways. Her damage compared to the rest of the cast isn't quite as great, but her mix up and pressure game is almost unmatched.

I can see what the guy is saying, he's just commenting on Reptiles below average meterless damage, but the truth is it's irrelevant because he can get that damage off far more often than most fighters are able to.
Thank you for seeing my point lol. I was just curious on what everyone else thought about. So Thanks for the feedback man :)
Considering Reptile combos are far more timing oriented than others (IE you have to wait for visual cues more than others), doing these online make them even harder.

To me, this almost invalidates using Nimble online, even though his Nimble combos are so fun! (7 Tongue Slap corner combo anyone? :D )

Seeing all this, it makes me think Noxious it the preferred online variation. With all the teleport spamming and zoning that happens, Deception would just get interrupted, plus how do you do combos while invisible without visual cues?

Anyway, Noxious adds damage to everything, so you don't have to try as hard. Getting them in the corner with some EX acid puddle while fumigating and a strong poke game? May be cheesy as hell, but it seems far more preferable than dropping a combo in Nimble then getting hit for free.
I don't use any variation except for deceptive. If you go invisible you actually have free 50/50 because they can't see you. 80% of player will sit and low block then you get an awesome overhead punish and even if you know they will teleport just hold block and you get a free Tele punish. if they are over aggressive back up a little and zone or wait for an unsafe move to punish. I really feel deceptive is under rated and I hope this changes.
 
I was thinking he had low damage two days ago. I still think it, but I realized how much fucked up his mixups and setups are and his damage seemed okay. That was after playing Mileena and Kitana, who have 42% meterless midscreen combos, and seeing how they have less options to open up your foe. Also, we are probably going to get a free UMK3 Reptile outift. I'm maining the shit out of him now and forever.

Also, gotta love that attitude "you guys don't know how to play, I do!" :coffee:
 

Cossner

King of the Jobbers 2015
Administrator
I was thinking he had low damage two days ago. I still think it, but I realized how much fucked up his mixups and setups are and his damage seemed okay. That was after playing Mileena and Kitana, who have 42% meterless midscreen combos, and seeing how they have less options to open up your foe. Also, we are probably going to get a free UMK3 Reptile outift. I'm maining the shit out of him now and forever.

Also, gotta love that attitude "you guys don't know how to play, I do!" :coffee:
"Mileena has less options to open the opponent up"


Wow
 

JHCRANE 14

GO VOLS!!!
Good idea, however this is speculation and discussion feel free to voice any other opinions. Not like NRS will nerfed him based on this thread haha
I personally think his mid-screen meterless damage is fine. I can consistently get 25-30% damage off several strings that leaves the opponent in a hard knockdown and I can dash to reverse there wake up input or a number of other options.

I know what your saying though. Compared to MK9 Reptile and other characters in this game he does less meterless damage for sure.

However, in my humble opinion if he had 35-45% meterless damage mid-screen combos he would be broken. I touch you once and I take away 1/4 of your health...plus set up's for days.

I say he is fine. Thanks :)
 

Kalaise

Noob
I personally think his mid-screen meterless damage is fine. I can consistently get 25-30% damage off several strings that leaves the opponent in a hard knockdown and I can dash to reverse there wake up input or a number of other options.

I know what your saying though. Compared to MK9 Reptile and other characters in this game he does less meterless damage for sure.

However, in my humble opinion if he had 35-45% meterless damage mid-screen combos he would be broken. I touch you once and I take away 1/4 of your health...plus set up's for days.

I say he is fine. Thanks :)
True :) I hadn't taken into account how easy it is to setup is damage and was only looking at the numbers so my mistake
 

JDM

Noob
I like Reptile and will continue playing him, but mainly because I love him. If I wanted a high/low mixup character with a lot of options I'd pick Erron Black.

He's better than Rep in every way imo. I'm using Cage, Kenshi and Reptile for now and I think Cage is super strong. Reptile, not so much unfortunately.
 

Kalaise

Noob
I like Reptile and will continue playing him, but mainly because I love him. If I wanted a high/low mixup character with a lot of options I'd pick Erron Black.

He's better than Rep in every way imo. I'm using Cage, Kenshi and Reptile for now and I think Cage is super strong. Reptile, not so much unfortunately.
IMO I agree with the erron black statement I feel like he has more damage and more mixups and for half the skill level. Reptile takes a lot of knowledge and requires a smart player to control him, but in the right hands can dominate, that could be said for anyone but I feel as though reptile has a high learning curve and a very great reward
 

JHCRANE 14

GO VOLS!!!
Thank you for seeing my point lol. I was just curious on what everyone else thought about. So Thanks for the feedback man :)

I don't use any variation except for deceptive. If you go invisible you actually have free 50/50 because they can't see you. 80% of player will sit and low block then you get an awesome overhead punish and even if you know they will teleport just hold block and you get a free Tele punish. if they are over aggressive back up a little and zone or wait for an unsafe move to punish. I really feel deceptive is under rated and I hope this changes.
In theory the invisibility gives him a 33/33/33 because they can't see you...they can't tech the grab. Low, overhead, or grab.
 

RampaginDragon

Loses to uppercuts
"Mileena has less options to open the opponent up"


Wow
So Mileena is much more proficient at opening her opponents up? Please explain your reasoning, because every Mileena I've played against only manages to open me up with Ex Roll after a block string. I don't know the frame data, but in my experience her overheads (minus Ex Roll) are pretty easy to block on reaction. And her zoning game is pretty lackluster compared to Kitana.

While I agree Reptile's damage isn't an issue, you have to understand OP never implied it was an issue, it was something he wanted to talk about, but you'd rather sit her and blow him up because "the game's only been out 8 days", as if to imply in these 8 days we haven't discovered the majority that there is to be discovered. We're by no means done, but you make it sound like we can't have valid opinions after 8 days, and we most certainly can.
 

Kalaise

Noob
So Mileena is much more proficient at opening her opponents up? Please explain your reasoning, because every Mileena I've played against only manages to open me up with Ex Roll after a block string. I don't know the frame data, but in my experience her overheads (minus Ex Roll) are pretty easy to block on reaction. And her zoning game is pretty lackluster compared to Kitana.

While I agree Reptile's damage isn't an issue, you have to understand OP never implied it was an issue, it was something he wanted to talk about, but you'd rather sit her and blow him up because "the game's only been out 8 days", as if to imply in these 8 days we haven't discovered the majority that there is to be discovered. We're by no means done, but you make it sound like we can't have valid opinions after 8 days, and we most certainly can.
WHY CANT EVERYONE BE LIKE YOU!!!!
 
So Mileena is much more proficient at opening her opponents up? Please explain your reasoning, because every Mileena I've played against only manages to open me up with Ex Roll after a block string. I don't know the frame data, but in my experience her overheads (minus Ex Roll) are pretty easy to block on reaction. And her zoning game is pretty lackluster compared to Kitana.

While I agree Reptile's damage isn't an issue, you have to understand OP never implied it was an issue, it was something he wanted to talk about, but you'd rather sit her and blow him up because "the game's only been out 8 days", as if to imply in these 8 days we haven't discovered the majority that there is to be discovered. We're by no means done, but you make it sound like we can't have valid opinions after 8 days, and we most certainly can.
I too want to know what her mixups are besides her 32 frame overhead (LOL), her low starter and those command grabs in ravenous.
 

Cossner

King of the Jobbers 2015
Administrator
So Mileena is much more proficient at opening her opponents up? Please explain your reasoning, because every Mileena I've played against only manages to open me up with Ex Roll after a block string. I don't know the frame data, but in my experience her overheads (minus Ex Roll) are pretty easy to block on reaction. And her zoning game is pretty lackluster compared to Kitana.
What Mileena players have you been playing? Her mix ups are really stupid. She's really unsafe, but once she gets in you have to guess. I don't care about "every Mileena I've played", I care about every Mileena you've played that's actually good.
While I agree Reptile's damage isn't an issue, you have to understand OP never implied it was an issue, it was something he wanted to talk about, but you'd rather sit her and blow him up because "the game's only been out 8 days", as if to imply in these 8 days we haven't discovered the majority that there is to be discovered. We're by no means done, but you make it sound like we can't have valid opinions after 8 days, and we most certainly can.
Now it seems you guys have a really hard time understanding the basic functionality of the forum. Because apparently me QUOTING and responding to the guy who said "drop reptile he's mediocre compared to Kano and Kung Jin" means I'm blowing up the OP. And no I'm sorry, but if the valid opinion is "my day 8 combos aren't enough this character sucks drop him for Kano and Kung Jin" then no your opinion is not valid, sorry.
 

dribirut

BLAK FELOW
His knock down game is not as strong as you think. This problem has serious problems against delayed wake ups and stand ups
 

dribirut

BLAK FELOW
What's the problem?
the whole mixup to reptiles knock down is that e can cross you up with elbow dash to mix up wake up inputs and then have to guess a 50/50.. On paper that's really nasty but with delayed stand up and wake up thee opponent doesn't have to guess and can just react and see what uiu are going to do.. Reptile has to make a guess to see if the opp will stay in the ground. His knock Down gsme is still pretty good but this reallly hurts it