Pakman
Lawless Victory!
Generally speaking, the combo system works like this
Starter/Launcher - filler - ender.
Starters
F1 string variations
B3 string variations
11 string variations
Launchers
* 112 (8 frame punisher, launches at an angle - requires Run Cancels)
* b32u1 (low starter, "normal" pop up)
* Db4 (Marksman and Gunslinger only; in Outlaw, this move is replaced with Sand cloud that acts as a combo extender)
* Db2 (Marksman only, AA launcher )
* b2 (slight angle [can follow up without running], raw standing launch, relaunches, great in corner)
* EX sand grenade (great mid screen combo extender in all variations, can follow up without Run cancels)
Enders:
21122 (put em up)
2112xxdbf2 (above combo into sand tackle)
F2xxdbf2
121 (last hit is overhead, smashes opponent straight down, potential for oki set ups)
F232 (last hit shoots opponent full screen)
Here's a selection of Kombos from the thread so far.
Universal Kombos (WIP)
b32u1, f2,4, dbf2 (26%)
B32u1, njp, ji3, b12xxdbf2 (31%, corner only)
B33 xx EX sand grenade, njp 1, f12 xx dbf2 - (36%, 1 bar)
Gunslinger Combos:
Marksman Combos:
Outlaw Combos:
Mid screen
B3,2,U1, NJP, Dash, F3, 2+4 (26%)
starter~db4, walk forward, b32u1, njp, dash, f24, 211~dbf2 (30%)
starter~db4, walk forward, b32u1, njp, ji4, f24~close caltrops (26% + hard knockdown on DoT setup)
jip b33 Sand Toss jip b32u1 njp run b33 Tarkatan Stab (40% or 45% ending with EX T.S)
Corner only:
jip b33 Close Sand Shot Uppercut 11 b33 EX TS: (51%, 2 bars)
Starter/Launcher - filler - ender.
Starters
F1 string variations
B3 string variations
11 string variations
Launchers
* 112 (8 frame punisher, launches at an angle - requires Run Cancels)
* b32u1 (low starter, "normal" pop up)
* Db4 (Marksman and Gunslinger only; in Outlaw, this move is replaced with Sand cloud that acts as a combo extender)
* Db2 (Marksman only, AA launcher )
* b2 (slight angle [can follow up without running], raw standing launch, relaunches, great in corner)
* EX sand grenade (great mid screen combo extender in all variations, can follow up without Run cancels)
Enders:
21122 (put em up)
2112xxdbf2 (above combo into sand tackle)
F2xxdbf2
121 (last hit is overhead, smashes opponent straight down, potential for oki set ups)
F232 (last hit shoots opponent full screen)
Here's a selection of Kombos from the thread so far.
Universal Kombos (WIP)
b32u1, f2,4, dbf2 (26%)
B32u1, njp, ji3, b12xxdbf2 (31%, corner only)
B33 xx EX sand grenade, njp 1, f12 xx dbf2 - (36%, 1 bar)
Gunslinger Combos:
Ok so here's my recommended bnbs with Gunslinger , these can also be done in Marksman but there are other optimal combos for that variation.
11b3
11b3xxSO3 17%
11b3xxSS 17%
11b3xxEX SG NJP RC f24 211xxST 34% 1 Meter
11b3xxEX SG NJP RC b33xxEX SG 211xxST 39% 2 Meter
(Corner) 11b3xxdb4 4xxdb4 21122xxST 36%
(Corner) 11b3xxdb4 3xxdb4 NJP f24xxCT 29% Caltrops setup
(Corner) 11b3xxEX SG 4xxdb4 NJP FJ1 21122xxST 39% 1 Meter
(Corner) 11b3xxEX SG 4xxdb4 NJP FJ1 f24xxCT 34% Caltrops setup 1 Meter
(Corner) 11b3xxEX SG 4xxdb4 NJP FJ1 21122xxCT 36% Caltrops setup 1 Meter
112
112 rc 2112xxST 23%
112 rc f24xxCT 15% Caltrops setup
(Corner) 112 4xxdb4 21122xxST 29%
(Corner) 112 4xxdb4 f24xxCT 22% Caltrops setup
f13/f12
xxSO3 17%
xxSS 17%
xxEX SG NJP RC f24 211xxST 34% 1 Meter
xxEX SG NJP RC b33xxEX SG 211xxST 40% 2 Meter
(Corner) xxdb4 4xxdb4 21122xxST 37% ( doesn't work on females )
(Corner) xxdb4 3xxdb4 NJP f24xxCT 30% Caltrops setup ( doesn't work on females )
(Corner) xxEX SG 4xxdb4 NJP FJ1 21122xxST 40% 1 Meter
(Corner) xxEX SG 4xxdb4 NJP FJ1 f24xxCT 35% Caltrops setup 1 Meter
(Corner) xxEX SG 4xxdb4 NJP FJ1 21122xxCT 37% Caltrops setup 1 Meter
b33/b32
xxSO3 19/17 %
xxSS 19/17 %
xxEX SG NJP RC f24 211xxST 36/ 34 % 1 Meter
xxEX SG NJP RC b33xxEX SG 211xxST 42/40 % 2 Meter
(Corner) xxdb4 4xxdb4 21122xxST 39/37 % ( doesn't work on females )
(Corner) xxdb4 3xxdb4 NJP f24xxCT 32/30 % Caltrops setup ( doesn't work on females )
(Corner) xxEX SG 4xxdb4 NJP FJ1 21122xxST 42/40 % 1 Meter
(Corner) xxEX SG 4xxdb4 NJP FJ1 f24xxCT 37/35 % Caltrops setup 1 Meter
(Corner) xxEX SG 4xxdb4 NJP FJ1 21122xxCT 39/37 % Caltrops setup 1 Meter
b32u1
b32u1 JF1 RC 2112xxST 29%
b32u1 RC f24 2112xxST 29%
b32u1 RC f3xxdb4 RC 211xxST 31%
b32u1 RC f24 f24xxCT 22% Caltrops setup
b32u1 RC NJP RC f24 f24xxCT 25% Caltrops setup ( harder )
b32u1 RC b33xxEX SG 211xxST 36% 1 Meter
(Corner) b32u1 4xxdb4 NJP FJ1 21122xxST 37%
(Corner) b32u1 4xxdb4 NJP FJ1 f24xxCT 31% Caltrops setup
(Corner) b32u1 4xxEX db4 NJP FJ1 21122xxST 40% 1 Meter
(Corner) b32u1 4xxEX db4 NJP FJ1 f24xxCT 35% Caltrops setup 1 Meter
21122
xxST 24
xxSS 22%
2112xxSO3 18%
2112xxEX SG NJP RC f24 211xxST 34% 1 Meter
2112xxEX SG NJP RC b33xxEX SG 211xxST 39% 2 Meter
(Corner) xxdb4 NJP FJ1 21122xxST 36%
(Corner) xxdb4 NJP FJ1 f24xxCT 30% Caltrops setup
(Corner) xxEX db4 NJP FJ1 21122xxST 40% 1 Meter
(Corner) xxEX db4 NJP FJ1 f24xxCT 34% Caltrops setup 1 Meter
(Corner) 2112xxEX SG 4xxdb4 NJP FJ1 21122xxST 40% 1 Meter
(Corner) 2112xxEX SG 4xxdb4 NJP FJ1 f24xxCT 35% Caltrops setup 1 Meter
(Corner) 2112xxEX SG 4xxdb4 NJP FJ1 21122xxCT 37% Caltrops setup 1 Meter
Marksman Combos:
Optimal (to my knowledge) 1 Bar midscreen combos:
1 - B33 xx GC 21122 xx EX BF3 F3 xx DB2 Run 211 xx DBF2 - 39%
- 21122 xx DBF2 - 41%
3 - B33 xx GC 21122 xx EX BF3 Run B33 xx DB2 Run 211 xx DBF2 - 40%
4 - B33 xx GC 21122 xx EX DB2 Run F3 xx DB2 Run 211 xx DBF2 - 42%
- 21122 xx DBF2 - 44%
Outlaw Combos:
Mid screen
B3,2,U1, NJP, Dash, F3, 2+4 (26%)
starter~db4, walk forward, b32u1, njp, dash, f24, 211~dbf2 (30%)
starter~db4, walk forward, b32u1, njp, ji4, f24~close caltrops (26% + hard knockdown on DoT setup)
jip b33 Sand Toss jip b32u1 njp run b33 Tarkatan Stab (40% or 45% ending with EX T.S)
Corner only:
jip b33 Close Sand Shot Uppercut 11 b33 EX TS: (51%, 2 bars)
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