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General/Other - Kenshi **Possessed & Kenjutsu Guides in OP** Pig's Home for all Kenshi

@Cage Redfield you're super wrong, kenshi is able to start vortex on hit confirm for 1 bar right now, he doesn't have to commit in kenjutsu until he is sure the EX DB4 will connect and open up the 50/50 situation. I think vortex is probably the wrong name for it, I mean you get one rep, and if you want 2 reps it takes 3 bars. I'll definitely give you that one, but there is absolutely a 50/50 in that situation. F2 Overhead ~ EX DF1 versus B3 Low ~ EX DF1 is very difficult to see and react to, the overhead looks way faster and harder to see than scorpion's overheads in MK9 so I think it's a totally good option. At worst you're -10 at point blank, at best you're doing 50% life for one bar. It's definitely based around both a bar of meter and a correct guess, though, so I have to concede there are concerns with it. But with how fast the low transitions into the overhead... that's gonna be really hard to block for most people for a while. In the early meta this is basically an unblockable until people really start looking for this, and once they do, we get to open up with more options, and therefore more mind games and damage sources. It's exciting stuff
Can he confirm from b32 from a bar into the vortex? I'm trying B32 into Rising Karma, D1 link and I'm missing it. F2 works but you're guessing that'll hit, like Scorpion's overhead in his vortex. Unless you have a full stick of butter, that's a 50/50 reset but definitely not a vortex.

Just wait until you start getting repeatedly thrown around by BF3 from ridiculous ranges, are dropped right next to kenshi, then are put into a free 50/50 oki situation unless you armor to stand up. BF3 is a pretty retarded move in that variation if you're getting good hits with it.
That still doesn't change the point I made in my post in which Kenjutsu requires meter for solid damage and waking up. How are you able to 50/50 the opponent after a BF3? They get put at round-start positioning after it hits and trying to run up and do b3/f2 doesn't seem possible due to how fast they get up. EN BF3 seems to allows this, but you're spending a bar for an oki situation into a 50/50 that does 20-ish% for overhead/17% for low for another bar into a 50/50 that does 14% for OH/17% for Low. I don't know about you, but I feel like that super isn't worth the risk of getting bopped in the mouth by an armored move like EN Punchwalk or EN Lift from Ermac.
 
Can he confirm from b32 from a bar into the vortex? I'm trying B32 into Rising Karma, D1 link and I'm missing it. F2 works but you're guessing that'll hit, like Scorpion's overhead in his vortex. Unless you have a full stick of butter, that's a 50/50 reset but definitely not a vortex.



That still doesn't change the point I made in my post in which Kenjutsu requires meter for solid damage and waking up. How are you able to 50/50 the opponent after a BF3? They get put at round-start positioning after it hits and trying to run up and do b3/f2 doesn't seem possible due to how fast they get up. EN BF3 seems to allows this, but you're spending a bar for an oki situation into a 50/50 that does 20-ish% for overhead/17% for low for another bar into a 50/50 that does 14% for OH/17% for Low. I don't know about you, but I feel like that super isn't worth the risk of getting bopped in the mouth by an armored move like EN Punchwalk or EN Lift from Ermac.
For the first question, no, you cannot do B32 into RK into d1. Doesn't work. You do it off of 114, hitconfirm into the RK. Or Just b3 YOLO. Or stand 4 YOLO. If you confirm block, instead cancel into bf2 to make it safe(r) and save your meter.

Every one of kenshi's variations requires meter for solid damage and waking up. Balanced doesn't require meter for decent damage, which is true, can't argue that. I'm still pretty skeptical of the whole 50/50 stuff as well, man, it's a really big commitment for questionable damage. I think it has a lot of potential and could be great, but man, I get where you're coming from too. All I can say with the oki situation that BF3 gives you is that if they're blowing armor to get up, that means they're feeling your pressure and you can pretty easily mix up your attacks with block and punish/dodge and punish for big damage. That's just kind of fundamental to all characters in this game since there's no invincible wake up, they have to commit to the bar and if they're wrong they're in for some hurt.
 
If kenshi was doing above 25% percent off his f2/b3 in Kenjutsu and was able to actually have a setup that allows him to get a vortex going, it'd be worth it imo. But as it stands, you're doing 50/50's for damage similar to a throw and a blocked uppercut and risking getting hit by moves like Mileena EN Roll, Goro En Punchwalk, Ermac EN Lift or teleport and other moves that do about 30% or more, making it seem like it's way in the opponent's favor as opposed to Kenshi's favor.

I really hope developments are made to either Kenshi or Takeda in the near future, I think they're cool characters that can cover Goro's weaknesses but it doesn't seem worth the time investment yet.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
Just wait until you start getting repeatedly thrown around by BF3 from ridiculous ranges, are dropped right next to kenshi, then are put into a free 50/50 oki situation unless you armor to stand up. BF3 is a pretty retarded move in that variation if you're getting good hits with it.
Precisely. Kenshi doesn't need to rely on mass damage when he can partly control the screen for free. It would help, but it's not meant to be his biggest strength.

EX Sword Flip because armor.
EX Lift for setups.
Breakers.
Anything else is a waste of meter unless it's for a kill.
 

NorCalSamurai

Bacon Lettuce Tomato
You don't actually have to spend a bar on EX df1 to get into the 50/50 setup. It's lower damage, but you can do f2 or b3 into db1 after EX db4 and get the same reset for 20/22% respectively. It's a low damage vortex, but you can do it for one bar a rep.

I usually find myself just going for a damaging reset after the EX db4 though. I'm confident enough in my normals to just take f2/b3~ex df1, b1~db4 for the 32/30% and try to apply oki.
 

SaJa

FH_FenriR
For possessed, I'm starting to get a really good feel for him. I think most people are probably playing him wrong. He is a lot more reliant on Demon Lift in the neutral game than the other variations are with their rising karma. In Kenjutsu, you are often using B1F2 and D4BF2 as your footsie tools, perhaps with the occasional b3 thrown in there for spice. In Possessed, your demon lift is -8 (!!!) with good pushback, ESPECIALLY the d4~lift version. You pretty much want to always be cancelling into the lift, and throwing barge out as your naked option, and rely on either 1 or uppercut for your antiair. It's really, really hard for people to get in on possessed. I think his barge actually has a higher vertical hitbox. His footsie space control is way safer than Kenjutsu's, while still retaining high damage potential. I'm really, really loving this variation right now, and I'm barely using the teleport shenanigans. I can't really comment on how those are gonna turn out, I haven't messed with them.
I'm agree. Or every characters with overhead/low got a vortex since we can ex grab them to restart a combo.
 

ShArp

Dedicated Broly main
Does anyone has suggestions how to connect B1 right after EX DF1 ?? (Kenjutsu)

When the inputs of B1 should be pressed? No matter how many times I tried B1 never happens to me after ex DF1..
 

Shipetopic

50/50 is the best town to live in !
In Kenjutsu can't connect d1 after b1~db1. I mean, i can do it like 10% of the time... in practice mode.
What do you guys think on timing?
Did anyone turned of negative edge and help of diagonal inputs? All 3 of this settings is OFF for me.
 

SaJa

FH_FenriR
In Kenjutsu can't connect d1 after b1~db1. I mean, i can do it like 10% of the time... in practice mode.
What do you guys think on timing?
Did anyone turned of negative edge and help of diagonal inputs? All 3 of this settings is OFF for me.
There is a specific timing, the best way to get it is to practice. No secret.
 

Alucard

The worst good player ever.
I'm new to MK and looking to learn as much about the characters I'm interested in. What variation of Kenshi do you suggest if I like to play the neutral and mid range footsies / harass the opponent with range pokes and then run my train if they respect my zoning or if I land a knockdown?
I would say balanced Kenshi is pretty good for starting out and for doing what you wanted for midrange/harass.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
So...the wakeup game, or lack thereof.
Does the Kenjutsu wakeup EX DB1 have the same quality as the Sword Flip? Or does it gets stuffed before it gets off the ground? I could see certain situations, especially in the corner, where with the right timing or pitted against other armored moves, it could get him the hell out of the way and reverse positions.
 
Does anyone has suggestions how to connect B1 right after EX DF1 ?? (Kenjutsu)

When the inputs of B1 should be pressed? No matter how many times I tried B1 never happens to me after ex DF1..
If the b1 isn't coming out you're doing it too soon. It's a tight link but not too bad once you get the hang of it.

So what's the verdict on the best variation, possessed or Kennjiiitsu
Both are pretty good. IMO
In Kenjutsu can't connect d1 after b1~db1. I mean, i can do it like 10% of the time... in practice mode.
What do you guys think on timing?
Did anyone turned of negative edge and help of diagonal inputs? All 3 of this settings is OFF for me.
So far Possessed seems to be the more aggressive variation, your opponent is forced to block a LOT vs that variation. Kenjutsu seems like the best counter-zoning variation, long range BF3 on reversal or to grab 3/4 screen jumps out of the air is retarded good

The timing is really hard, 1-2 frame link. It seems dumb that the character has to rely on that so heavily, when chars like sonya/cassie can herp derp moves together ezpz no problems

So...the wakeup game, or lack thereof.
Does the Kenjutsu wakeup EX DB1 have the same quality as the Sword Flip? Or does it gets stuffed before it gets off the ground? I could see certain situations, especially in the corner, where with the right timing or pitted against other armored moves, it could get him the hell out of the way and reverse positions.
What do you mean by same quality? EX RK and EX DF1 are both 1 hit of armor, sword flip is less punishable on block and lets you link b1db4 for damage or 2-bar 50/50 opportunity, while the ex rk gives you better reach if people are trying to stuff you with NJP or something i guess, idk
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
What do you mean by same quality? EX RK and EX DF1 are both 1 hit of armor, sword flip is less punishable on block and lets you link b1db4 for damage or 2-bar 50/50 opportunity, while the ex rk gives you better reach if people are trying to stuff you with NJP or something i guess, idk
That's exactly what I meant :D. Yay more wakeup options. I thought the Flip was going to be my only choice to get off the ground with.
 
I don't understand how to play aggressive in posession. Teleport is easy to react and dp to.
Throwing it out in the neutral is pretty bad, but start pressuring with 44, 44 EX low, 44 EX overhead, 44 tele, 441 EX low, 441 tele, 441 naked, etc.

Mix up when you are going to cancel the string into a special, or nothing at all, so the opponent has to guess and commit to something, then you out predict them and get a hit. Teleport shenanigans are pretty much mainly used as a really big prediction on fullscreen fireballs or off of pressure strings with high cancel advantage, making the window for getting AA'd by a dp way harder than if you did it raw
 

Shake

Noob
Does anyone have any meterless BnBs for kenjitsu? Like what are you supposed to be doing before you have the meter to set up his vortex? Pretty much every combo I can find has an ex df1 launcher.
 
Does anyone have any meterless BnBs for kenjitsu? Like what are you supposed to be doing before you have the meter to set up his vortex? Pretty much every combo I can find has an ex df1 launcher.
You do about 3% damage and continue zoning, there's no such thing as a good meterless BnB with kenjutsu midscreen