Onilordasmodeus
My GT: UncappedWheel82
Crathen
You seem to be skeptical of parries and the like being added "just to be added", well in my brain storming to find a way to make cross-ups more interesting in MK, I came upon this though. Please give your feedback...
What if each character had different jump in attacks that gave them advantage on block, but at the same time that advantage could be nullified with a parry which would put the player on defense at advantage due to the attacks recovery. Other jump-in attacks wouldn't give adavantage on block, and even when parried both players would be at zero...BUT, tapping the block button to parry, and missing that parry (as in the attck was never thrown or the attack whiffed), leaves the player who tried to parry in negative frames giving the other player advantage.
Put that on top of being able to d1 out of a cross-up JP, or the attacker being able to JK to beat the d1.
This parry system (really the whole "defense meter" idea) wouldn't be for nothing, it would allow for chip to be negated in the zoning game, and it would add a deeper meta-game in cross-ups.
You seem to be skeptical of parries and the like being added "just to be added", well in my brain storming to find a way to make cross-ups more interesting in MK, I came upon this though. Please give your feedback...
What if each character had different jump in attacks that gave them advantage on block, but at the same time that advantage could be nullified with a parry which would put the player on defense at advantage due to the attacks recovery. Other jump-in attacks wouldn't give adavantage on block, and even when parried both players would be at zero...BUT, tapping the block button to parry, and missing that parry (as in the attck was never thrown or the attack whiffed), leaves the player who tried to parry in negative frames giving the other player advantage.
Put that on top of being able to d1 out of a cross-up JP, or the attacker being able to JK to beat the d1.
This parry system (really the whole "defense meter" idea) wouldn't be for nothing, it would allow for chip to be negated in the zoning game, and it would add a deeper meta-game in cross-ups.