Edit: I moved the thread to advanced tactics since it definitely applies to more characters than just Sonya.
Original post:
Well not exactly, it's virtually impossible to time so it's more of a neat bi-product of her Leg Grab's start up properties.
I haven't gone through any other characters to see if they have the same property, but interestingly enough when Sonya performs her leg grab, she always seems to have one frame of block before she starts, and it also seems to count as blocking. I've done this vs the CPU numerous times but tonight I actually went through and tested it to verify how it works.
Here is an example of Sonya blocking the Sai Shot with the first frame of her leg grab, and performing the leg grab through it. As you can see she takes damage from the Sai Shot.
http://ultimatemk.com/dtz/umk3/blockgrab.wmv
Here is an example of Sonya avoiding the Sai Shot in a similar technique, but the missed Sai Shot here is purely based on collision detection, in that Sonya's collision position moves sideways and skips over of the collision of where the Sai would first make contact. This is to show that there are two distinct situations. I'm sure many of you have seen this type of thing happen with various projectiles, but the block to instant special is more interesting because it's almost like a parry.
http://ultimatemk.com/dtz/umk3/grabthroughsai.wmv
An easy way to see how the collision detection location only works, is to perform a fast Forceball with Reptile and make the character run into him. They will push Reptile away as the Forceball forms and it will not hit you.
Please excuse the quality of the videos. Ever since I got Windows 7 I have not been able to do any of the editing or quality I thought I would.
Original post:
Well not exactly, it's virtually impossible to time so it's more of a neat bi-product of her Leg Grab's start up properties.
I haven't gone through any other characters to see if they have the same property, but interestingly enough when Sonya performs her leg grab, she always seems to have one frame of block before she starts, and it also seems to count as blocking. I've done this vs the CPU numerous times but tonight I actually went through and tested it to verify how it works.
Here is an example of Sonya blocking the Sai Shot with the first frame of her leg grab, and performing the leg grab through it. As you can see she takes damage from the Sai Shot.
http://ultimatemk.com/dtz/umk3/blockgrab.wmv
Here is an example of Sonya avoiding the Sai Shot in a similar technique, but the missed Sai Shot here is purely based on collision detection, in that Sonya's collision position moves sideways and skips over of the collision of where the Sai would first make contact. This is to show that there are two distinct situations. I'm sure many of you have seen this type of thing happen with various projectiles, but the block to instant special is more interesting because it's almost like a parry.
http://ultimatemk.com/dtz/umk3/grabthroughsai.wmv
An easy way to see how the collision detection location only works, is to perform a fast Forceball with Reptile and make the character run into him. They will push Reptile away as the Forceball forms and it will not hit you.
Please excuse the quality of the videos. Ever since I got Windows 7 I have not been able to do any of the editing or quality I thought I would.