Qwark28
Joker waiting room
Let's start by saying how pushblock worked for Joker. 212 into far teeth was something good for Joker in several matchups, it was the reason why he remained competitive in some, even though he lost them.
Bane was widely considered 5-5 to 6-4 because Joker had the ability to be aggressive vs Bane on wakeup, unlike most other characters. A knockdown into far teeth into pushblock if the Bane player woke up worked really well, same with laying down far teeth in the neutral game and pushblocking Bane into them. Now we lose that midscreen respect for teeth and this matchup steps into potential 7-3 territory
Same for Doomsday, he couldn't mindlessly rush in and we had special safejumps vs snatch just go to 212 far teeth, this used to be 4-6, now that we can't pushblock into teeth it's worse.
Lobo was a 5-5 because hook charge was very good to pushblock into teeth, as were d1s and standing teeth. Lobo couldn't wake up due to teeth which let us jump in or pushblock. That's gone now and we lose the matchup because of it.
Flash. As if he couldn't punish everything we had in 55% combos, carry us to the corner and nullify our wakeup game, forcing us to do dangerous jumps with J3, now we can't even lay down teeth and pushblock failed attempts to charge the teeth.
Wonderwoman, Batman etc. I could go on and on. In the corner he had crowbar setups into teeth into earthshake setups that if you pushblock because you can't block them you got launched.
You just gave us multiple worse matchups. Bane has 7-3 potential, teeth no longer function as well to control him, doomsday is probably 7-3 as well, we lost before the pushblock fix, Lobo is definitely a 6-4, flash a 7-3.
Bane was widely considered 5-5 to 6-4 because Joker had the ability to be aggressive vs Bane on wakeup, unlike most other characters. A knockdown into far teeth into pushblock if the Bane player woke up worked really well, same with laying down far teeth in the neutral game and pushblocking Bane into them. Now we lose that midscreen respect for teeth and this matchup steps into potential 7-3 territory
Same for Doomsday, he couldn't mindlessly rush in and we had special safejumps vs snatch just go to 212 far teeth, this used to be 4-6, now that we can't pushblock into teeth it's worse.
Lobo was a 5-5 because hook charge was very good to pushblock into teeth, as were d1s and standing teeth. Lobo couldn't wake up due to teeth which let us jump in or pushblock. That's gone now and we lose the matchup because of it.
Flash. As if he couldn't punish everything we had in 55% combos, carry us to the corner and nullify our wakeup game, forcing us to do dangerous jumps with J3, now we can't even lay down teeth and pushblock failed attempts to charge the teeth.
Wonderwoman, Batman etc. I could go on and on. In the corner he had crowbar setups into teeth into earthshake setups that if you pushblock because you can't block them you got launched.
You just gave us multiple worse matchups. Bane has 7-3 potential, teeth no longer function as well to control him, doomsday is probably 7-3 as well, we lost before the pushblock fix, Lobo is definitely a 6-4, flash a 7-3.