Nice, added to the OPAwesome
You can do 21122xxdb2, d1xxdb2, 21122xxdbf2 for an extra 1% and easier execution imo
Yeah but only really in the corner when I want damage and have at least 2 bars. I usually save a bar for EX Sand Grenade@HeroesNZ
Do you ever use EX Swing? I'm going to be honest and say that I never use it.
Combos using EX Swing uses up alot of stamina so if you do them after a run cancel you will most likely drop the combo, and doing EX SG off b33/f13 is better than Swing. I find its only really worth it in the corner like HeroesNZ mentioned.Why not?
That makes sense, I definitely know the feeling of dropping a combo because of stamina being low. It's going to be hard for me to break the habit of going into gunswing but I'm going to try to transition to the Sand grenade combos. Thanks.Combos using EX Swing uses up alot of stamina so if you do them after a run cancel you will most likely drop the combo, and doing EX SG off b33/f13 is better than Swing. I find its only really worth it in the corner like HeroesNZ mentioned.
well its important to learn the rifle swing combos, especially the ones that don't take up stamina at all, like f13xdb2, f12xxbf4/dbf2.That makes sense, I definitely know the feeling of dropping a combo because of stamina being low. It's going to be hard for me to break the habit of going into gunswing but I'm going to try to transition to the Sand grenade combos. Thanks.
Playing online, that combo is useless to me. I do get what you mean though. My entire BnB portfolio is comprised of only Swing combos. I think I've used Ex Sand grenade less than 10 times since I've been playing Erron. It's Something I really need to incorporate to my game.well its important to learn the rifle swing combos, especially the ones that don't take up stamina at all, like f13xdb2, f12xxbf4/dbf2
Yeah you better get on that then, its pretty paramount to EB's game in all 3 variations. By useless, do you mean the lag makes it impossible to land? I really don't think its that bad, but I guess that was the BnB before gun cancels were known so I've had a lot of time to get it down...Playing online, that combo is useless to me. I do get what you mean though. My entire BnB portfolio is comprised of only Swing combos. I think I've used Ex Sand grenade less than 10 times since I've been playing Erron. It's Something I really need to incorporate to my game.
Its fine for me offline but the connections online are so abysmall it makes it impossible for me. Playing marksman in any kind of connection other than a 4 bar is a no go for me.Yeah you better get on that then, its pretty paramount to EB's game in all 3 variations. By useless, do you mean the lag makes it impossible to land? I really don't think its that bad, but I guess that was the BnB before gun cancels were known so I've had a lot of time to get it down...
I was able to poke out of 21122 xx DB2 with Kung Jin's D4, which is 9f. Are you sure that cancel can't be interrupted?Now let's get onto Marksman specific 21122 pressure. 21122 is -1 on block so the opponent might wanna press buttons afterwards. 21122 xx DB2 will beat any poke attempt so you can use this to condition the opponent to stop poking as it launches for a full combo. However if they expect a DB2 then you can use 21122 GC to keep the pressure on. If they start getting wise and try to armour through then you can either GC into block and punish the armour attempt, or cancel 21122 into EX SG and launch them for a full combo. The same can be done with B32.[/Spoiler]
It can be low profiled. Scorpion's takedown interrupts it but Reptile's dash doesn't. Either that or some other random stuff like hitboxes and random blockstun or whatever.I was able to poke out of 21122 xx DB2 with Kung Jin's D4, which is 9f. Are you sure that cancel can't be interrupted?
Thanks manGreat guide !
Im not really planning to use it , im just wondering to why i couldn't land it constentlyFunny you mention that. This is related in a way but i think if everyone doesnt alrdy know alrdy but you should stop using 11b3 in general now. I used it for the CG / ex SG mixup but you can jump foward every option on 11b3(tark stab, CG, ex SG) except SS. However 11b3 SS can be cr jabbed out of easily on reaction. Now 11b3 slide cant be jumped foward on but come on thats so risky. Also 11b3 gc on block seems punishable by 8f moves. Im doing the block string into GC and blocking immediately and still punishing it with errons own 11 or 21122.
B33 gc 21122 is a lot easier and combos most of the time for me.Do you guys have any tip on landing 11b3 gc 21122? Ive only landed it once so far , i can land all the other ones just fine
I know , like i said i can land them all constently except the 11b3 oneB33 gc 21122 is a lot easier and combos most of the time for me.
Are you talking about just doing a run cancel not canceled into any string? If yes then yeah , but you could also do ff r2 Block then unblock immediatelyHow do you properly run cancel?
I do FF~R2+Down. Is that the right way? If I just do FF Erron just keeps running lol.
Yeah you run with FF - R2, then you literally cancel it into something, so in the case of down, you're cancelling it with a crouch. You can also cancel it with a hit or just by blocking, or even jumping I suppose.How do you properly run cancel?
I do FF~R2+Down. Is that the right way? If I just do FF Erron just keeps running lol.