What's new

Guide Green Arrow Living Combo Thread

BTK HYENA

Fuck you; fight me.
The moment is finally here! The game is officially released, and we now have the amazing task to find the most damaging combos, and find out just how far we can take this character.

Please, post any combos you may have. I will do my part to make sure that your combos are shown in this post. I will do this in a format that I hope you will like.

Big thank you goes out the Injustice Society crew, for sharing some additional info.

Injustice Society said:
Best Finisher = Hurricane Bow.
Best EX Finisher = EX Stinger.
Easy Combos.

Starter Strings:

113
f2d13
b13
b23
33

Midscreen

No bars & No arrows:

28% = jp 3 -> b13 xx Stinger
29% = jp 2 -> 113 -> jp 2 -> 11 xx Hurricane Bow
32% = jp 2 -> f2d13 -> ff -> 223 xx Hurricane Bow

1 bar & No arrows:

31% = jp 3 -> f2d13 xx EX Stinger
32% = jp 3 -> 33 xx EX Stinger
32% = jp 2 -> 113 -> jp 2 -> 11 xx EX Stinger
33% = jp 3 -> b13 xx EX Stinger

No bars & Frozen arrow:

35% = jp 3 -> b1 xx d4 -> b3 -> jp 3 -> b23
35% = jp 2 -> f2d13 -> ff -> 22 xx d4 -> b3 -> jp 3 -> b2 xx Hurricane Bow
36% = jp 2 -> 113 -> jp 2 -> 11 xx d4 -> b3 -> jp 3 -> 22 xx Hurricane Bow

Electric arrow swag

25% = b3 -> EX Up Heaven Blast -> d4

Corner

No bar & no arrows:

30% = jp 2 -> 223 xx Hurricane Bow
31% = jp 3 -> b23 xx Hurricane Bow
32% = jp 2 -> b13 xx 4 -> b23 xx Hurricane Bow
33% = jp 2 -> 113 -> 11 -> b23 xx Hurricane Bow
35% = jp 2 -> f2d13 -> 11 -> b23 xx Hurricane Bow
43% = jp 2 -> f2d13 -> b23 xx Sky Alert -> b23 xx Hurricane Bow

1 bar & no arrows:

35% = jp 3 -> b23 xx EX Stinger
36% = jp 2 -> 113 -> 11 -> b23 xx EX Stinger
38% = jp 3 -> 113 xx EX Sky Alert -> b23 xx Hurricane Bow
43% = jp 2 -> 113 -> b23 xx Sky Alert -> b23 xx EX Stinger
45% = jp 2 -> f2d13 -> b23 xx Sky Alert -> b23 xx EX Stinger

1 bar & 1 Frozen arrow:

46% = jp 3 -> b23 xx d4 -> bb -> jp 3 -> b23 xx EX Stinger

2 bars & no arrows:

46% = jp 2 -> f2d13 -> b23 xx EX Sky Alert -> b23 xx EX Stinger
11:

J3, 11~low freeze, b3, j3, 11~slide = 33%


111:

J3, 111~slide = 28%
111~Super~Ice Arrow~B3, bowspin= 15 Hits, 53% damage.

113:

113~electric arrow, b3, j3, 11~slide = 32%/36%
113, j2, 11~low freeze, b3, j2, 11~slide = 31%/34%
113, ji2, 223, bowspin = 30%
J2, 1 1 3, dash, 2 2 3, bowspin-31%
113~electric arrow, b3, j3, b2 bowspin/3 arrow stock cancel. 34%/33%

113~Super~Ice Arrow~B3, J2, Hurricane Bow = 17 Hits, 43% damage.


22:

J3, 22~ice arrow, walk forward, b3, j3, 1, 1, 1 - 34% (Damage unconfirmed)
J3, 22~ice arrow, b3, jump 2, 3 bowspin- 32%

223:

J3, 223~slide = 28%

F2D13:

F2, D1, 3~Ice Arrow, B3, Up Haven Blast MB, Crouching Arrow = 8 hits, 25% damage
F2, D1, 3~Ice Arrow, B3, Savage Blast MB = 7 hits, 24% damage.
F2, D1, 3~Ice Arrow, B3, Stinger MB = 7 hits, 25% damage.
F2, D1, 3~Ice Arrow, B3, J2, bowspin = 11 hits, 25% damage.
F2, D1, 3~Super~Ice Arrow~B3, J2, bowspin =17 Hits, 46% damage.


Super:

1,1,3~ SUPER, B3, ice arrow, dash, 3,3, bowspin- 46-48%
J1, 113~ice, J1, 111 super, b3, J3, 22~bowspin - 75% (24/51).


Anti-Air:

D2, B3, j3, 22~freeze, frozen arrow, Super(Reset)/j3, 22 freeze, b3, j3, 22 slide - 20%/53%

AA 3~arrow, slide = 12% (If the slide whiffs you'll still be at advantage)
AA 3~freeze, b3, j2, 33~slide = 26%

AA 1, 111~slide = 20%
AA 1~freeze, b3, j2, 33~slide = 23%
AA 1, 11~freeze, b3, j2, 11~slide = 23%


Air to Air:

J3, (land) 2, 2, 3, bowspin - 30%

Corner Combos:

B23~low ice arrow, b3, jump back 3, 33~bowspin - 37%.
b23~low freeze, nj2, b2~df2, 111~db1, 111~slide = 45%/47%

113~up haven blast, 113~bowspin- 29%/33%
J2, 113~up haven blast, b23~Ice Arrow, dash back, J2, b23, bowspin 41%
J2, 113~up haven blast, b23~Electric Arrow, 111~bowspin 40%
113~df2, 111~db1, 111~load arrow = 38%/40%
113~df2, 111~db1, 111~bowspin = 41%/44%

F2D13, 223~EX Sky Alert, 223 = 37%

b2~df2, 111~db1, 111~slide = 43%/45%
b2~df2, 111~db1, 111~hurricane bow = 44%/47%
b2~df2, 111~db1, 11~low freeze, nj2, b23~slide = 45%/48%

Hit the training mode, arrowheads!
 

cyke_out

Noob
This is what I found, and it's not much.

my BnB with ice arrow equiped-
1,1,3, ice arrow, dash in if needed, b3, j3, 3 d/f1- 28%
 

Mothmonsterman0

Mortal Kombat is NOT dead.
what have you guys got so far?

this is the easiest one I've come up with.

1,1,3 dash 1,1 Ice arrow. dash b3, j2, 1,1 d/f1 30% =/

edit.

31% without Ice arrow =)

JI2, 1 1 3, dash, 2 2 3, d/f1 31%
 

Tang94

Confirmed Seeker
Air-to-air: j3, (land) 2, 2, 3, df1 - 30%

This also works as a good crossup combo for the same percentage.

Another decent one for crossups:
j3, 2, 2~ice arrow, (walk forward a bit) b3, j3, 1, 1, 1 - 34% (I think)

EDIT*
I can confirm the damage on the 34% one, btw.
 

cyke_out

Noob
I can't a find a good reliable use for electric arrow. I've been able to very rarely hit an electric arrow after a 1,1,3, and then while the opponent is falling tag them with a b3, but it's so tricky, I'd rather not risk missing and just use ice arrow.
 
I can't a find a good reliable use for electric arrow. I've been able to very rarely hit an electric arrow after a 1,1,3, and then while the opponent is falling tag them with a b3, but it's so tricky, I'd rather not risk missing and just use ice arrow.
You can just buffer the electric arrow with 1,1,3. Just get your electric arrow out, 1,1,3,4 as if it were a single combo and it will hit everytime.

I like 1,1,3 electric arrow, b3 22 df1 31%
 

CRUM

Noob
I found a cool little 10 hit 24% corner combo. Don't know if it's worth much but it's easy to do.

113, up haven blast, d1 hurricane bow.

Edit: found you can actually get more out of this.

113 up haven blast, 113 hurricane bow
 

Yinze

"Tell me, do you bleed?...You will."
This isnt much but a cool setup idea for something bigger maybe, i wanted to try the forward bounce cancel
jump in 2, 1,1,3 forward bounce cancel, dash 1,1, crouch ice arrow--- whatever u can think of from that point
 
The moment is finally here! The game is officially released, and we now have the amazing task to find the most damaging combos, and find out just how far we can take this character.

Please, post any combos you may have. I will do my part to make sure that your combos are shown in this post.

I must apologize, but I do not have anything to show, as its two in the morning, and I have to wake up at six.

Hit the training mode, arrowheads!
Oh wow! What movie is that in your GIF? (that looked vicious)
 

DakkoN

Noob
I can't be the only one that's having trouble following up the 113 with a dash and then something else.. I'm literally tapping forward to dash as fast as I can and I can never hit a 223 after it.. the 2 whiffs every single time.. I suck.
 

Seapeople

This one's for you
113, j2, 11~low freeze, b3, j2, 11~hurricane bow = 31%/35%

Even though hurricane bow does the best damage for a combo ender, I don't think it will be very good since it's -16 on hit. Ending with a slide, arrow or something else will probably be the better choice.
 

shaowebb

Get your guns on. Sheriff is back.
Anyone else notice that GA seems to control space enough to sort of setup for stage interactions easier than a lot of other dudes? I'm thinking of figuring out some stage combos for him tonight.
 

Seapeople

This one's for you
113~electric arrow, b3, j3, 11~slide = 32%/36%
113, j2, 11~low freeze, b3, j2, 11~slide = 31%/34%
j3, 111~slide = 28%
j3, 223~slide = 28%
j3, 11~low freeze, b3, j3, 11~slide = 33%

Edit: Corner combos. I'm sure there's going to be better stuff than this but it's the first thing I've come up with lol.
113, j2, 111~savage blast = 29%/33%
113, j2, 11, 11, 111~load arrow of choice = 29%/33%
 

BTK HYENA

Fuck you; fight me.
I can't be the only one that's having trouble following up the 113 with a dash and then something else.. I'm literally tapping forward to dash as fast as I can and I can never hit a 223 after it.. the 2 whiffs every single time.. I suck.

Practice, practice, practice. Fighters are brutal - Don't give up!

Anyways, post has been updated. Let me know if anything is wrong.
 

DanableLector

UPR DanableLector
I can't be the only one that's having trouble following up the 113 with a dash and then something else.. I'm literally tapping forward to dash as fast as I can and I can never hit a 223 after it.. the 2 whiffs every single time.. I suck.
Its all about timing. You cant actually buffer the dash like you can with batman or a few other characters. Try to hit that dash halfway through the animation on the 3 in 113. If it helps you can link them together with JI2 like Spletty mentioned.. I prefer that because for some reason every once in a while green arrow starts 223 in the wrong direction if i dash into it.
 
113, j2, 11~low freeze, b3, j2, 11~hurricane bow = 31%/35%

Even though hurricane bow does the best damage for a combo ender, I don't think it will be very good since it's -16 on hit. Ending with a slide, arrow or something else will probably be the better choice.
something that i've found ends combos well is 33.

so like 113~electric arrow, b3, j2, 33 comes out to 31% and leaves you positive

I noticed you posted some slides, but this is just another option! I'm really enjoying messing around with him.

Edit: AHA! You can add a slide after the 33 to bring it to 33%! I can't seem to get the meter burn to hit though. So, 113~electric arrow, b3, j2, 33~slide for 33%

Edit edit: Stinger carries them so far, it's too nice. Plus that 28 frame advantage on hit!
 

ImmortalSkillit

SteeevRay
I'll contribute here before I crash for the night.

Played him for about 10 minutes and I have this for a corner combo. Please someone take Ice Arrows and show us how to make this even bigger.

F2, D1, 3 ~ 2, 2, 3 DB1 MB, 2, 2, 3 = 37%

You can sub out the final 2, 2, 3 for 2, 2, Hurricane Bow, or 1, 1, Hurricane Bow for slightly less damage. Or even 1, 1, 3 if you have trouble getting 2, 2, 3 to hit.

BTW, What does everyone think of F2D13? +1 on block and its a Mid, Low, Overhead?! I find it really, really hard to believe that the online casuals will figure out how to block it before you wreck their day.

Also, Fire Arrows knock down, I love that so much