Here's something you can add to your corner game. It's up to you to decide whether it's useful or not. After ending a corner combo with lasso grab, you can delay a j3 and it forces the opponent to input their wake-up in the opposite direction. If it hits, you can cancel into divepunch and do a combo like j3~divepunch, 23, b1, b113 for 44% and reset the situation. After they respect it you can start doing things like j3, 33 (and put them back in the corner with 33, b113, dash, 23~lasso) or empty jump mix-ups. The downside of course is that if they block correctly they're out of the corner, but the same can be said of cross-up divepunch and you're still at + frames.
You can also take a small step back after lasso grab and do the j3 so it hits in front which is another way to set up her usual 50/50 and is less obvious than just dashing up after a knockdown. j3, 33 jails even though j3, b2 doesn't so it's still forcing a guess from your opponent. A late j3 into divepunch can get you the same combo mentioned above. If just the divepunch hits, you can meter burn it for a combo or just take your + frames. All of the other mix-ups apply here as well. I'm not sure if this needs to be a staple but it's something to note if you want to switch things up.