Protagonist_1
Noob
[Matchup Discussion] Cyborg vs. Batman(Last edit: 10/6/2017)
The goal of this thread is to not just discuss the matchup, but to go highly in detail of nearly all possible scenarios when going against Batman and all the options against each. This thread is meant so that any Cyborg player will have a general gameplan to go through the match, so that making the right decisions whether in neutral, or under pressure, can be made. I hope that matchup threads like these will be used in other character forums to provide better detail for future matchup discussion.
Keep in mind, this is not set and stone. With patches, and further reevalutation from other Cyborg players and Batman players, this will be updated. I plan to do this for every character in the game for Cyborg, and we as a Cyborg community should go in depth for all options to have the best chance at winning. #TEAMBOOYAH
BUTTON NOTATION
1 = square,
2=triangle,
3=X,
4=circle,
XBOX
1=X
2=Y
3=A
4=B
UNDERSTANTING RANGE SYSTEM:
Range 0: (point blank range)
Range 1: (area from one backdash away)
Range 2: (area from two backdashes way)
Range 3: (area from three backdashes away)
Range 4: (area from four backdashes away)
Range 5: (area from five backdashes away)
Range 6: (Full screen, will be regarded as such)
The range system is essential to know what you as a Cyborg player should be doing or to look out for at each range of the matchup. This is to break down the matchup easier and to evaluate each option.
GENERAL GAMEPLAN SUMMARY [Subject to change]:
[TBD}
NORMALS (All notes consist at range 0)
Standing 1 [x frame startup/x on block/x on hit]
Standing 2 [x frame startup/x on block/x on hit]
Standing 3 [x frame startup/x on block/x on hit/]
D1 [x frame startup/x on block/x on hit]
D2 [x frame startup/x on block/x on hit]
D3 [x frame startup/x on block/x on hit/HKD]
F1 [ N/A]
F2 [x frame startup/x on block/x on hit]
F3 [x frame startup/x on block/launches on hit]
B1 [x frame startup/x on block/x on hit]
B2 [ N/A]
B3 [x frame startup/x on block/ launches on hit]
Video Reference:
STRINGS:
*asterisk means there’s a gap (hasn’t been updated, will be later after patch)
11 [X on block/X on hit/X]
112 [X on block/X on hit/X]
12 [X on block/X on hit/X]
123 [X on block/X on hit/X]
122 [X on block/X on hit/X]
b11 [X on block/X on hit/X]
b112[X on block/X on hit/X]
b113[X on block/X on hit/X]
22[X on block/X on hit/X]
223 [X on block/X on hit/X]
b23 [X on block/X on hit/X]
f23 [X on block/X on hit/X]]
SPECIALS:
Straight Grapple [x frame startup/x on block/x on hit/x]
Straight Grapple MB [x frame startup/x on block/x on hit/x]
Sky Grapple [x frame startup/x on block/x on hit/x]
Sky Grapple MB [x frame startup/x on block/x on hit/x]
Batarang [x frame startup/x on block/x on hit/x]
Batarang MB [x frame startup/x on block/x on hit/x]
Up Batarang [x frame startup/x on block/x on hit/x]
MB Up Batarang [x frame startup/x on block/x on hit/x]
Air Scatter Bombs [x frame startup/x on block/x on hit/x]
MB Air Scatter Bombs [x frame startup/x on block/x on hit/x]
Air Scatter Bombs Drop Kick [x frame startup/x on block/x on hit/x]
Air Scatter Bombs Elbow Drop[x frame startup/x on block/x on hit/x]
Slide Kick [x frame startup/x on block/x on hit/x]
MB Slide Kick [x frame startup/x on block/x on hit/x]
Cape Counter [x frame startup/x on block/x on hit/x]
Glide Drop Kick [x frame startup/x on block/x on hit/x]
Glide Elbow Drop [x frame startup/x on block/x on hit/x]
TRAIT(X):
Summon Bats
-Description
SPECIAL CANCEL GAPS:
SUPER:
Bat of Gotham [X frames of start up/X on block/X]
The goal of this thread is to not just discuss the matchup, but to go highly in detail of nearly all possible scenarios when going against Batman and all the options against each. This thread is meant so that any Cyborg player will have a general gameplan to go through the match, so that making the right decisions whether in neutral, or under pressure, can be made. I hope that matchup threads like these will be used in other character forums to provide better detail for future matchup discussion.
Keep in mind, this is not set and stone. With patches, and further reevalutation from other Cyborg players and Batman players, this will be updated. I plan to do this for every character in the game for Cyborg, and we as a Cyborg community should go in depth for all options to have the best chance at winning. #TEAMBOOYAH
BUTTON NOTATION
1 = square,
2=triangle,
3=X,
4=circle,
XBOX
1=X
2=Y
3=A
4=B
UNDERSTANTING RANGE SYSTEM:
Range 0: (point blank range)
Range 1: (area from one backdash away)
Range 2: (area from two backdashes way)
Range 3: (area from three backdashes away)
Range 4: (area from four backdashes away)
Range 5: (area from five backdashes away)
Range 6: (Full screen, will be regarded as such)
The range system is essential to know what you as a Cyborg player should be doing or to look out for at each range of the matchup. This is to break down the matchup easier and to evaluate each option.
GENERAL GAMEPLAN SUMMARY [Subject to change]:
[TBD}
NORMALS (All notes consist at range 0)
Standing 1 [x frame startup/x on block/x on hit]
Standing 2 [x frame startup/x on block/x on hit]
Standing 3 [x frame startup/x on block/x on hit/]
D1 [x frame startup/x on block/x on hit]
D2 [x frame startup/x on block/x on hit]
D3 [x frame startup/x on block/x on hit/HKD]
F1 [ N/A]
F2 [x frame startup/x on block/x on hit]
F3 [x frame startup/x on block/launches on hit]
B1 [x frame startup/x on block/x on hit]
B2 [ N/A]
B3 [x frame startup/x on block/ launches on hit]
Video Reference:
STRINGS:
*asterisk means there’s a gap (hasn’t been updated, will be later after patch)
11 [X on block/X on hit/X]
112 [X on block/X on hit/X]
12 [X on block/X on hit/X]
123 [X on block/X on hit/X]
122 [X on block/X on hit/X]
b11 [X on block/X on hit/X]
b112[X on block/X on hit/X]
b113[X on block/X on hit/X]
22[X on block/X on hit/X]
223 [X on block/X on hit/X]
b23 [X on block/X on hit/X]
f23 [X on block/X on hit/X]]
SPECIALS:
Straight Grapple [x frame startup/x on block/x on hit/x]
Straight Grapple MB [x frame startup/x on block/x on hit/x]
Sky Grapple [x frame startup/x on block/x on hit/x]
Sky Grapple MB [x frame startup/x on block/x on hit/x]
Batarang [x frame startup/x on block/x on hit/x]
Batarang MB [x frame startup/x on block/x on hit/x]
Up Batarang [x frame startup/x on block/x on hit/x]
MB Up Batarang [x frame startup/x on block/x on hit/x]
Air Scatter Bombs [x frame startup/x on block/x on hit/x]
MB Air Scatter Bombs [x frame startup/x on block/x on hit/x]
Air Scatter Bombs Drop Kick [x frame startup/x on block/x on hit/x]
Air Scatter Bombs Elbow Drop[x frame startup/x on block/x on hit/x]
Slide Kick [x frame startup/x on block/x on hit/x]
MB Slide Kick [x frame startup/x on block/x on hit/x]
Cape Counter [x frame startup/x on block/x on hit/x]
Glide Drop Kick [x frame startup/x on block/x on hit/x]
Glide Elbow Drop [x frame startup/x on block/x on hit/x]
TRAIT(X):
Summon Bats
-Description
SPECIAL CANCEL GAPS:
SUPER:
Bat of Gotham [X frames of start up/X on block/X]
Last edited: