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Tech MU Specific Anti Wake-Up

Kind of stumbled upon this while trying to find different oki options for Lantern. It turns out that against certain character's wake-ups his standing 2 will stuff it if done within the correct window.

The reason for this, I believe, is that the range of standing 2 is really long while keeping Lantern's hurt box well behind it. I've tested this against a few characters and it seems that this will work against a) wake-ups that are within range of GL's standing 2 upon wake-up, b) wake-ups that aren't armored, and c) wake-ups that are too fast (I don't know this one for sure but I can't seem to get it to work against Lex's Corp Charge)

Edit: Another wake-up punish, particularly it seems against characters GL has problems doing is normal oki set-ups against and ones he also zones well, is F3. Some cases it stuffs the wake-up and sometimes it makes it whiff opening them up for a punish. I'll also be listing those.

Here is a video for visual reference of the standing 2: (props to my wife for learning how to do a wake-up attack to help me out with this :))


Ares- God Smack (except when MB)
Bane- Double Punch (Only if done without Venom boost) and Raging Charge (Only if done without Venom Boost)
Black Adam- Lightning Storm
Catwoman- Cat Dash
Doomsday- Earthshake and Supernova
Flash- Lightning Kick and Sonic Pound
Green Lantern- Minigun
Harley Quinn- Line of Fire
Joker- Crowbar and BANG
Lobo- Czarnian Toss and Pump Shot
MMH- Phase Assault
Raven- Soul Crush and Singularity
Superman- Flying Punch
Wonder Woman- Amazonian Uppercut and Lasso Grab
Zod- Phantom Strike, Zod Charge and Side Arm
Aquaman- Trident Scoop (Stuffs)
Ares- God Smack (Stuffs except when MB)
Bane- Body Press (Only if done without Venom boost)
Batgirl- Bat Wheel (Stuffs)
Batman- Slide Kick (Whiffs)
Catwoman- Cat Claws (Stuffs) and Cat Dash (Whiffs but safe)
Cyborg- Techno Tackle ( Stuffs)
Deathstroke- Sword Spin (Stuffs)
Doomsday- Venom (Whiffs but safe) and Earthshake (Whiffs but safe)
Flash- Lightning Charge (Whiffs but safe) and Sonic Pound (Stuffs)
Grundy- Walking Corpse (Whiffs)
Harley Quinn- Tantrum Stance (Stuffs) and Line of Fire (Stuffs)
Hawkgirl- Mace Charge (Stuffs)
Killer Frost- Black Ice (Whiffs but leaves her at advantage)
Lobo- Czarnian Toss (Stuffs)
Nightwing- Flip Kick (Stuffs), Escrima Fury (Stuffs) and Staff Spin (Stuffs)
Shazam- Atlas Torpedo (Stuffs) and Herculean Might (Stuffs)
Superman- Low Scoop ( Stuffs)
Zatanna- Itlum Kcik (Stuffs)
Aquaman- Trident Rush (Stuffs w/ NJ3), Low Scoop (Stuffs w/ NJ3)
Bane- Body Press (Stuffs w/ NJ3), Venom Uppercut (Trades w/ NJ3)
Batman- Cape Parry (Stuffs w/ JI3)
Batgirl- Bat Wheel (Stuffs w/ NJ3)
Black Adam- Lightning Storm (Stuffs w/ NJ3)
Catwoman- Cat Claws (Stuffs w/ NJ3), Cat Dash (Whiffs w/ NJ3)
Cyborg- Power Fist (Whiffs w/ JI3)
Doomsday- Venom (Whiffs w/ NJ3), Upward Venom (Stuffs w/ NJ3), Earthshake (Whiffs w/ JI3), Supernova (Trades w/ JI3)
Flash- Flying Uppercut (Whiffs w/NJ3)
Green Arrow- Savage Blast (Stuffs w/ JI3), Hurricane Bow (Stuffs w/ NJ3)
Green Lantern- Lantern's Might (Stuffs w/ JI3), Minigun (Stuffs w/ JI3)
Grundy- Cleaver Spin (Whiffs w/ JI3), Walking Corpse (Hits armor then whiffs w/ NJ3)
Harley- Line of Fire (Stuffs w/ NJ3), Tantrum Stance (Stuffs w/ NJ3)
Hawkgirl- Mace Charge (Stuffs w/ NJ3), Wing Evade (Stuffs w/ JI3)
Joker- Crowbar (Stuffs w/ NJ3), Acid Blossom (Whiffs w/ JI3), BANG (Stuffs w/ JI3)
Killer Frost- Frostbite (Stuffs w/ JI3)
Lex- Corp Charge (Whiffs w/ NJ3)
Lobo- Czarnian Toss (Stuffs w/ NJ3), Hook Charge (Whiffs but safe w/ JI3)
MMH- Psionic Push (Stuffs)
Nightwing- Escrima Fury (Whiffs w/ JI3)
Raven-Singularity (Whiffs w/ NJ3 or JI3), Soul Crush (Stuffs w/ JI3)
Scorpion- Teleport Punch (Stuffs w/ NJ3), Flip Kick (Trades w/ NJ3)
Shazam- Herculean Might (Stuffs w/ NJ3)
Sinestro- Arachnid Sting (Stuffs w/ JI3)
Superman- Rising Grab (Trades w/ NJ3), Flying Punch (Stuffs w/ NJ3), Low Scoop (Stuffs w/ NJ3)
Wonder Woman- Lasso Grab (Stuffs w/ JI3), Amazonian Uppercut (Stuffs w/ NJ3)
Zod- Side Arm (Whiffs w/ NJ3), Zod Charge (Whiffs but safe w/ NJ3), Phantom Strike (Whiffs w/ JI3)
Ares- Warp Transmission
Batgirl- Smoke Bomb
Black Adam- Lightning Cage
Deathstroke- Sword Flip

Rebelo
THTB
OFIDYAN
Denzell
G4S KT Smith
zuurrkk
Kyle Rayner
Orochi
 
Have you tested this on KF slide, or BA lighting cage?
It doesn't work against wake up Lightning Cage, but does work against Lightning Storm. Lightning Cage is a bit of a gamble in my opinon for BA because it's so easily whiff punished and without the MB is only safe.

Killer Frost is another one of those MUs I mentioned in the BnB/Strategy thread where Lantern's oki isn't a problem for her. Her slide and parry alone make virtually all his oki options useless except the F3 set-up. Which of course has it's own risks.
 
Also note; I'm only going to be testing the viable wake-ups a player would actually use in game. I'm not going to test things like Lantern's wake-up Rocket Power or whatever.