KillaGthug4Life
Believe in Magic yet? Let us Dance
Because @RunwayMafia already covered Mournful Kitana. http://testyourmight.com/threads/the-essence-of-jade-mournful-variation-breakdown.48376/ I figured I'd bread down the others. Kitana is a bit different and I have not quite passed judgement on her character. I think she has loads of potential though, from the game play reveal here are her shared moves:
1. Fan lift (combo started, very easily cancelable into attack strings)
2. Up fan (anti air: 7%, can mb for extra hit and 13% damage. Slight possibility for followup)
3. Fan toss (her typical zoning tool, has a good hitbox, probably does around 6% damage... 12% if mb, not sure if mb can be canceled. Air fan Kitana hangs more than in MK9, might make Instant Air Fans a bit more difficult, hard to speculate so early. On hit looks like she can sprint for a combo)
4. Float (Decpetive move, can appear to jump in but float instead and come down as a NJ. Unsure if useful)
5. Throat slice (great very fast move that does 10% damage. I don't believe there is a MB. From Game play the move appears to be neutral on block or very slightly negative. Also greatly lowers her hitbox on block. Probably going to be an effective tool for Kitana)
Assassin version:
Princess Parry- 15% Can be held, not sure if dash cancel-able, reacts to Mid and High attacks.
Royal Storm Version: Much more Zoning Oriented
Fan- Nado: An upgraded version of her Fan lift. This move has about quarter screen range meterless. Not too negative on block, hopefully a great tool to catch dash ins and VERY hopefully able to hit air born opponents.
Square boost- Similar to MK9, except doesn't go full screen.
Appears to be a great anti air. And possibly upon inputting Kitana square boosts closer to the ground instead of at the top of the screen. Possibly great tool for getting in or catching dash ins. Un sure how plus or negative it is on block.
I like the frustration that Royal Storm will possibly inspire in its opponents. I'm hoping Kitana will be able to use an IAF (Instant Air Fan) as a strong zoning tool. I'm curious to see how she's utilized when the game is released. From the game play she appears to have several good ranged over head starters, but I have not yet seen any low starters.
Thoughts?
@Laos_boy
@Mr. Mileena
@Pan1cMode
@GGA 16 Bit
@RunwayMafia
@Eldriken
1. Fan lift (combo started, very easily cancelable into attack strings)
2. Up fan (anti air: 7%, can mb for extra hit and 13% damage. Slight possibility for followup)
3. Fan toss (her typical zoning tool, has a good hitbox, probably does around 6% damage... 12% if mb, not sure if mb can be canceled. Air fan Kitana hangs more than in MK9, might make Instant Air Fans a bit more difficult, hard to speculate so early. On hit looks like she can sprint for a combo)
4. Float (Decpetive move, can appear to jump in but float instead and come down as a NJ. Unsure if useful)
5. Throat slice (great very fast move that does 10% damage. I don't believe there is a MB. From Game play the move appears to be neutral on block or very slightly negative. Also greatly lowers her hitbox on block. Probably going to be an effective tool for Kitana)
Assassin version:
Princess Parry- 15% Can be held, not sure if dash cancel-able, reacts to Mid and High attacks.
- 15 Percent is pretty damn good damage for a perry. 2-3 succesful perrys is more than a third or more of their life. I'm hoping that this also reacts to jump ins
- Mb does 19%, with sharp it does 24% meterless. Can be jumped though, mb has faster start up and armor. Great anti zoning tool potentially, comparable to CW's cat dash.
- Unsure about how much extra damage is added, possibly very effective for more damaging zoning.
Royal Storm Version: Much more Zoning Oriented
Fan- Nado: An upgraded version of her Fan lift. This move has about quarter screen range meterless. Not too negative on block, hopefully a great tool to catch dash ins and VERY hopefully able to hit air born opponents.
- Mb goes full screen, This may lead to decently large combos from a succesful air fan paired with sprint.
Square boost- Similar to MK9, except doesn't go full screen.
Appears to be a great anti air. And possibly upon inputting Kitana square boosts closer to the ground instead of at the top of the screen. Possibly great tool for getting in or catching dash ins. Un sure how plus or negative it is on block.
I like the frustration that Royal Storm will possibly inspire in its opponents. I'm hoping Kitana will be able to use an IAF (Instant Air Fan) as a strong zoning tool. I'm curious to see how she's utilized when the game is released. From the game play she appears to have several good ranged over head starters, but I have not yet seen any low starters.
Thoughts?
@Laos_boy
@Mr. Mileena
@Pan1cMode
@GGA 16 Bit
@RunwayMafia
@Eldriken