DreadKnight1
Beaten, by this mere man
first let me describe lexs super. At first lexs super was 3 hits on block or hit that went mid mid mid and if hit went into the full animation however aquamans water of life used to allow him to escape this string and render lex's super useless.NRS's solution was to make the string mid unblockable unblockable on hit to prevent aquaman from escaping it. This created new reset opportunities as the first hit of his super leaves the opponent standing. The new tech here is that after a heavy scaling but heavy juggle state combo (eg with two d2s) into super, the first hit of the super will hit and reset the damage by ending the combo HOWEVER the game registers the super as hit as the first of the 3 hits of the super hit therefore the last two hits are unblockable and reset the combo. For example off this combo 22d1 d2 11 d2~super. If timed correctly the first hit of the super will hit and reset the damage for 21+35%=56% unblockable reset. NOTE:this only works in the corner and requires tight timing to work. I discovered this tech as far as I'm aware and will post a video about it tommorow on my yt when I get the chance. My yt is Ron Eliyahoo. Please give me feadback as I'm curious if anyone can adapt this tech or has any questions @rev0lver