Scoot Magee
But I didn't want to dash
I just want to throw out some misc info due to the mass inactivity on this forum. Just trying to bring some life into this place.
This stuff might be known, it's nothing crazy but just stuff I've been messing with.
There may be a lack of detail due to me posting from my phone on vacation. This will all be stuff that follows up from 111 standing arrow.
111 normal arrow followed by a jumpin late 2 crosses up and can lead to big damage if you have meter. It's a great way to score more damage when you end combos with an ice arrow. This only works if the other player is holding back to block.
If you use j3 it will not cross up and you can convert into dead on or any of his consistent juggles on standing characters.
For a low option you have mb slide and overhead option of b23.
In the corner j1 will crossup and lead to big damage. There seems to be a lot of dirty stuff you can do in the corner off the standing arrow. I can get into it later.
Just aiming to start a discussion. Post up any info you have relating to this.
This stuff might be known, it's nothing crazy but just stuff I've been messing with.
There may be a lack of detail due to me posting from my phone on vacation. This will all be stuff that follows up from 111 standing arrow.
111 normal arrow followed by a jumpin late 2 crosses up and can lead to big damage if you have meter. It's a great way to score more damage when you end combos with an ice arrow. This only works if the other player is holding back to block.
If you use j3 it will not cross up and you can convert into dead on or any of his consistent juggles on standing characters.
For a low option you have mb slide and overhead option of b23.
In the corner j1 will crossup and lead to big damage. There seems to be a lot of dirty stuff you can do in the corner off the standing arrow. I can get into it later.
Just aiming to start a discussion. Post up any info you have relating to this.