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The Zoning Academy (Mortal Kombat X Edition)

I feel like I'm reading something that is trying to start a cult......bruh, in MKX, I'm hoping for actually fighting.....not zoning.....but I still do respect u playing Zod in IGAU. Good luck, but idk if many people want to have nothing but zoning wars in a fighting game.
 

cyke_out

Noob
There is zoning in games likes tekken and virtua fighter.

Zoning is more than just projectiles. It's maintaining your characters optimal range and denying your opponent the ability to maintain his optimal range.

Some characters want to maintain the long range. This is what the majority of people incorrectly refer to as the only type of zoning. But some characters shine in mid range zone, the characters are sometimes referred to as footsie characters. And finally you have the characters that want to fight in close range and they can be referred to as rushdown or pixies or grapplers..

But all three ranges or zone control is what fighting games are all about. If you remove the importance of one zone, the game suffers and loss strategy and variety.

Zoning is fighting,
 
There is zoning in games likes tekken and virtua fighter.

Zoning is more than just projectiles. It's maintaining your characters optimal range and denying your opponent the ability to maintain his optimal range.

Some characters want to maintain the long range. This is what the majority of people incorrectly refer to as the only type of zoning. But some characters shine in mid range zone, the characters are sometimes referred to as footsie characters. And finally you have the characters that want to fight in close range and they can be referred to as rushdown or pixies or grapplers..

But all three ranges or zone control is what fighting games are all about. If you remove the importance of one zone, the game suffers and loss strategy and variety.

Zoning is fighting,
I like the way you described it, but you are actually limiting yourself to another way of thinking. I do agree that "zoning" is keeping the opponent in an area that benefits the player.....but this seems to now be overused since original fighting game styles were actually about throwing punched....not overpowered projectiles or in some cases interactables.
Also if we did take away the "long range" fighting (which is really just spamming/repeating a safe move over and over running back and forth across the screen) This new thinking is dangerous and may cause people to eventually want nothing but characters that stand on opposite ends of a stage and fire things back and forth.....it would become a game of who has the projectiles, instead of just footsies tools. This is why the mentality of "zoning" NEEDS to be watched carefully.
 
I like the way you described it, but you are actually limiting yourself to another way of thinking. I do agree that "zoning" is keeping the opponent in an area that benefits the player.....but this seems to now be overused since original fighting game styles were actually about throwing punched....not overpowered projectiles or in some cases interactables.
Also if we did take away the "long range" fighting (which is really just spamming/repeating a safe move over and over running back and forth across the screen) This new thinking is dangerous and may cause people to eventually want nothing but characters that stand on opposite ends of a stage and fire things back and forth.....it would become a game of who has the projectiles, instead of just footsies tools. This is why the mentality of "zoning" NEEDS to be watched carefully.
Granted this has been worked out overtime as well....since we can't deny the fact that there were some broken frame abilities by some characters in certain games
 

cyke_out

Noob
There is so much wrong with that post...

Originally fighting games were about what? Ryu, guile, O sagat....

Mindlessly spamming moves? If you are getting beat by mindless opponent then that doesnt speak very highly of you.

If you don't like the long zone game, that is fine. But you are doing yourself and the game a disservice, by dismissing it. It's like people bemoaning the 3 pointer when all they want to see is slam dunks.
 

Brutal Chimney

vaporus punching bag
I like the way you described it, but you are actually limiting yourself to another way of thinking. I do agree that "zoning" is keeping the opponent in an area that benefits the player.....but this seems to now be overused since original fighting game styles were actually about throwing punched....not overpowered projectiles or in some cases interactables.
Also if we did take away the "long range" fighting (which is really just spamming/repeating a safe move over and over running back and forth across the screen) This new thinking is dangerous and may cause people to eventually want nothing but characters that stand on opposite ends of a stage and fire things back and forth.....it would become a game of who has the projectiles, instead of just footsies tools. This is why the mentality of "zoning" NEEDS to be watched carefully.
not really, the mentality of long range zoning is a limited one that most people openly dislike or hate. its more in danger of being removed than taking over and it surely not something that needs to be watched.
 

SaltShaker

In Zoning We Trust
not really, the mentality of long range zoning is a limited one that most people openly dislike or hate. its more in danger of being removed than taking over and it surely not something that needs to be watched.
Being upset that you can't get in close to land hits from being zoned is like being upset that you can't hit the ball because the pitcher keeps striking you out.

Improve more and complain less.
 

Brutal Chimney

vaporus punching bag
Being upset that you can't get in close to land hits from being zoned is like being upset that you can't hit the ball because the pitcher keeps striking you out.

Improve more and complain less.
that analogy only applies if you knowingly entered a baseball game. for the overwhelming majority who play fighters they didn't get the game to play dodge-fireball
 

cyke_out

Noob
that analogy only applies if you knowingly entered a baseball game. for the overwhelming majority who play fighters they didn't get the game to play dodge-fireball
Did you proofread that before you hit post? That can't be something you actual believe to be a good counter point?

Zoning is in fighting games. If you pick up a fighting game you have to accept there will be zoning. If you don't like zoning, don't fucking play a fighting game. The baseball analogy is completely legit.
 
not really, the mentality of long range zoning is a limited one that most people openly dislike or hate. its more in danger of being removed than taking over and it surely not something that needs to be watched.
I agree to that for sure. But at the same time, the reason these type of people do hate or mis-like zonigng is because they want to play"their" game. Whether it be zoning or fighting close. Now I don't want either to be removed, but there needs to be balance.
Even though I play Flash, I do say that some of his stuff is too good....but not because of his normals or specials....but because of what he is able to do and to do so safely. The only problem with this is that other characters in IGAU also have super safe stuff, whether it be zoning or special moves.
That is why I think we need to instead of favor either party, but put limits on both. We can't allow rush down characters to have an awsome set-up that is also plus on block....cause then it puts u in the exact same situation endlessly. Until you guess wrong.
At the same time, we shouldn't have characters that can throw/shoot crap from different ranges and have some type of move that allows them to move back and forth across the screen safely.
We need to have this stuff "possible" but not to the degree that I see it evolving too. That is what is causing Seperation between fighters. Which is also what is causing so much disagreement on the subject, because everyone want their character to have any "edge" that they can to win.
 

SaltShaker

In Zoning We Trust
that analogy only applies if you knowingly entered a baseball game. for the overwhelming majority who play fighters they didn't get the game to play dodge-fireball
*Insert "bruh" meme here.

Knowingly entering a baseball game is 100% the same as knowingly entering a fighting game. If you enter a baseball game expect the pitcher to use his best pitches. If you can't hit a curve ball, never put in the time required to learn hitting curve balls, and the pitcher excels at throwing curve balls guess what happens? Hint, him throwing change ups down the middle for the opposing batter's benefit is not the correct answer.

Unless of course, there are people unknowingly entering fighting games thinking they were about to play Mario Kart. Those people should be upset. After all, the last thing they thought would be inside their Mario Kart case was a fighting game. :DOGE
 

Brutal Chimney

vaporus punching bag
Did you proofread that before you hit post? That can't be something you actual believe to be a good counter point?

Zoning is in fighting games. If you pick up a fighting game you have to accept there will be zoning. If you don't like zoning, don't fucking play a fighting game. The baseball analogy is completely legit.
you do have to accept that there is zoning, however it's usually such a minor part most choose to ignore it as what they consider a bad part of a game, its like playing mario cart to experience the joy of the blue shells. not to say they arent prepared for a fireball or two, but when that becomes the norm you are essentially breaking the game for them, gone is the fast paced action they thought they would be playing now they have to chase you and to many its neither fun or worth it.

now if you're playing competitively thats anouther thing entirely, but as ive said im talking about the majority.
 

BRUTALITY

Banned
not really, the mentality of long range zoning is a limited one that most people openly dislike or hate. its more in danger of being removed than taking over and it surely not something that needs to be watched.
get a load of this scrub. danger of being removed? you simply have no idea dude.
 

Shark Tank

I don't actually play these games
you do have to accept that there is zoning, however it's usually such a minor part most choose to ignore it as what they consider a bad part of a game, its like playing mario cart to experience the joy of the blue shells. not to say they arent prepared for a fireball or two, but when that becomes the norm you are essentially breaking the game for them, gone is the fast paced action they thought they would be playing now they have to chase you and to many its neither fun or worth it.

now if you're playing competitively thats anouther thing entirely, but as ive said im talking about the majority.
How does it break the game when you have a jump direction, and block, a dash, a run...etc

Like when I play Ryu's online they're free wins almost always. What's the struggle against jumping over some plasma?
 

M2Dave

Zoning Master
...but when that becomes the norm you are essentially breaking the game for them.
When anything becomes too much of a norm, the game is essentially broken. You know, kind of like the safe 50/50 mix ups in Injustice: GAU, which you ignore.

I cannot take you anti-zoning zealots seriously. I never said I wanted the entire game to revolve around zoning. I just want a couple of good zoning characters to be available. I think all styles ought to be represented. Nobody wants a game with nothing but zoning or rush down or 50/50 mix ups or footsies. Variety makes fighting games interesting.
 

Brutal Chimney

vaporus punching bag
break as in you are no longer playing the game you wanted to play. like gun turret sections in stealth games

you know what fuck this, im neither criticizing nor supporting either side simply trying to create a level of understanding. as my reward im getting bitched at by morons who cant grasp anything im saying, fuck it ill see you in the character forums.
 

Shark Tank

I don't actually play these games
break as in you are no longer playing the game you wanted to play. like gun turret sections in stealth games

you know what fuck this, im neither criticizing nor supporting either side simply trying to create a level of understanding. as my reward im getting bitched at by morons who cant grasp anything im saying, fuck it ill see you in the character forums.
Dun be mean.

If casuals are expecting by defacto i agrro you you agrro me meta in fighting games as somehow the norm and what they pay for then they're loss because they're wrong. Good competitive games in any genre always support multiple types of styles. From moba's to RTS to fighting games. All have games which are fast and slow paced strategies, some popular some unpopular.
 
I would like to join the zoning academy. I used to be against zoning before playing injustice. Injustice forced me to learn this strategy due to the back to block system, and i being pure rush down at the time was causing me issues in the early meta of injustice. I took a character known for his rush down and frame traps and i guess "created" the night wing zoning game using his plus frames and safe move set it for another advantage which has given me better results with my game.

The academy would be a good thing for me to increase my zoning game play.
 
When anything becomes too much of a norm, the game is essentially broken. You know, kind of like the safe 50/50 mix ups in Injustice: GAU, which you ignore.

I cannot take you anti-zoning zealots seriously. I never said I wanted the entire game to revolve around zoning. I just want a couple of good zoning characters to be available. I think all styles ought to be represented. Nobody wants a game with nothing but zoning or rush down or 50/50 mix ups or footsies. Variety makes fighting games interesting.
Tbh Dave, zod and Freddy are both cheap in a sense and not about spacing. Zod punishes you for being patient, which is what good anti-zoners/ the rush downer should be. He also has way too good of escappability.

Freddy has the similar issue, of where you can constantly escape having to play footsies or defense, by back pedaling the whole game and literally killing the opponent with projectiles.

Don't get me wrong, You are insanely good at the neutral game and these aspects of keepaway, but the character can be a crutch. I love how you played kung Lao matchup,

I hope mkx zoners are about containing space and punishing impatience. And rush downers are about getting in patiently, and the game forces you to win with footsies not godlike runaway. Dhalsim is a good archetype.
 
you do have to accept that there is zoning, however it's usually such a minor part most choose to ignore it as what they consider a bad part of a game, its like playing mario cart to experience the joy of the blue shells. not to say they arent prepared for a fireball or two, but when that becomes the norm you are essentially breaking the game for them, gone is the fast paced action they thought they would be playing now they have to chase you and to many its neither fun or worth it.

now if you're playing competitively thats anouther thing entirely, but as ive said im talking about the majority.
I want a game that punishes people who can't play patient and be complete. Spacing some1 out like that, who I know is backpacked by the chaotic power of their character (kl/Sonya) is more satisfying to hen going ham with cage in their fade. I respect people like dab who can adopt calculated madness tactics because I know it's just him switching up the game, but I want to destroy people who only have 1 gear and I feel they aren't a complete player like dab.